I am volunteering to put together a compendium of frequently asked questions that have consistently popped up here on the forum. This isn't a substitute for the FAQ which should always be referenced if you have a question, (And can be found here: http://pantheonmmo.com/game/faqs/ ) but feel free to check out some of the threads associated with each topic if you would like to join in on an active discussion, or catch up on those that have been closed.
For a quick reference guide of all questions (scroll down to next section to see related threads or any official response), please see the following. Immediately after, there will be a link to each of Aradune's blogs ( You can also visit the following page and click the "Blog" section: https://www.pantheonmmo.com/content/profile/Aradune ) since he started writing them back in March of 2014.
1) Will Kronos be in Pantheon?
2) How will loot work?
3) How will trading be handled in the game?
4) Will we have to sit during combat?
5) What kind of spells can we expect to see in Pantheon?
6) What kind of Death Penalty will we see in Pantheon?
7) Will there be Attacks of Opportunity?
8) Will I be able to solo in Pantheon?
9) What kind of Quality of Life Features can we expect in Pantheon?
10) Will I be able to PVP in Pantheon?
11) What will armor look like on female characters?
12) Will we be able to swap weapons during combat?
13) How will Pantheon handle nerfing?
14) Will there be a mobile app for Pantheon?
15) Will there be a reputation system in Pantheon?
16) How is challenging content defined?
17) Will Pantheon have cosmetic gear?
18) What kind of money sinks can we expect to see in Pantheon?
19) Will there be gear sets or loadouts we can save?
20) Will there be set bonuses for gear?
21) Will we have surnames?
22) Will we be able to change our names?
23) Will Pantheon feature voice acting?
24) How long will it take to get to max level?
25) Will you be able to fly in Pantheon?
26) How will Pantheon deal with botting?
27) Will raids be instanced?
28) Will there be in-game holidays?
29) Will our beta characters be wiped at launch?
30) What kind of server options will we be able to choose from?
31) Will I be able to play through first person mode?
32) Will there be trains of mobs in Pantheon?
33) How many classes would be considered too much?
34) Will there be a cartography profession?
35) Will there be illusion spells in Pantheon?
36) Will there be pets in Pantheon?
37) How will Pantheon avoid the dumbing down of content?
38) What is considered end-game?
39) Will there be item durability?
40) Will there be seasonal changes in the world?
41) Where can I purchase Pantheon Swag?
42) How will multi-boxing be handled?
43) Will we be able to offer taxi portal services?
44) What kind of GM presence will VR maintain?
45) How will religion be tied into Pantheon?
46) What information is available regarding raiding?
47) Will there be a dual targeting system?
48) Will there be an achievement system?
49) How will mob tagging work?
50) Will diplomacy be a feature in Pantheon?
51) What details are available regarding the progeny feature?
52) Will Pantheon feature group harvesting?
53) When will I be able to test the game?
Aradune Blog Entries in chronological order:
1) Why Charge for Forum Access? (03/02/2014) -- seforums.pantheonmmo.com/content/blogs/151/43/why-charge-for-forum-access
2) State of the Game (03/14/2014) -- seforums.pantheonmmo.com/content/blogs/151/54/state-of-the-game
3) Consumables & Combat -- tedious or tactical? (03/16/2014) -- seforums.pantheonmmo.com/content/blogs/151/57/consumables-combat-tedious-or-tactical
4) My sit-rep (03/25/2014) -- seforums.pantheonmmo.com/content/blogs/151/69/my-sit-rep
5) Twinking... good or evil, or in-between? (03/25/2014) -- seforums.pantheonmmo.com/content/blogs/151/70/twinking-good-or-evil-or-in-between
6) Sample High Level Design (Climates) (04/03/2014) -- seforums.pantheonmmo.com/content/blogs/151/82/sample-high-level-design-climates
7) What should we care about most? (04/30/2014) -- seforums.pantheonmmo.com/content/blogs/151/103/what-should-we-care-about-most
8) Screenshots & Movie!!! (04/30/2014) -- seforums.pantheonmmo.com/content/blogs/151/104/screenshots-movie
9) Multi-colored Mana (05/21/2014) -- seforums.pantheonmmo.com/content/blogs/151/113/multi-colored-mana
10) Travel System (05/21/2014) -- seforums.pantheonmmo.com/content/blogs/151/114/travel-system
11) Zone Layout / Zone Types (05/21/2014) -- seforums.pantheonmmo.com/content/blogs/151/115/zone-layout-zone-types
12) Levels & Tiers - More horizontal content (05/21/2014) -- seforums.pantheonmmo.com/content/blogs/151/116/levels-tiers-more-horizontal-content
13) Achievement System (05/21/2014) -- seforums.pantheonmmo.com/content/blogs/151/117/achievement-system
14) Quests -- more quality than quantity (05/21/2014) -- seforums.pantheonmmo.com/content/blogs/151/118/quests-more-quality-than-quantity
15) WarWizards & Gameplay (05/21/2014) -- seforums.pantheonmmo.com/content/blogs/151/119/war-wizards-gameplay
16) State of the Game 7/9/14 (07/10/2014) -- seforums.pantheonmmo.com/content/blogs/151/133/state-of-the-game-7-9-14
17) From a comment on Facebook.... (08/24/2014) -- seforums.pantheonmmo.com/content/blogs/151/138/from-a-comment-on-facebook
18) Does a core group of gamers really change or go away? (07/25/2015) -- seforums.pantheonmmo.com/content/blogs/151/169/does-a-core-group-of-gamers-really-change-or-go-away
19) My response to Smed's stepping down.... (07/25/2015) seforums.pantheonmmo.com/content/blogs/151/170/my-response-to-smed-s-stepping-down
20) Grinding -- Good or Bad? (02/22/2016) -- seforums.pantheonmmo.com/content/blogs/151/173/grinding-good-or-bad
21) Old Ideas and features to address potential problems... (02/22/2016) -- seforums.pantheonmmo.com/content/blogs/151/174/old-ideas-and-features-to-address-potential-problems
22) How to respond to skeptics.... (02/29/2016) -- seforums.pantheonmmo.com/content/blogs/151/175/how-to-respond-to-skeptics
23) Pantheon: New Features and New Players (04/26/2016) -- seforums.pantheonmmo.com/content/blogs/151/176/pantheon-new-features-and-new-players
24) Sunsetting an MMO (08/16/2016) -- seforums.pantheonmmo.com/content/blogs/151/177/sunsetting-an-mmo
25) How to get through to people who just don't get it (05/03/2017) -- seforums.pantheonmmo.com/content/blogs/151/178/how-to-get-through-to-people-who-just-don-t-get-it
26) We want details and specifics! Please explain in detail.... (07/11/2017) -- seforums.pantheonmmo.com/content/blogs/151/179/we-want-details-and-specifics-please-explain-in-detail
27) Want went wrong? WoW? 'WoW-Killers' or a general lack of guts? (07/17/2017) -- seforums.pantheonmmo.com/content/blogs/151/180/want-went-wrong-wo-w-wo-w-killers-or-a-general-lack-of-guts
28) Sandbox vs. Themepark (09/16/2017) -- seforums.pantheonmmo.com/content/blogs/151/181/sandbox-vs-themepark
29) Situational Gear / Inventory Management (09/16/2017) -- seforums.pantheonmmo.com/content/blogs/151/182/situational-gear-inventory-management
30) Matchmaking systems, what we're up to, and why. Part 1 (10/30/2017) -- seforums.pantheonmmo.com/content/blogs/151/183/matchmaking-systems-what-we-re-up-to-and-why-part-1
31) Community, Content, and Alternate Rulesets (11/02/2017) -- seforums.pantheonmmo.com/content/blogs/151/184/community-content-and-alternate-rulesets
FAQ section with links and relevant information:
1) Will Kronos be in Pantheon?
Quote from Aradune (11/29/2017): https://www.pantheonmmo.com/content/forums/topic/7526/no-random-loot-boxes-please/view/page/2
"Very cool, thanks all for the feedback, comments, and analysis of PLEX-like systems in other games. Your posts essentially reinforced for me why I had the initial negative reaction to the idea (it's an old idea and I'd thought about it years back, but like I said, it was brought up to me very recently and got me thinking about it again). I think in a way such a system is similar to how I look at Instancing. Does it solve some real problems? Yes, but it also creates many more problems than it solves. The negatives simply far outweigh the one positive (curbing gold farming). One could argue there is a second positive, that being revenue for the developer as opposed to the farmer, but that was never really part of my thinking process -- for me the way to create a profitable venture is by creating excellent entertainment, experiences, and value for our players -- do that, and everything else falls into place.
I also cannot reconcile implementing such a system even if put into a firewalled box, e.g. an alternate ruleset server. It would still bleed out and contaminate. As excited as I am about Alternate Ruleset Servers, they are still variations of the core game, they're still Pantheon, and the core audience are the same people. That means there are lines that should not be crossed, and I think we've found a good example of a system that when looked at holistically crosses that line."
https://www.pantheonmmo.com/content/forums/topic/2564/subscription-model (Open)
https://www.pantheonmmo.com/content/forums/topic/3112/form-of-payments (Open)
https://www.pantheonmmo.com/content/forums/topic/7526/no-random-loot-boxes-please (Open)
https://www.pantheonmmo.com/content/forums/topic/5180/rmt-selling-krono-vs-gold-farmers (Closed)
https://www.pantheonmmo.com/content/forums/topic/4830/the-p2p-system-of-pantheon (Closed)
2) How will loot work?
