I can certainly see situations where this may work :
E.g. off the cuff ....
1. Necronamcer draining hp from offensive target to channel a proportion to his defensive target.
2. Enchanter pulling mana out of offensive caster to channel to defensive target
3. Wizard heating up offensive target (lowering it's cold resist, say) and balancing this by chilling down his defensive target (or himself if none selected) and lowwering his defensive target's fire resistance.
This would certainly allow spells/abilities to have greater benefits at a cost to be made up by your defensive target.
A little like the 'cannibalize' line of spells where you inflicted yourself with hp damage in order to make mana etc.
Evoras, can see himself draining his pets for spell powers or vice versa...
Evoras said:I can certainly see situations where this may work :
E.g. off the cuff ....
1. Necronamcer draining hp from offensive target to channel a proportion to his defensive target.
2. Enchanter pulling mana out of offensive caster to channel to defensive target
3. Wizard heating up offensive target (lowering it's cold resist, say) and balancing this by chilling down his defensive target (or himself if none selected) and lowwering his defensive target's fire resistance.
This would certainly allow spells/abilities to have greater benefits at a cost to be made up by your defensive target.
A little like the 'cannibalize' line of spells where you inflicted yourself with hp damage in order to make mana etc.Evoras, can see himself draining his pets for spell powers or vice versa...
Exactly Evoras, that is what i was going for, so cool :)
Some more cool ideas for this here: https://www.pantheonmmo.com/content/forums/topic/5928/damage-dealer-s-threat-management/view/page/1
Just for the record Kilsin. The Search function on this web site sucks little green donkey....
Do a search for "Target" and it finds two threads "target tagging" and "Encouraging Newcomers to Stay", it does not find this thread.
already got my question answered in this thread
https://www.pantheonmmo.com/content/forums/topic/6308/two-targets
Thanks Tiburon and Zazazuu
Zorkon said:Just for the record Kilsin. The Search function on this web site sucks little green donkey....
Do a search for "Target" and it finds two threads "target tagging" and "Encouraging Newcomers to Stay", it does not find this thread.
already got my question answered in this thread
https://www.pantheonmmo.com/content/forums/topic/6308/two-targets
Thanks Tiburon and Zazazuu
Yeah the search function is very unforgiving. Trust me, I know :P The new forums will be more user-friendly.
As a disciple in VG I loved having both an offensive target (the NPC I was hitting) and a deffensive target (the recepent of my heals). Made it much easier to do DMG but still heal.
Zorkon said:Just for the record Kilsin. The Search function on this web site sucks little green donkey....
Do a search for "Target" and it finds two threads "target tagging" and "Encouraging Newcomers to Stay", it does not find this thread.
already got my question answered in this thread
https://www.pantheonmmo.com/content/forums/topic/6308/two-targets
Thanks Tiburon and Zazazuu
Dreconic said:As a disciple in VG I loved having both an offensive target (the NPC I was hitting) and a deffensive target (the recepent of my heals). Made it much easier to do DMG but still heal.
I didn't play a disciple (#ranger4lyfe!), but I agree. Offensive / Defensive targetting was one of the best features to come out of VG.
I also liked the 'target's target' system of EQ2 where the offensive/defensive spells went automatically to their correct targets. It was so very easy to heal the person the target mob was hitting at the moment and keep an eye on the aggro, or the other way around put a debuff on the mob the tank was facing at the time. But I understand it is a matter of how challenging or easy one wants the game to be. I look forward to trying Pantheon's system when the time comes :)!
Don't think of dual targetting as making the game easier (or harder). The main sea change isn't that a healer can target the tank and a mob at the same time and doesn't have to re-target.
No, the genius of offense / defense target was shown in Vanguard. As some people stated above, it allows fascinating interactions between NPCs and PCs. A damage dealer can dump hate from their offensive target to their defensive target (and in this way increase the tank's hate meter through their damage). A support class can siphon magic points from an enemy mob to a friendly caster. It allows for DPS based healers - for instance blood mages in Vanguard did all their healing through damage (the damage on the offensive target was converted into heals on the defensive target).
And on and on. After Vanguard I actually promised myself I wouldn't invest a huge amount of time into any MMO without offensive / defensive targetting. I've been playing MMOs since UO and Meridian 59, but this was such a game changer I actually feel like it should be industry standard after Vanguard. Not sure how so many MMOs haven't picked it up, unless they are so worried the casual crowd can't grasp it.
Target of target is a different thing completely. That makes it easier to heal with less clicks. Doesn't really add much in terms of depth.
Faylaen said:Don't think of dual targetting as making the game easier (or harder). The main sea change isn't that a healer can target the tank and a mob at the same time and doesn't have to re-target.
No, the genius of offense / defense target was shown in Vanguard. As some people stated above, it allows fascinating interactions between NPCs and PCs. A damage dealer can dump hate from their offensive target to their defensive target (and in this way increase the tank's hate meter through their damage). A support class can siphon magic points from an enemy mob to a friendly caster. It allows for DPS based healers - for instance blood mages in Vanguard did all their healing through damage (the damage on the offensive target was converted into heals on the defensive target).
And on and on. After Vanguard I actually promised myself I wouldn't invest a huge amount of time into any MMO without offensive / defensive targetting. I've been playing MMOs since UO and Meridian 59, but this was such a game changer I actually feel like it should be industry standard after Vanguard. Not sure how so many MMOs haven't picked it up, unless they are so worried the casual crowd can't grasp it.
Target of target is a different thing completely. That makes it easier to heal with less clicks. Doesn't really add much in terms of depth.
I felt the same way after playing Vanguard. Dual Targeting was such an innovative, and effective change to combat that it really should have become a gaming standard. I'm glad to hear it will be used in Pantheon.