PTR Week Four Highlights

PTR Week Four Highlights

Below are just some highlights of today’s patch. For the full list of all of today’s additions and fixes with more details, check out the patch notes here. There is a character reset today due to the experience system changes outlined below.

This week, we’re bringing in some additional planned changes to experience progression. Under the new formula, you’ll find it advantageous to try and take on the toughest NPCs that you can handle. If you’re solo, these will generally be blue con NPCs, although some classes may be able to consistently handle white cons. If you’re grouped up, you’ll want to try and target NPCs above your level for the best experience gain. These experience changes simplify the formula we use to award experience when you kill an NPC, which also helps us tune the rate of progression more easily for soloers, small groups, and full groups. 

Our goal is to set a standard that is fair, logical, and consistent with the theme that with great challenge comes great rewards.  Experienced players should expect things to feel a little fast at first (because you are experienced and know what to do). The new formula expands our toolset by allowing us to dial in experience for varying playstyles (solo, small group, or full group).

In addition to the experience changes and the other changes listed in the patch notes, we have made some updates to the Consider System.We have adjusted the way consider colors map to enemy levels to better represent actual difficulty. Enemies that are slightly below your level will now remain white, while the old light blue range has been removed entirely. In addition, we have added a purple range that happens right before enemies turn red. 

As always, we want to send a big thank you out to all of our players who are logging onto the Public Test Realm. Your bug reports and feedback are helping us refine the changes we are making so that when we are ready to push the Combat and Progression update out to all our servers, our game can deliver a compelling and fun combat experience at all levels. 

Known Issues

  • Global Cooldowns have some known bugs that will be addressed with the an upcoming tech update.
  • Water in some areas may not be swimmable.
  • Standing under the elevator in Wilds End will push players under the world.
  • When casting Hirode’s Flame, Hirode will heal the druid’s defensive target. If the druid does not have a defensive target selected, the heal will still be cast but will have no effect. Druids who are soloing should make sure to set themselves as their defensive target by pressing F1.
  • Warrior’s Shield Block is producing the error “Failed ability cast: Cooldown.” This is a false flag, and the ability should be working as intended.
  • Tome of Healing is doubling heal power.

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