FAQ Excerpt ( 13.8 How will loot work? )
"Mobs that you kill have a chance to drop loot. The loot you obtain after defeating a mob should make sense relative to the type of mob. In other words, pelts and fur should come from animals, and swords and shields from sentient beings. Rats will not drop breastplates, unless perhaps they are really big rats who just finished eating your friend. Items will not be the only thing a mob may drop -- in Pantheon, many of the more rare and exotic spells and abilities are found not at the local trainer but from a wise sage hiding in the depths of a dungeon or at the top of a remote tower."
https://www.pantheonmmo.com/content/forums/topic/4170/looting-rules (Open)
https://www.pantheonmmo.com/content/forums/topic/3026/suggestion-ao-e-looting (Open)
https://www.pantheonmmo.com/content/forums/topic/8176/loot-rules-idea (Open)
3) How will trading be handled in the game?
Quote from Aradune (09/17/2016): https://www.pantheonmmo.com/content/forums/topic/2594/death-to-the-auction-house/view/page/15
"I do think many in our audience enjoy face-to-face trading and that many don't. We therefore need to accommodate both. My gut says right now that you can set up your own NPC merchant, give it the items you want to sell, set prices, and then leave him. Then it's not face-to-face, its player interacting with NPC, and I don't think anyone has issues there, yes? No?
Bottom line: we are listening, we understand there are people with conflicting desires but we are also confident that together (you guys and us devs) we can make a regional economy not only work and make for a fun part of the game, but also accommodate both sides of this current debate (or perhaps there's more than just two sides here -- it's been quite the thread)."
https://www.pantheonmmo.com/content/forums/topic/6537/lack-of-global-trading-house-channel-thoughts (Open)
https://www.pantheonmmo.com/content/forums/topic/4005/my-vision-for-trading-in-pantheon (Closed)
https://www.pantheonmmo.com/content/forums/topic/4083/trading-options-methods (Closed)
https://www.pantheonmmo.com/content/forums/topic/5861/auction-house (Closed)
https://www.pantheonmmo.com/content/forums/topic/6118/am-i-the-only-one-disappointed-by-the-auction-house-news (Closed)
https://www.pantheonmmo.com/content/forums/topic/2594/death-to-the-auction-house (Closed)
4) Will we have to sit during combat?
Quote from Kilsin (02/01/2017): https://www.pantheonmmo.com/content/forums/topic/5205/sit-to-meditate
"We are still working on combat, regen and medding etc. it will be something we get feedback from you all on during testing."
https://www.pantheonmmo.com/content/forums/topic/3596/sitting-quot-medding-quot-vs-animations (Open)
https://www.pantheonmmo.com/content/forums/topic/7886/why-don-t-warriors-need-to-med (Open)
https://www.pantheonmmo.com/content/forums/topic/5205/sit-to-meditate (Closed)
5) What kind of spells can we expect to see in Pantheon?
FAQ Excerpt ( 2.0 What is new or unique about spells and abilities in Pantheon: Rise of the Fallen? )
"An important aspect of character development in Pantheon is obtaining powerful spells and abilities. In MMOs it is common to find rare items out in the world, whether by adventuring or by crafting, but abilities and spells are more often learned from trainers or even just given to player when his or her character levels up. In Pantheon, however, many of the more rare and exotic spells and abilities are found not at the local trainer but from a wise sage hiding in the depths of a dungeon or at the top of a remote tower. Through a game system we call “The Living Codex,” players will be able to manage both standard class abilities and these powerful and rare abilities."
"At this point you could acquire them ahead of time but that is not set in stone. An important factoid however: not all of your abilities and spells will be on trainers sitting in safe spaces in villages and towns; rather, the more exotic and desired abilities you'll have to learn from NPCs whom you'll have to find -- for example, an ancient sage found in the depths of a dungeon or at the top room of an ominous tower. You may also have to find research abilities or acquire them through rare drops."
https://www.pantheonmmo.com/content/forums/topic/4539/spells-ranks-and-garbage-cans (Open)
https://www.pantheonmmo.com/content/forums/topic/3619/spell-ability-ranks-and-their-look (Open)
https://www.pantheonmmo.com/content/forums/topic/2864/spell-effects-particle-graphics (Open)
6) What kind of Death Penalty will we see in Pantheon?
FAQ Excerpt ( 7.0 Will there be a ‘death penalty’? )
"We want the player to respect and even fear the environment, but also to be enticed by it. A big part of achieving this balance is making sure there is an incentive to avoid death. While the details of this system are not yet fleshed out (and will likely be tweaked and changed a bit during beta), you can expect death to be something you’d rather avoid. That said, if a death penalty is too severe, it can keep players away from some of the more challenging and rewarding content, and we are keeping this in mind as well. So death will sting, but it will also not involve losing an unreasonable amount of experience, or levels, or a permanent loss of items."
Quote from Joppa (05/02/2017): https://www.pantheonmmo.com/content/forums/topic/6068/live-stream-05-02-feedback/view/page/1
"Loving the feedback everyone!
As a general note, I just want to reiterate that our Death system is still under heavy consideration. We may move towards de-leveling in the near future (I'm not opposed to it). We may end up with a hybrid, where a certain amount of EXP debt is accumulated before an actual de-level. Or we may stick with a pure EXP-debt system.
You can bank on us trying all 3 of these approaches, if not more, during Alpha and Beta testing before we make a final decision."
https://www.pantheonmmo.com/content/forums/topic/2087/let-s-talk-death-penalty (Open)
https://www.pantheonmmo.com/content/forums/topic/3116/the-fear-of-death (Open)
https://www.pantheonmmo.com/content/forums/topic/2558/making-death-impactful (Open)
https://www.pantheonmmo.com/content/forums/topic/3817/the-case-against-the-death-penalty (Open)
https://www.pantheonmmo.com/content/forums/topic/3819/a-clear-discussion-on-death-penalty (Open)
https://www.pantheonmmo.com/content/forums/topic/5088/slow-progression-and-fear-of-death (Closed)
https://www.pantheonmmo.com/content/forums/topic/6183/death-penalty-level-loss (Closed)
https://www.pantheonmmo.com/content/forums/topic/3353/death-penalty-idea (Closed)
7) Will there be Attacks of Opportunity?
FAQ Excerpt ( 13.2 Will there be ability chaining? )
"We’re considering it. We don’t want to create a detailed combo system but we like the idea of synergetic abilities and the opportunity for players abilities to open up possible actions for others. We will reveal more in the future."
The Living Codex Excerpt (Signet of Synergy)
"Applying a Signet of Synergy to an ability will unlock different class-specific synergy effects that can be used in combination with synergy effects from other classes, sometimes to awesome effect. However, the Primary Scroll ability must be capable of synergy effects, not all will be."
https://www.pantheonmmo.com/content/forums/topic/2875/party-chain-combos (Open)
https://www.pantheonmmo.com/content/forums/topic/4685/ability-combo-s-sync (Open)
https://www.pantheonmmo.com/content/forums/topic/5569/group-combo-finisher (Open)
https://www.pantheonmmo.com/content/forums/topic/7415/heroic-opportunities (Closed)
8) Will I be able to solo in Pantheon?
FAQ Excerpt ( 1.4 Will you be able to solo in Pantheon? )
"Yes. While most content will be designed for groups, there will typically also be content that is soloable. Some classes may solo better than other classes."
Quote from Joppa during a stream ( https://www.twitch.tv/videos/138465335?t=40m31s )
"Pantheon is a group centric game. At it's heart, our goal is to create a group centric game. You can, however, solo in Pantheon -- it will just be extremely challenging."
http://www.pantheonmmo.com/content/forums/topic/1546/solo-play (Open)
http://www.pantheonmmo.com/content/forums/topic/1937/not-all-classes-should-be-able-to-solo (Open)
http://www.pantheonmmo.com/content/forums/topic/2967/solo-content (Open)
http://www.pantheonmmo.com/content/forums/topic/7819/solo-ability (Open)
http://www.pantheonmmo.com/content/forums/topic/1566/should-you-be-able-to-solo-group-quests (Open)
http://www.pantheonmmo.com/content/forums/topic/6052/solo-gameplay (Closed)
9) What kind of Quality of Life Features can we expect in Pantheon?
https://www.pantheonmmo.com/content/forums/topic/4004/quality-of-life-features (Open)
10) Will I be able to PVP in Pantheon?
FAQ Excerpt ( 16.0 Will there be PvP? )
"Pantheon is primarily a PvE (player vs. environment) game. In fact, when we say ‘environment’, we don’t just mean NPCs, but also contending with climates and atmospheres, the very world itself. That said, we understand that a portion of our target audience also enjoys player vs. player. Our experience is that separate PvE and PvP shards is the answer, however it is too early to predict how many PvP shards we would launch with. That being said, we will definitely launch with at least one player vs. player shard. It is also worth mentioning that when we do eventually focus on PvP we will do so such that tweaks and changes to classes and races in order to make PvP more fun will not affect the balance of Pantheon’s PvE experience. As the game grows there could be additional variations of PvP shards and more attention paid to the unique gameplay mechanics associated with PvP."
FAQ Excerpt ( 16.1 Many games struggle to create unique classes because of the balancing issues that PvP creates. How do you prevent PvP from affecting PvE? )
"The issue with balance and PvP vs PvE is not one that is that difficult to solve but it does require planning: you just use different formulas and data - you don't cross your streams. That way, if we need to make Paladins in PvE more powerful, we can do that without disrupting PvP balance. And vice versa."
Aradune Blog Excerpt that touches on PVP (07/17/2017) https://www.pantheonmmo.com/content/blogs/151/180/want-went-wrong-wo-w-wo-w-killers-or-a-general-lack-of-guts
https://www.pantheonmmo.com/content/forums/topic/6005/pvp-players-ideas-for-meaningful-pvp (Open)
https://www.pantheonmmo.com/content/forums/topic/7781/duel-another-player-on-pve (Open)
https://www.pantheonmmo.com/content/forums/topic/7150/pv-p-in-pantheon (Open)
https://www.pantheonmmo.com/content/forums/topic/6656/pantheon-pvp-forum (Open)
https://www.pantheonmmo.com/content/forums/topic/4791/pv-p-open-or-faction-locked (Open)
https://www.pantheonmmo.com/content/forums/topic/4395/the-ultimate-decision-pv-e-or-pv-p (Open)
https://www.pantheonmmo.com/content/forums/topic/3970/pvp-and-guild-war-questions (Open)
https://www.pantheonmmo.com/content/forums/topic/4381/arena-style-pv-p-spectator-mechanics (Open)
https://www.pantheonmmo.com/content/forums/topic/4190/anyone-interested-in-pvp (Open)
https://www.pantheonmmo.com/content/forums/topic/5371/pvp (Closed)
https://www.pantheonmmo.com/content/forums/topic/5030/pv-p (Closed)
https://www.pantheonmmo.com/content/forums/topic/4345/why-this-idea-of-different-servers-for-pvp-or-pve (Closed)
11) What will armor look like on female characters?
FAQ Excerpt ( 4.4 Will the female character models be as attractive as depicted in the races section? )
"We sure hope so. The female playable characters in Pantheon brings up an important point: they will be very attractive, heroic in appearance, a persona anyone could look up to; but they will not be overly sexualized. We want all players to be proud of their character and their appearance."
Newsletter with detailed information on Armor: (03/14/2018) https://www.pantheonmmo.com/newsletter/2018_march_armor_101/
https://www.pantheonmmo.com/content/forums/topic/2284/please-make-the-females-gorgeous (Open)
https://www.pantheonmmo.com/content/forums/topic/5287/request-female-character-model-in-the-next-stream (Closed)
https://www.pantheonmmo.com/content/forums/topic/7034/sexy-male-female-armor-toggle (Closed)
12) Will we be able to swap weapons during combat?
Quote from Aradune (09/13/2017) https://www.pantheonmmo.com/content/forums/topic/3564/quick-switch-for-gear/view/page/7
"Lastly, restrictions on when and where you can swap gear (particularly in and out of combat) is TBD right now. We want to mess with it in alpha and beta."
https://www.pantheonmmo.com/content/forums/topic/3564/quick-switch-for-gear (Open)
13) How will Pantheon handle nerfing?
Quotes from Kilsin (01/27/2015) https://www.pantheonmmo.com/content/forums/topic/1642/nerfed
"We cannot promise that there will not be any balances, because there will be and to ask how we will handle them is a tricky question (and partly loaded) because we will rely heavily on the testers and then have to deal with anything that arises reactively, so while there will always be balances made in the gaming industry as a whole, we will continue to keep the lines of communication open and minimise the effect it has on the game and our community by trying our best to find and fix these issues during Beta but in saying that, we will not hesitate to balance or change something that is game breaking, being abused/exploited or used as a means to bypass something in game, no matter how many or how few people like it or are against it, our main priority is Pantheon and it's community and both of their longevity and that is more important to us than few people who may not understand the process and reasoning behind these changes."
"We will always investigate and look at raw data and evidence first to see if there is actually a need to make a balance change and that is the most we can promise, I hope that you understand anything more promised, would be dishonest as it is impossible to predict the future or the changes that may arise and need balancing."
https://www.pantheonmmo.com/content/forums/topic/2544/nerf-day (Open)
https://www.pantheonmmo.com/content/forums/topic/1642/nerfed (Open)
14) Will there be a mobile app for Pantheon?
Quote from Kilsin (02/04/2016) https://www.pantheonmmo.com/content/forums/topic/2604/mobile-application
"We have considered this and it was even in one of our questions (google doc survey) that we posted for feedback some time ago now, there was a mixed response for it but I think it could be something we consider once we launch the game."
https://www.pantheonmmo.com/content/forums/topic/5074/smart-phone-support (Open)
https://www.pantheonmmo.com/content/forums/topic/3291/pantheon-app (Open)
https://www.pantheonmmo.com/content/forums/topic/2604/mobile-application (Open)
15) Will there be a reputation system in Pantheon?
Quote from Kilsin (06/04/2017) https://www.pantheonmmo.com/content/forums/topic/3210/character-reputation/view/page/3
"We will not have a rating, reputation or ranking system, we have made this very clear."
https://www.pantheonmmo.com/content/forums/topic/3134/in-game-reputation-system (Open)
https://www.pantheonmmo.com/content/forums/topic/7198/any-ideas-for-an-internet-troll-tracker (Open)
https://www.pantheonmmo.com/content/forums/topic/3520/i-hate-to-ask-but-can-we-expect-serious-player-moderation (Open)
https://www.pantheonmmo.com/content/forums/topic/2369/group-finding-utility/view/page/1 (Open)
https://www.pantheonmmo.com/content/forums/topic/5954/creating-social-accountability (Closed)
https://www.pantheonmmo.com/content/forums/topic/3210/character-reputation (Closed)
https://www.pantheonmmo.com/content/forums/topic/4031/mechanisms-that-create-social-accountability/view/post_id/64458 (Closed)
16) How is challenging content defined?
https://www.pantheonmmo.com/content/forums/topic/2433/define-difficult-challenging (Open)
https://www.pantheonmmo.com/content/forums/topic/6360/how-challenging-is-too-much (Open VIP Thread)
17) Will Pantheon have cosmetic gear?
FAQ Excerpt ( 4.8 What kind of equipment visualization can we expect to see on characters? )
"The game world will contain thousands if not tens of thousands of items. That said, there can never be a 1:1 ratio between what you are specifically wearing and how you appear to other players. What you’re wearing does show off what you’ve accomplished, how high level you are, and what adventures you have undertaken to inspire others. Cosmetic gear will also be available, with players selecting how they want to view your character by toggling between adventure and cosmetic."
https://www.pantheonmmo.com/content/forums/topic/7984/cosmetic-gear-idea (Open)
https://www.pantheonmmo.com/content/forums/topic/8117/gear-question (Open)
https://www.pantheonmmo.com/content/forums/topic/8139/armor-appearance-cosmetics (Open)
https://www.pantheonmmo.com/content/forums/topic/5773/why-cosmetic-gear-more-harm-than-good (Closed)
https://www.pantheonmmo.com/content/forums/topic/2126/appearance-gear-and-weapons (Closed)
18) What kind of money sinks can we expect to see in Pantheon?
https://www.pantheonmmo.com/content/forums/topic/4783/list-of-possible-in-game-currency-sinks (Open)
https://www.pantheonmmo.com/content/forums/topic/4811/wizard-druid-sinks (Open)
19) Will there be gear sets or loadouts we can save?
Quote from Aradune (09/13/2017) https://www.pantheonmmo.com/content/forums/topic/3564/quick-switch-for-gear/view/page/7
"Players can define Outfits for their characters. That means you can create a set of gear, name it and save it, and then put it on with 1-2 clicks. I think being able to organize, sort, and take on and off Outfits is going to be essential."
Newsletter excerpt: (03/14/2018) https://www.pantheonmmo.com/newsletter/2018_march_armor_101/
What kind of process do you anticipate for gear-swapping (Manually drag & drop, pre-loaded sets, etc)?
Chris: "Drag and drop is a given, but we would like to accommodate players with some simple set-creation and set-switching mechanics."
https://www.pantheonmmo.com/content/forums/topic/3564/quick-switch-for-gear (Open)
https://www.pantheonmmo.com/content/forums/topic/5480/loadable-spell-sets (Open)
20) Will there be set bonuses for gear?
Newsletter excerpt: (03/14/2018) https://www.pantheonmmo.com/newsletter/2018_march_armor_101/
Will there be set bonuses?
Chris: "Yes. At higher levels there will be true, complete sets of armor. These will be legendary sets with Lore backing them. To equip one of these sets in its entirety will provide bonuses for the wearer, indeed."
https://www.pantheonmmo.com/content/forums/topic/5010/armor-set-cumulative-bonuses (Open)
21) Will we have surnames?
Quote from Aradune (11/01/2017) https://www.pantheonmmo.com/content/forums/topic/3639/character-names-important/view/page/4
"I think names are already incredibly important, and becoming moreso day by day. At TwitchCon we had so many people introducing themselves to other fantheons by their in-game name -- it is what it is -- your in-game persona, especially in a social community focused game like Pantheon is *everything*. This is why we continue to head down the road of assigning a first and last name to your character upon creation. Rushing to reserve names, finding out one you've used for years has already been taken, etc. just causes so much unnecessary angst and disappointment. "
https://www.pantheonmmo.com/content/forums/topic/3639/character-names-important (Open)
https://www.pantheonmmo.com/content/forums/topic/4299/surnames (Open)
https://www.pantheonmmo.com/content/forums/topic/2560/surnames-small-request (Open)
https://www.pantheonmmo.com/content/forums/topic/1923/identical-first-names (Open)
22) Will we be able to change our names?
Quote from Aradune (01/04/2017) https://www.pantheonmmo.com/content/forums/topic/4918/name-changes-in-game-yes-or-no/view/page/2
"Don't have an answer for this set-in stone -- too early for that. But the topic does bring up some serious issues.
If players can just arbitrarily change their name then it would be rather difficult for the community to recognize players who are out to ruin other people's experiences. There has to be responsibility. You should be able to become famous, but then infamous as well.
If you truly ruin your reputation by being a griefer and a jerk, then you should probably have to make an alt and assume a personality that fits in with the community.
So, in general, no to name changes. Specifics, however, like I said, TBD."
https://www.pantheonmmo.com/content/forums/topic/4918/name-changes-in-game-yes-or-no (Open)
23) Will Pantheon feature voice acting?
Quote from Kilsin (07/12/2016) https://www.pantheonmmo.com/content/forums/topic/3685/voice-acting-in-pantheon
"We have no plans for voice acting, we would rather spend time and energy on systems and mechanics, lore and graphics, animations and art etc. to immerse you in than spend it on voice acting, so unless something dramatically changes during development, it is unlikely you will see any voice acting in Pantheon: Rise of the Fallen. :)"
https://www.pantheonmmo.com/content/forums/topic/3685/voice-acting-in-pantheon (Open)
24) How long will it take to get to max level?
Quote from Kilsin (11/24/2017) http://www.pantheonmmo.com/content/forums/topic/7396/how-many-days-do-you-think-it-should-take-to-reach-max/view/page/11
"The answer is, as many as you want it to take. Either crawl like a snail and enjoy every single thing there is to offer on the way to max level, race there and work backwards, or something in between, however you see fit to spend your time is your personal choice, what someone else does and how fast they play should be no concern of anyone else :)"
http://www.pantheonmmo.com/content/forums/topic/7396/how-many-days-do-you-think-it-should-take-to-reach-max (Open)
25) Will you be able to fly in Pantheon?
FAQ Excerpt ( 19.2 Will there be flying mounts? )
"While there will certainly be flying NPCs, whether or not players will have the ability to fly is undecided at this point. What we can say is that if we do offer flying mounts, either before or after launch, the goal will be to make travel more fun; not to allow players to avoid, bypass, or skip over large chunks of content."
https://www.pantheonmmo.com/content/forums/topic/4393/flying-hazards (Open)
26) How will Pantheon deal with botting?
Quote from Kilsin (05/03/2016) https://www.pantheonmmo.com/content/forums/topic/3253/anti-cheat-precautions/view/page/1
"It is tough on the Devs too, the more secure and thorough the anti-cheat needs to be, the more intrusive it needs to be and then there is all kinds of privacy issues which a lot of companies do not want to risk breaching, therefore, they tolerate some cheats more than others, not because they want too but because it could hurt them quite badly if they went after them too hard.
It really does suck, I would prefer a more intrusive method via installing software on my PC to allow the game to be more thorough in detecting cheating software but many do not want that but still cry foul over hacks and cheaters and so the vicious circle continues, usually with some half-measures to stop the obvious hacks/cheaters while the more complicated and technical ones go undetected unless physically seen in-game."
https://www.pantheonmmo.com/content/forums/topic/3253/anti-cheat-precautions (Open)
https://www.pantheonmmo.com/content/forums/topic/2041/what-will-pantheon-do-to-defend-itself-from-gold-sellers (Open)
https://www.pantheonmmo.com/content/forums/topic/2566/gold-seller-spam-how-about-player-defined-chat-filters (Open)
https://www.pantheonmmo.com/content/forums/topic/1577/gold-sellers-ever-a-good-thing (Open)
https://www.pantheonmmo.com/content/forums/topic/2566/gold-seller-spam-how-about-player-defined-chat-filters (Open)
https://www.pantheonmmo.com/content/forums/topic/2628/third-party-add-ons (Closed)
https://www.pantheonmmo.com/content/forums/topic/4308/cheating-and-botting-in-mmos (Closed)
27) Will raids be instanced?
FAQ Excerpt ( 20.1 Will the game have instances? )
"Pantheon will support instancing to a limited degree, using it primarily for storytelling in a linear fashion, perhaps at the end of an epic quest. The vast majority of content, however, will exist in non-instanced shared zones."
FAQ Excerpt ( 20.2 Without instancing, are you concerned about overcrowding and/or too much competition for resources and content? )
"Overcrowding and too much competition are indeed problems that have plagued both MMOs with and without instancing. If there are not enough players around, it can be hard to group and socialize. But if there are too many people around, the world feels crowded and people have to wait for encounters or spawns, or even compete for them. Our answer to this issue is twofold: first, primarily during the later phases of beta, we will determine how many people online at one time in our game world feels right -- neither under-crowded nor overcrowded. Second, if and when a server’s/shard’s population grows too large, we will launch a new shard with incentives for players to spread out. And with our harnessing of cloud hosted servers/shards, this is actually something we can do dynamically, easily, and quickly."
FAQ Excerpt ( 9.0 Are dungeons open world or instanced? )
"All dungeons are open world. There are no plans for instanced dungeons at this time. The dungeons will be very large to handle multiple groups of players. More shards/servers will be added if overpopulation becomes a problem."
Quote from Aradune (08/22/2016) https://www.pantheonmmo.com/content/forums/topic/3785/open-world-raiding-grouping-contested/view/page/4
"I guess the main point is that while it is open world/shared environments (dungeons and outdoors) and not instanced, that doesn't mean there won't be a system of locking out certain mobs in certain circumstances. For example, if a group is taking on a boss/named mob, how much a person not in that group can interfere or influence will likely be more limited than in a regular fight."
https://www.pantheonmmo.com/content/forums/topic/7438/open-world-concerns (Open)
https://www.pantheonmmo.com/content/forums/topic/3785/open-world-raiding-grouping-contested (Open)
https://www.pantheonmmo.com/content/forums/topic/1794/open-world-dungeons-persistent-dungeons (Open)
https://www.pantheonmmo.com/content/forums/topic/4900/open-or-guided-raid-zones (Closed)
https://www.pantheonmmo.com/content/forums/topic/5349/raiding-open-world-instances-amp-zerging (Closed)
28) Will there be in-game holidays?
https://www.pantheonmmo.com/content/forums/topic/2270/holiday-events (Open)
https://www.pantheonmmo.com/content/forums/topic/4845/pantheon-holidays (Open)
https://www.pantheonmmo.com/content/forums/topic/2999/describe-your-in-game-easter-holiday-celebration (Open)
https://www.pantheonmmo.com/content/forums/topic/5488/real-life-holidays-in-pantheon (Closed)
29) Will our beta characters be wiped at launch?
Quote from Kilsin (12/13/2015) http://www.pantheonmmo.com/content/forums/topic/2444/last-beta-wipe
"Full wipe for sure, a 100% even playing ground is very important for a game like Pantheon, so while we look forward to everyones help during the Alphas/Betas, when the game launches, everyone should start completely fresh. :)"
http://www.pantheonmmo.com/content/forums/topic/2444/last-beta-wipe (Open)
https://www.pantheonmmo.com/content/forums/topic/7020/alpha-beta-testing-and-wipes (Open)
30) What kind of server options will we be able to choose from?
FAQ Excerpt ( 1.12 Will there be different ruleset servers? )
"We are definitely fans of alternate ruleset servers, be they PvP, role-playing focused, hard-core focused, etc. That said, our ability to offer alternate ruleset servers will depend, at least at launch, on how many servers we need and can support in total."
FAQ Excerpt ( 1.16.2 Will there be private servers? )
"While it’s an interesting idea, there is no current plans to support private servers."
https://www.pantheonmmo.com/content/forums/topic/1935/server-rulesets (Open)
http://pantheonmmo.com/content/forums/topic/5478/hard-core-and-casual-server (Open)
https://www.pantheonmmo.com/content/forums/topic/6709/progression-fresh-servers-what-works (Open)
http://pantheonmmo.com/content/forums/topic/3270/keeping-one-server-vanilla-post-expansions (Open)
https://www.pantheonmmo.com/content/forums/topic/5500/rule-set-servers (Closed)
31) Will I be able to play through first person mode?
"We test consistently in both and plan to support both. There are indeed areas where one view may be advantageous over another."
https://www.pantheonmmo.com/content/forums/topic/3203/first-person-view-my-thoughts-exactly (Open)
https://www.pantheonmmo.com/content/forums/topic/6997/first-person-mode (Open VIP Thread)
https://www.pantheonmmo.com/content/forums/topic/6084/first-person-animations (Open)
32) Will there be trains of mobs in Pantheon?
FAQ Excerpt ( 14.2 Will there be mob trains in Pantheon? )
"Yes. In fact, with our better mob pathing, they can be even more dangerous."
https://www.pantheonmmo.com/content/forums/topic/3748/leashing-or-deal-with-it/ (Open)
https://www.pantheonmmo.com/content/forums/topic/2107/how-should-intentional-quot-training-quot-be-handled-in-panthe (Open)
https://www.pantheonmmo.com/content/forums/topic/3129/why-training-and-other-quot-bad-things-quot-are-good-for-the-g (Open)
33) How many classes would be considered too much?
FAQ Excerpt ( 5.0 How many classes will there be on release? )
Twelve. Please check out the Pantheon classes page for more information.
We are indeed open to adding them but only if done correctly and with care. If implemented poorly later classes can have diminished roles in the world and in lore. We are committed to not taking shortcuts, to doing things right, and we are tenacious enough to execute on these commitments.
Quote from Joppa (04/10/2018) https://www.youtube.com/watch?v=4vebn1AN6KY&feature=youtu.be&t=3m13s
"I feel confident, from my perspective, that we will be able to have the bard in by launch."
https://www.pantheonmmo.com/content/forums/topic/6166/to-many-classes (Open)
Get this stickied OneAD ..don't want to lose all your good work. :) Message Kilsin see if he is available for that help. :)
Also this is the FAQ set up by the Devs..might as well include that as well. :) https://www.pantheonmmo.com/game/faqs/
Glad to be of assistance. There is still plenty of info that I would like to include as well as improved formatting. Those first 50 questions were from the General tab alone so it looks like we have barely scratched the surface. In any event, hopefully we'll see a few threads necro'd ... there are some really good discussions in there!
Just make sure you have a complete copy of this on your own Google Drive or similar, when these forums eventually go away or are replaced.
Personally, I would link to it as well from here, but that's just me. :) The formatting, spacing and so on, on these forums is horrendous compared to html + css.
Google "how to use google drive to host a web page (or html)" and you should get some good results.
Nice job 1+7. May I recommend two things?
1.) I would try to organize the information a bit utilizing white space so people can scroll through all that a bit faster to find what they are looking for.
2.) I would gather information on the classes and the new rat race for newer members because the official FAQ page is beyond obsolete. They'll probably update that "when" they get the new forums ... so never.
34) Will there be a cartography profession?
Quote from Kilsin (07/13/2017) https://www.pantheonmmo.com/content/forums/topic/2420/maps-of-various-kinds/view/page/6
"Let's just take a deep breath and remember these are your personal opinions folks, some will love maps, some will despise them, either way, we have made our decision to not include maps in Pantheon, we will have an Atlas of the Terminus world and if people want to create their own maps externally, that is great, we encourage teamwork and the community coming together like that but we will not offer one in game and we have not decided on a cartography skill or not yet but it is something we could consider down the track.
If we get into testing and get overwhelming feedback that a map is needed, we can then look at options but for now, our focus is on getting the game into testing and that does not include a map."
https://www.pantheonmmo.com/content/forums/topic/2420/maps-of-various-kinds (Open)
https://www.pantheonmmo.com/content/forums/topic/2962/mapping-mini-maps-quest-arrows (Open)
https://www.pantheonmmo.com/content/forums/topic/988/world-maps (Open)
https://www.pantheonmmo.com/content/forums/topic/6086/scribe-crafting-maps (Open)
35) Will there be illusion spells in Pantheon?
Pledge Excerpt (All pledges at Keeper tier or higher will receive a "Stack of Minor Illusion Flasks")
http://pantheonmmo.com/content/forums/topic/5750/illusions-not-enchanter-specific (Open)
http://pantheonmmo.com/content/forums/topic/3960/illusions (Open)
http://pantheonmmo.com/content/forums/topic/201/i-sure-hope-that-the-enchanter-has-more-illusions (Open)
36) Will there be pets in Pantheon?
Quote from Aradune (06/03/2016) https://www.pantheonmmo.com/content/forums/topic/3448/pets-and-pantheon
"Here's some information about our plans for Pets -- disclaimer: we're not at a point yet where this is set in stone, so please consider it our current thoughts but not a commitment to exactly how Pets will work in-game. Also, some of these design plans may be implemented after launch -- at this time it is too early to, with certainty, commit to what functionality is present at launch vs. added later via an expansion or update. All that said, this should pretty clearly show you what we're thinking, the direction we're going, etc. Of course, as always, quesitons and comments welcome.
Transient Pets
A transient pet is similar to a no-rent item – when you log out, it is removed from your inventory. Transient pets may also have timers associated with them – if so, when the timer runs out, the pet disappears and its icon is removed from your inventory. There may also be ‘unsummon’ spells that you can cast or can be cast on you. If one of these goes off on you, it would be very similar to your transient pet running out of time – the pet would disappear and the pet icon would be removed from your inventory. When a transient pet for any reason is ‘unsummoned’, not only does the pet’s icon disappear from your inventory, but any items stored on that pet or equipped on that pet are also lost. Transient pets are created by casting an Ability that creates the pet. A transient pet’s level is typically at or around the level of Ability (or, if we choose, it could be based off another field in the Ability class). The pet’s character model, it’s stats, its abilities, and its behaviors are all determined by the Ability used to summon the pet.
The greatest variety of transient pets are summoned by the Summoner class. Since transient pets are generally ‘summoned’, the idea is that the player is grabbing an elemental or some other type of being from a different plane and forcibly bringing it here to the player’s plane and then being able to command it to fight or do other tasks. So transient pets are typically elemental in nature, with the traditional resistances and weaknesses to heat, cold, etc. That said, while most summon spells will be cast by Summoners and while most transient pets will be elemental based, these are by no means hard and fast rules.
Persistent Pets
Persistent Pets are also represented by an icon in your inventory and as a 3D character model in-game (in world space) if they are activated. Persistent pets can be activated (summoned into the world) by double-clicking on their icon in the player’s inventory. Typically, only one Persistent Pet may be active (in world space) at a time, although there could be exceptions to that general rule.
Persistent pets are more typically associated with the player character’s race and not class (the opposite of transient pets, which are more typically associated with the character’s class). There are, however, exceptions to this rule, one being a Crusader’s Warhorse (traditionally Paladin-like classes have the ability at certain levels to summon a loyal Warhorse to their side). Whereas transient pets are often elemental in nature, persistent pets are often akin to ‘familiars’. Some persistent pets will fight with you. Some will not fight, but can be damaged and killed. Some will not fight and are not affected by damage and therefore typically cannot be killed. Note that if a persistent pet is killed, it will die in world space and there will likely be an indicator in the UI on the icon letting you know that the pet’s status is dead. Also note that when a persistent pet is dead, you cannot access items stored on that pet or equipped by that pet. To that end, depending on the type of persistent pet, there will be ways to resurrect or ‘bring back to life’ your persistent pet. These resurrections, how they are accomplished, and what triggers them can vary widely depending on the type of persistent pet.
Persistent Pets are generally purchased, dropped as loot, or given to a player as a reward for finishing a quest (as mentioned previously, one exception would be the persistent mount that Crusaders can call to themselves). The level, type, abilities, behaviors, etc. of a persistent pet are typically all based on which NPC spawns when that particular pet is activated (brought it into world space). Many persistent pets that will fight by your side also gain experience and can thus level up, have its skills go up, etc., just like a PC or NPC. Their initial level would depend on the data for that NPC, but after that, the pet could level up and become more and more formidable. There are some goals associated with this behavior: 1. There should be an advantage to obtaining a persistent pet and then leveling him up over time, keeping him in your possession, over merely selling your pet when you find another one that is inherently higher level (those advantages are TBD and need to be thought through) and 2. There should be an attraction to collect pets as well as build them up as you play Pantheon – we should try to incorporate the ‘gotta collect them all’ paradigm from similar games where applicable.
Vehicles
Vehicles are a Persistent Pet sub-type. Typically, pet vehicles are mounts (e.g. horses) or boats/ships. The key is that Vehicle Persistent Pets can be used as transportation. Mounts typically allow you to travel faster overland than normal travel speed. Boats and ships typically allow you to traverse over water at reasonable speeds, almost always far superior to swimming. Some mounts may allow you to traverse certain terrain types, while others may be restricted. Likewise, boats and ships may be restricted to how deep the water can be that they sail over – this means you could find a boat that would allow you to travel down a river, or up the coast (staying near to shore), but not allow you to head out into the open ocean.
Vehicles, like other persistent pets, may or may not engage in combat. Typically, a mount like a War Horse would both deal and receive damage. A ship or boat, however, would typically receive damage but not deal it (until perhaps post-launch when we allow ships to be equipped with weapons). Mounts die and ships are ‘destroyed’. Mounts leave a corpse, while ships leave ‘flotsam’. Just as with other persistent pets, a Vehicle’s inventory may not be accessed when it is dead or destroyed. Bringing a mount back to life or repairing a destroyed ship will be possible, although the methods will likely vary significantly depending on the type of Vehicle. For example, one might require a player with certain ship building crafting skills to repair a ship, allowing you to use it again and to access its inventory. Regardless of the proper method, doing so will usually require spending resources so that allowing your Vehicle to be destroyed/killed is something players may risk, but will also do their best to avoid.
When you are riding on a mount or traveling on another type of Vehicle, not only might your movement speed vary depending on the type of vehicle and how it is equipped (perhaps your Warhorse has magical horseshoes equipped, increasing its movement speed), but your movement type or status may change from normal travel (walking/running) to a special status (e.g. horseback). Travelling on ‘horseback’ may offer additional advantages (or even disadvantages) in addition to changing your movement speed. For example, an NPCs ability to aggro you, or their aggro radius, may vary if you are on horseback (making it easier for you to avoid being attacked when riding a horse). That said, some NPCs may have the ability to forcibly dismount you, essentially knocking you from the saddle and returning you to walking/running mode. Some mounts may inherently offer you protection from a dismount, while others may be advantageous in other areas, but more susceptible to a dismount.
Restricted Access to Specific Regions/Zones
Zones and/or regions within zones (perhaps even climates/atmospheres) may include restrictions on pets. It may not be possible to have an activated (in world space) pet in certain regions or climates/atmospheres. You also may be more or less susceptible to the effects of a climate/atmosphere when using a Vehicle. In many instances, you will not be able to descend into a dungeon while mounted on your horse, but if you dismount and order the horse to follow you (like a traditional pet), you’ll be able to enter the dungeon. Once inside such a restricted region, double clicking on the mount in your inventory will not enable you to mount the vehicle but will rather display a message explaining that you mount vehicles where you are currently located.
Pets and their ability to possess/contain Items
All pets can carry items in their general inventory, and many can also wear items and wield weapons. To place items in a pet’s General Inventory or to equip a pet with an item, ‘open up’ the pet just as you would a bag or other container by right clicking on it. If the pet can wear or wield items, the UI container windows will indicate what locations the item slots refer to. If the pet can only store items in its general inventory, you will only see generic slots. Some special types of pets will have specific location slots; for example, a mount like a horse may have slots for a saddle, saddlebags, horseshoes, etc. Also, just as with other containers, the items placed inside of a pet may have some of their weight mitigated or even totally eliminated, making storing items on a pet advantageous in relation to encumbrance. Many pets that will fight by your side can be equipped with items, taking full or partial advantage of that item’s attributes, damage, speed, procs, etc. By making equipping pets an important part of Pantheon, we are creating yet another reason to hold onto and hoard items, even if they are not your current ‘best’, which should, along with many other systems, slow MUDflation and reduce the frequency items are twinked (given or sold to players lower level than the item). This behavior should be encouraged, just as other systems with the same goal are encouraged, enabling us to avoid hard rules like ‘bind-on-equip’ and ‘no-trade’ without having MUDflation and twinking run rampant."
https://www.pantheonmmo.com/content/forums/topic/3448/pets-and-pantheon (Open)
https://www.pantheonmmo.com/content/forums/topic/3495/pets-discussion (Open)
https://www.pantheonmmo.com/content/forums/topic/3150/what-kinds-of-summoned-pets (Open)
https://pantheonmmo.com/content/forums/topic/4164/pet-class-design-and-their-pitfalls (Open)
https://www.pantheonmmo.com/content/forums/topic/4208/pet-class-but-what-kind-of-pets (Open)
https://www.pantheonmmo.com/content/forums/topic/8270/what-do-you-want-the-shaman-pet-to-do (Open)
https://www.pantheonmmo.com/content/forums/topic/4784/necromancer-pet (Open)
37) How will Pantheon avoid the dumbing down of content?
https://www.pantheonmmo.com/content/forums/topic/1681/ea-thinks-games-are-too-hard-these-days (Open)
https://www.pantheonmmo.com/content/forums/topic/3204/serious-question-about-easy-mode (Open)
https://www.pantheonmmo.com/content/forums/topic/2352/the-biggest-reason-mmo-s-are-easy (Open)
38) What is considered end-game?
"We're trying to avoid the term 'End Game' because it has evolved into something far different than what it literally means. In some games, the perception that the true game, the ‘fun’ game, doesn’t begin until the 'end game' came to exist. The reason why isn't super important and varies depending on the game but with Pantheon you won’t be compelled to rush to the final levels.
First, even if you could rush to maximum level, you would be incredibly ill-equipped to handle high-end combat. Because you found some way to rush (perhaps a bug, etc.) your character won't have what it needs to do well at the higher levels. Second, most content in Pantheon will be designed around grouping, with smaller amounts designed for soloing and raiding. Pantheon is not primarily a raiding game, though we know many in our community enjoy raiding. Same with soloing -- it is not Pantheon's focus, but some people like to solo occasionally. Also, there is no reason why we couldn't have, say, level 20 or level 30 raids. In other words, there is nothing magical or special at the final levels that somehow allows you to experience an aspect of Pantheon that was previously hidden. That is not the case. We want the game to be fun and adventurous, finding skills and items throughout your entire experience from low to max level. Lastly, we will be launching expansions frequently enough to keep ahead of most players and raising the level cap as necessary."
https://www.pantheonmmo.com/content/forums/topic/5098/end-game-discussion-raiding-and-alternatives (Open)
https://www.pantheonmmo.com/content/forums/topic/1832/questions-from-an-outsider-endgame (Open)
https://www.pantheonmmo.com/content/forums/topic/6100/ending-the-end-game (Open)
39) Will there be item durability?
Quote from Aradune (02/07/2016) https://www.pantheonmmo.com/content/forums/topic/2087/let-s-talk-death-penalty/view/page/6
"Quick comment: whatever the specific death penalty turns out to be, I can say now that we're not going with an item system where your items wear down and need to be repaired."
https://www.pantheonmmo.com/content/forums/topic/4084/item-durability-amp-decay (Open)
https://www.pantheonmmo.com/content/forums/topic/1382/item-degredation-and-repair (Open)
40) Will there be seasonal changes in the world?
https://www.pantheonmmo.com/content/forums/topic/5317/seasons-and-climate-zones (Open)
41) Where can I purchase Pantheon Swag?
Quote from Kilsin (02/17/2016) https://www.pantheonmmo.com/content/forums/topic/2671/pantheon-merchandise/
"As a lot of you are aware, we removed our store quite a while ago now and we have no intentions of reopening it anytime soon but with that said, merchandise is actually a bit of a nightmare to manage and comes with costs associated with it, so right now it is not something we are looking too much into but I have raised this with the team and we are discussing a few possible options that may be easy to manage and still offer some Pantheon merch, so leave it with me and I will get back to you guys once we decide either way :)"
https://www.pantheonmmo.com/content/forums/topic/2504/swag (Open)
https://www.pantheonmmo.com/content/forums/topic/2671/pantheon-merchandise/ (Open)
https://www.pantheonmmo.com/content/forums/topic/3844/pantheon-memorabilia/ (Open)
https://www.pantheonmmo.com/content/forums/topic/6680/an-online-store (Open)
42) How will multi-boxing be handled?
FAQ Excerpt ( 10.4 Will multi-boxing be allowed in Pantheon? )
"Our reaction to multi-boxing is to try something first before we even entertain the idea of artificially restricting it. We want to make combat, especially mid and higher level combat, so tactically intense, with so much going on, so much to do, so much to counter, so many companions to keep alive and the timing of many abilities crucial, that multi-boxing is extremely difficult if not impossible and likely far inferior to having an actual real person in your group."
Quote from Kilsin (11/11/2015) http://www.pantheonmmo.com/content/forums/topic/2315/no-boxing-allowed
"Boxing will be allowed, but the way our characters and abilities are set up it will make it very hard. We will not tolerate cheats, gold farmers or botting programs but having multiple accounts to dual box is perfectly fine.
On a side note, isboxer isn't illegal or botting software, it is not a bannable offence in EQ, EQ2, VG, WoW etc. it is keystroke mimicking software that requires a person to be sitting at their computer and playing, this isn't something we support, I just wanted to clear that up. There is a botting add-on for isboxer that is illegal and will get you banned but the isboxer software itself will not."
http://www.pantheonmmo.com/content/forums/topic/1822/multi-boxing/ (Closed)
http://www.pantheonmmo.com/content/forums/topic/2315/no-boxing-allowed (Closed)
http://www.pantheonmmo.com/content/forums/topic/1952/dual-boxing-the-touchy-subject (Closed)
https://www.pantheonmmo.com/content/forums/topic/4150/question-per-multiboxing (Closed)
43) Will we be able to offer taxi portal services?
FAQ Excerpt ( 19.0 What can you tell me about travel in Pantheon? Will there be teleportation? Will there be any limits or restrictions? )
"Pantheon will have meaningful travel -- players will need to travel to new areas and face the dangers that come with such a journey. That said, there will be spells like 'Call of the Hero', which summons an ally to your side if they are grouped with you. There will also be a caravan-like system, where a player can log out whilst in a group and then log back in and still be with the group, even if that group has moved. There will also be additional ways to help groups come together and stay together. But it's also important to note that this doesn't mean people will be able to travel as they please, to anywhere in the world, at a whim; especially if they haven't travelled there by foot or horse at least once (e.g. players will need to unlock certain regions by travelling there first). More details to come as we get closer to beta and launch."
Quote from Aradune (02/06/2016) https://www.pantheonmmo.com/content/forums/topic/2542/so-quick-travel/view/page/3
"Here's what I can say at this point: some classes will be able to teleport within reasonable limits. What's important to me are Call of the Hero type spells, ressurection spells, etc. Spells that certain classes can cast that help keep groups together, especially if they are in a dungeon."
https://www.pantheonmmo.com/content/forums/topic/3614/will-there-be-ports (Open)
https://www.pantheonmmo.com/content/forums/topic/2856/just-say-quot-no-quot-to-ports (Open)
https://www.pantheonmmo.com/content/forums/topic/2542/so-quick-travel (Open)
https://www.pantheonmmo.com/content/forums/topic/4071/fast-travel-spells (Open)
44) What kind of GM presence will VR maintain?
FAQ Excerpt ( 20.7 Will Pantheon have GM events to keep the world exciting? )
"Not just GM events, but an intricate Event System to keep the world more dynamic and a commitment by the live team to revamp older zones to keep them popular as well."
Quote from Aradune during stream (12/09/2016) https://www.youtube.com/watch?v=a_dAxTmBRyY&feature=youtu.be&t=1560
"The event system is a big part of the game. We talked a little bit about it on the website, things ranging from Kithicor type stuff to world events to localized events, maybe you clear a path to the hill giant camp and the storm giants decide to invade, but that only happens under certain circumstances, MMO players for a long time having been asking for a more dynamic world, less groundhoug day, nobody wants a truly random world or procedurally generated world -- we still want a hand-crafted world but mixing it up and having populations change depending on things that are going on ... it could be a player triggering the event, it could be weather, it could be a certain day (the equinox, what have you) so yes, we're really excited about the event system."
Aradune expands on the above idea on this thread: https://www.pantheonmmo.com/content/forums/topic/3564/quick-switch-for-gear/view/page/9
FAQ Excerpt ( 10.0 How is Pantheon going to handle kill stealing? )
"First, if you go around kill stealing and bothering other players your reputation is likely to suffer and you could even be blacklisted such that people refuse to group with you. In terms of the actual mechanic, the player or group that does the most damage will receive the experience and loot (note: this is not yet set in stone and will be evaluated during alpha and beta testing).
Repeated griefing and harassment will become a Customer Service issue. If a player consistently ruins the fun and entertainment of other players he or she will no longer be welcome to play Pantheon."
FAQ Excerpt ( 10.2 Will there be a volunteer guide system? )
"Absolutely. We will begin putting that program together in Beta or earlier. Additionally, we will also have a guild outreach program and mentoring system. Onboarding and helping newcomers get acquainted with the game is very important to us."
https://www.pantheonmmo.com/content/forums/topic/3520/i-hate-to-ask-but-can-we-expect-serious-player-moderation (Open)
https://www.pantheonmmo.com/content/forums/topic/5213/gm-events-server-question (Open)
https://www.pantheonmmo.com/content/forums/topic/5081/gm-monsters (Open)
https://www.pantheonmmo.com/content/forums/topic/2932/have-you-ever-felt-the-wrath-of-a-gm (Open)
45) How will religion be tied into Pantheon?
Quote from Istuulamae (07/01/2016) https://www.pantheonmmo.com/content/forums/topic/3585/deities-and-alliances
"We will be releasing that information at some point. Right now we are focusing on how picking a deity will impact char creation, class, etc. (HEAVY CAVEAT: we are also discussing *if* it will impact those things. So please hold off on any "Pantheon Dev sez deity selection will give your class a special bonus and that will adversely affect balancing" threads, if you can)
In short, we want it to matter what deity you select, for obvious reasons. But there's a nuance in Pantheon that may differ from other games: each race has anywhere from 1-?00 deities, or things functioning in a deity-esque role. So you aren't picking from global, universal gods. You're picking from your racial roster, which is likely exclusive to your race. Now, there may still be some crossover between "like" deities, and that's the part we're working through now. So if you pick a God of Death for the Ogres, shouldn't that breed some familiarity with the followers of a similar god among the Dark Myr? We think so."
https://www.pantheonmmo.com/content/forums/topic/3248/religion (Open)
https://www.pantheonmmo.com/content/forums/topic/3869/how-much-should-deities-play-a-part-in-your-class (Open)
https://www.pantheonmmo.com/content/forums/topic/3396/deities (Open)
https://www.pantheonmmo.com/content/forums/topic/3585/deities-and-alliances (Open)
46) What information is available regarding raiding?
"We're trying to avoid the term 'End Game' because it has evolved into something far different than what it literally means. In some games, the perception that the true game, the ‘fun’ game, doesn’t begin until the 'end game' came to exist. The reason why isn't super important and varies depending on the game but with Pantheon you won’t be compelled to rush to the final levels.
First, even if you could rush to maximum level, you would be incredibly ill-equipped to handle high-end combat. Because you found some way to rush (perhaps a bug, etc.) your character won't have what it needs to do well at the higher levels. Second, most content in Pantheon will be designed around grouping, with smaller amounts designed for soloing and raiding. Pantheon is not primarily a raiding game, though we know many in our community enjoy raiding. Same with soloing -- it is not Pantheon's focus, but some people like to solo occasionally. Also, there is no reason why we couldn't have, say, level 20 or level 30 raids. In other words, there is nothing magical or special at the final levels that somehow allows you to experience an aspect of Pantheon that was previously hidden. That is not the case. We want the game to be fun and adventurous, finding skills and items throughout your entire experience from low to max level. Lastly, we will be launching expansions frequently enough to keep ahead of most players and raising the level cap as necessary."
Quote from Kilsin (03/09/2017) https://www.pantheonmmo.com/content/forums/topic/5537/the-case-for-competitive-raiding/view/page/4 (*VIP Thread but figured this quote would be useful to all.)
"Just for clarification, raiding will be a small part fo the game but it will consist of multiple difficulties, some will be designed for the super hardcore folks, some for the medium every day competitive guilds and some for the more slower paced casual guilds who like to challenge themselves but don; thave as much time on their hands to all come together each week, so there will be something for most people. We can have different rulesets for different encounters to stop hardcore guilds locking down medium/casual raid content by implementing lockout timers but not implement them on the hardcore encounters leaving it open to competitive gaming for those at that high-end level.
There really isn't a black or white answer here, we will test and adapt accordingly to make the game as fun and challenging as possible for people within those different raiding groups, there will be something for almost everyone if they are willing to put the effort in.
And it should go without saying but the harder/higher the risk and danger, the better the reward, casual to medium raid content will obviously drop cool new shiny things to help those guilds gear up and get better but the hardcore raids for the small minority able to put the effort, skill and hours into learning and overcoming them will have the best rewards and should be something to admire knowing how hard it was to acquire those items and beat those raids, not something to complain over because people can't match that skill level or invest that amount of time, not everything is equal in gaming but everyone will have the same opportunity to at least try. :)
But please keep in mind raiding is a very small percent of our overall community, there will be so much to do between level 1 and level 50 across multiple zones that it will take a while to even get to the level and gear requirements for end game raiding, when people get there we will monitor and adjust accordingly if we didn't capture everything in testing, so there really is nothing to worry or argue over."
https://www.pantheonmmo.com/content/forums/topic/5537/the-case-for-competitive-raiding (Open VIP Thread)
https://www.pantheonmmo.com/content/forums/topic/7351/should-raid-bosses-always-drop-raid-loot (Open)
https://www.pantheonmmo.com/content/forums/topic/2177/raid-loot (Open)
https://www.pantheonmmo.com/content/forums/topic/2714/raid-size (Open)
https://www.pantheonmmo.com/content/forums/topic/2717/raid-mechanics (Open)
https://www.pantheonmmo.com/content/forums/topic/5654/weekday-raiding-middle-of-week-raiding (Open)
https://www.pantheonmmo.com/content/forums/topic/1759/pre-level-cap-raiding (Open)
https://www.pantheonmmo.com/content/forums/topic/2086/the-point-to-raiding (Open)
https://www.pantheonmmo.com/content/forums/topic/2905/non-linear-raiding-is-crucial (Open)
https://www.pantheonmmo.com/content/forums/topic/3785/open-world-raiding-grouping-contested (Open)
47) Will there be a dual targeting system?
FAQ Excerpt (13.0 How will targeting work? )
"There will be both offensive and defensive targets. Beneficial spells and abilities will be directed toward your defensive target, while harmful spells and abilities will be directed at your offensive target. Some spells and abilities, primarily area-of-effect spells, will involve targeting the ground or area around your foes."
http://www.pantheonmmo.com/content/forums/topic/6085/dual-targeting (Open)
48) Will there be an achievement system?
Blog Excerpt with quote from Aradune: https://www.pantheonmmo.com/content/blogs/151/117/achievement-system
"NOTE: System still in development and subject to change/tweaks.
General concept: This doesn't work like your typical achievement system in that it's integral to the game and character advancement.
In a nutshell, whatever level and tier you are, you will be able to bring up the Achievement system. This will show you, say, 20 tasks you can do, and you must do, say, 10 of them to advance to the next level or tier. One part of that will be a certain amount of exp gained, but that's not enough to level in Pantheon. You need to do the 10 out of 20 (these are just guesstimates) tasks, including the exp, in order to make it to the next level or tier.
So you have a choice, but you still need to finish a certain number of tasks (could be a quest, could be kill a certain mob, could be explore a certain area, could be a lot of things) to advance your character."
https://www.pantheonmmo.com/content/forums/topic/1656/achievements (Open)
https://www.pantheonmmo.com/content/forums/topic/4556/crafting-titles (Open)
https://www.pantheonmmo.com/content/forums/topic/5094/one-time-events-that-grant-exclusive-titles-mounts (Open)
https://www.pantheonmmo.com/content/forums/topic/2663/collections-amp-titles (Open)
49) How will mob tagging work?
FAQ Excerpt ( 10.0 How is Pantheon going to handle kill stealing? )
"First, if you go around kill stealing and bothering other players your reputation is likely to suffer and you could even be blacklisted such that people refuse to group with you. In terms of the actual mechanic, the player or group that does the most damage will receive the experience and loot (note: this is not yet set in stone and will be evaluated during alpha and beta testing).
Repeated griefing and harassment will become a Customer Service issue. If a player consistently ruins the fun and entertainment of other players he or she will no longer be welcome to play Pantheon."
Quote from Joppa (04/19/2018) https://www.twitch.tv/videos/252224350?t=03h21m16s
"The plan right now is for MDD (Most Damage Done) to be the way we handle mob tagging, but that of course then raises a lot of questions, a lot of caveats, it's a very philosophical question too. As far as why we chose to go that way, it has a lot to do with our decision to make Pantheon an open-world game. I was wanting to come back to that too, we were getting into that earlier, and honestly at PAX that was one of the most, probably one of the most commonly recurring questions is that pair ... is it open world, or is it instanced, and if it's open world how are you guys planning to handle "X?" So, there is a lot to say there, it really gets down to the heart of what Pantheon is, we've seen ... since that classic era of games, we've seen very very few, very few games that are made in that model if you will. Whereas you can see a huge myriad of games that have been made more in the modern model and that's great ... but for us, we see an opportunity to recapture that older classic way of doing things and bring that into the market today because there is not really anyone right now embracing that the way we want to and so what that means is open world and we got into this with eyes wide open and say okay there are some really amazing benefits to an open world game because the way it builds community, the way the shared experiences are able to happen, those social bonds and constructs that are created but then there is also challenges ... and like I said, that would take awhile to speak to, but I think it's maybe good to say that we are aware of those things and we're designing with those things in mind."
https://www.pantheonmmo.com/content/forums/topic/2268/mob-tagging (Open)
https://www.pantheonmmo.com/content/forums/topic/3637/target-tagging (Open)
https://www.pantheonmmo.com/content/forums/topic/4712/about-mob-tagging-stealing (Open)
https://www.pantheonmmo.com/content/forums/topic/3010/mob-tagging-rules-open-discussion (Open)
50) Will Diplomacy be a feature in Pantheon?
Quote from Aradune (12/20/2015) https://www.pantheonmmo.com/content/forums/topic/2463/can-pantheon-have-diplomacy-vg-soh-bards
"In summary, while it's too early to commit to the specifics of our post-launch plans, the answer to the OPs question is a general yes -- adding new classes that work very differently than previous classes (like a Bard) is indeed part of the Grand Vision. Adding new advancement paths (perhaps something like Diplomacy) is also part of the Grand Vision. Taking both PvE and PvP a lot farther than most games have is as well. Housing, ships, user generated content, controlling regions (conquest, etc.), integrating some RTS elements into MMOs... I could go on and on... and I've gone on enough for this post, but you can be assured our plans are very long term and where we want to take Pantheon over the years is by no means limited to simply adding more vertical content (more levels, more mobs, more zones, more of the same). It's much, much more than that :)"
https://www.pantheonmmo.com/content/forums/topic/2463/can-pantheon-have-diplomacy-vg-soh-bards (Open)
https://www.pantheonmmo.com/content/forums/topic/6337/i-do-miss-diplomacy (Open)
https://www.pantheonmmo.com/content/forums/topic/7743/politics-in-game (Open)
https://www.pantheonmmo.com/content/forums/topic/2059/non-combat-activities (Open)
51) What details are available regarding the progeny feature?
Excerpt from "The Pantheon Difference" https://www.pantheonmmo.com/game/pantheon_difference/
Progeny System
"Players will be able to 'retire' high level characters and then create their children as new characters, but these new characters, the 'progeny', will have certain abilities, stats, etc. that make them slightly yet noticeably better than a completely brand new character (but not to the point that it unbalances things)."
Quote from Aradune (08/23/2016) https://www.pantheonmmo.com/content/forums/topic/3949/progeny-tweak
"I think the 'retirement' part is the hardest part of this system to wrap one’s head around and to accept. In fact, having to permanently retire a high level character in order to create alts with progeny bonuses may be asking too much. While we're not putting a lot of time into the progeny system right now (it's something that is planned several months down the road, after we actually have high level characters, have experienced high level combat, etc.), if there's anything that pokes a sizable hole in the system it's the retirement part, and what that truly means or might mean.
We have to first go back to the purpose for such a system -- one of its primary goals is to reward a player who has leveled up a character to max level by encouraging him to create alts and experience the game again, albeit from a different perspective, and ideally in such a way that feels different and new enough that it’s a lot of fun. It's about replayability. It's also about pride -- you could adventure with your augmented alts and people would recognize that you were someone who has already achieved great things in Pantheon. And I think these are great goals -- recognizing and rewarding long time players while also giving them reason to keep playing can't be a bad thing.
But then how does it actually work? Well first, we haven't said much, again because this system is not even close to being set in stone, and, as mentioned, one that doesn't have to be fully fleshed out in the near term. So I'm going to speculate and theory-craft a bit -- yes, that means I'm not announcing anything officially.
First, does such a system really require that the older character be permanently retired? I remember my earlier characters and how proud I was of them -- I didn't log them in very often because I was more interested in leveling up my newer characters -- but I did log them in occasionally to show them off and perhaps even participate in some adventure. If I couldn't do this because my character was inaccessible, how would that make me feel? Probably not so good.
But if the higher level player isn't retired, is it fair to allow that person to create alts with some added benefits? I honestly don’t see where it’s not – if you do, please speak up. So for the sake of this discussion, I'm willing to remove the retirement part and think about it for a while -- is there something I'm missing?
One of the other questions that comes up is will there be any restrictions as to who these augmented alts can be? If, for example, they are the offspring of a mighty human warrior and a beautiful ashen elf wizard, then it wouldn't make any sense if that alt could be any race or class, especially race. Does this restriction add to the system? Perhaps it does -- if you want all sorts of augmented alts that are a variety of races and classes, then perhaps you need to bring multiple characters up to this level necessary to use the Progeny system. Maybe that's good and encourages even more replayability.
And the last big question that keeps coming up is 'just what are these augmentations, these advantages?' And will they create an imbalance? Will these alts be crazy powerful and damage the balance and fun of the lower level game? Well, that's the easiest one to answer: no, of course we couldn't let that happen. I'm confident that whatever these advantages might be that they could be measurably beneficial, truly noticeable, yet not so powerful that balance is harmed or that nobody will want to group with regular characters.
Anyway, that's pretty much what I wanted to bring up in hopes that people keep talking about this proposed system and how it might work (or how it might not). The big question being, of course, is retirement really a necessary part of the system? It's certainly a big negative to many people and I have to ask, what is the positive? What does the system lose or what breaks or what doesn't make sense if the original character is still around and playable? Or, if a sacrifice must be made, perhaps it’s not about retiring a high level character but rather sacrificing powerful items in a ritual that results in their alts (offspring) having special advantages. This could be a great item sink, and while it would sting to lose some great items, you still get to play your old character if you want to.
It is interesting that this system is brought up as often as it is. I didn’t expect it to be. It’s an old MUD concept that I’ve wanted to bring to MMOs for some time as I’m always thinking about ways to encourage and reward long term play, about ways to keep people playing an MMO even years later. Really, that’s all the system is: a way to reward players who've put a lot of time into the game and who might want to experience the game again, as an alt, but would be even further incentivized to do so if that alt had some small but noticeable advantages. It's like a rite of passage and a recognition and a measure of respect shown to older players. Everything else is just detail, context, and flavor."
Quote from Kilsin (01/23/2017) https://www.pantheonmmo.com/content/forums/topic/3056/the-progeny-system-what-say-you
"We have explained parts of this already but this isn't a forced system, you can ignore it and play the game without worrying. We have said the rewards/bonuses for using the Progeny system will not be game breaking, meaning - you will not suffer in a group against someone who has used the Progeny system if you haven't, people are just wildly throwing assumptions and opinions around without actually knowing how the system works, but to explain why we think it will be good for Pantheon very briefly and for context (and this isn't information for people to cherry pick and continue arguing over, it is some very general reasons behind why a system like this can be very good for our game)
- It helps keep lower/mid level zones populated
- It helps new players find their feet with level appropriate players
- It helps us with horizontal progression instead of capping out and only having bottlenecked raiding/end game content (then leaking subscriptions -our main form of revenue- years down the track, while they wait for an expansion, which is a common trend in these types of games)
- It helps us with balance
- It plays into the fine tuning of dungeons, quaternity and group availability in a group based game
- It helps stimulate the crafting and harvesting spheres by always having a supply/demand
- It helps by keeping the economy continuously ticking over with player driven items through 1-50 level ranges
- Plus many other reasons that we will go into later as we continue more work on this system.
We have stated that we will scrap it if it doesn't work well, but for it to have a chance, we need to get more work done on it and then let people actually test it out first hand, because so far the discussion is based on assumptions and opinions on something with such little information at hand and that is just absurd.
We really need to relax and give a few topics like this a chance before casting such negative assumptions over them or trying to troubleshoot problems that don't yet exist. Let us get the Progeny system to a working state so we can implement everything we have in mind for it and then when it is time to test it (along with all of the other systems, mechanics and features that work in sync with the Progeny system) you folks can then give us your feedback, we will be open to discussing it more at that time, but for now, people assuming and basing opinions on such little information on this topic is pointless."
https://www.pantheonmmo.com/content/forums/topic/3949/progeny-tweak (Open)
https://www.pantheonmmo.com/content/forums/topic/3466/an-alternative-to-progeny (Open)
http://pantheonmmo.com/content/forums/topic/2580/remort-ability (Open)
https://www.pantheonmmo.com/content/forums/topic/6732/progeny-titles (Open)
https://www.pantheonmmo.com/content/forums/topic/3056/the-progeny-system-what-say-you (Closed)
52) Will Pantheon feature group harvesting?
Quote from Ceythos (02/16/2018) https://www.youtube.com/watch?v=y3qG-RdZBD8&feature=youtu.be&t=2090
"Short term I don't see that. I think initially everything will be fairly contested and it's first come first serve. That plays more into the economy side of things like wanting to keep supply and demand in check because if you start having 'nodes are rare' we're only going to travel as a group to get 6x the results we would have gotten from that node, you're introducing 6x (600% more) things into the economy. Long term do we do that ... maybe, I see the case being made for that, I understand the want to have a 'it's a group shared experience game' why wouldn't that translate? I see the argument for that. Short term, though, I want to see how the economy plays out and see how that feels before deciding a hard yes/no on group harvesting."
https://www.pantheonmmo.com/content/forums/topic/7870/group-harvesting-for-pantheon (Open)
https://www.pantheonmmo.com/content/forums/topic/5873/harvesting-teams (Open)
53) When will I be able to test the game?
FAQ Excerpt 8.1 What is the ETA for external testing?
"The goal is that soon this year (2017) the very first group of players (pre-alpha pledgers only-- not alpha pledgers) will begin to be invited to help test. The game must be ready and have enough content. Then in Alpha we plan on having the entire continent of Kingsreach ready for testing. We don’t like to be evasive, but the timing must be right so our players can give us meaningful feedback, bug reports, etc. These earlier phases are traditional tests, rather than something along the lines of ‘early access’."
December 2017 Newsletter Excerpt https://www.pantheonmmo.com/newsletter/2017_december_intro/
"The day has finally arrived. Today we invite our pre-alpha testers into Terminus to help us test Pantheon: Rise of the Fallen. It's a big day!
Our testers are starting off in Thronefast, but not a complete, fully-polished, ready-for-shipping Thronefast. They'll get to literally see the game grow around them as they help us squash bugs, offer feedback and be a part of the development of this grand MMORPG, arguably earlier than public has ever been invited into an MMO – while there's still grayboxing!"
Quote from Aradune at PAX East Panel (04/15/2018) https://www.youtube.com/watch?v=3bMjXtmudS8&feature=youtu.be&t=440
"We should be in Alpha by the end of the year, and beta by next year, and we'll release it when it's ready."
https://www.pantheonmmo.com/content/forums/topic/6831/alpha-release-heads-up (Open)
https://www.pantheonmmo.com/content/forums/topic/2258/when-is-alpha (Open)
https://www.pantheonmmo.com/content/forums/topic/4766/when-can-we-expect-alpha (Open)
https://www.pantheonmmo.com/content/forums/topic/6264/alpha-dates (Open)
https://www.pantheonmmo.com/content/forums/topic/3723/game-status (Open)
Still working on this. Apparently I exceeded the post length once I got to 36 (was a sizable excerpt) so this will need to be broken up into multiple posts. I do plan on creating a Google Doc which will allow for better formatting and all of the information to be accessible in a concise, uniform message. Once the first 50 questions are completed I'll start transferring everything to a Google Doc and then continue building from that.
Thanks all! I have the first 51 questions completed. If anybody is aware of a relevant quote (from the forum or during a stream) that would be useful to include anywhere, please feel free to post the information (and source) so that it can be added. As you can see with the recently added #51, there are still questions lingering around on the forum that will need to be squeezed in.
I dont mind when people ask the same questions. There will always be new people coming in to the forums at various stages in the game and asking a question a kinda a way to break the ice to say "hi".
Chryos said:I dont mind when people ask the same questions. There will always be new people coming in to the forums at various stages in the game and asking a question a kinda a way to break the ice to say "hi".
As long as they ask the same questions in the same threads that have been posted on for the last four years. Remember..we just have Kilsin to clean up the mess. :P
Cana