
AVAILABLE RACES
Dark Myr
Halfling
Human
Ogre
Skar
Dire Lord
Legends speak of Dire Lords capable of mastering the crippling power of fear, with some able to manipulate the ‘essence’ of living things — even their very blood.
The Dire Lord is considered a myth by most. In the oral tradition of Terminus’ history, there are legends that speak of Dire Lords capable of mastering the crippling power of fear, with some able to manipulate the very essence of their enemies.
The Dire Lord is a proficient combatant that is known for their swift and brutal melee attacks and their relentless self-healing. But while battling their enemy in a corporeal sense, Dire Lords are also waging war in the imagination of their foe. By infiltrating the essence of a being, the Dire Lord can ravage their enemy with horrifying phantoms, alter the properties of their essence and even steal their essence completely. By mastering Essence-manipulation, the Dire Lord is able to wield their own blood in battle, using it to replenish themselves or to assail their enemies from the inside out.
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Viciously strike an enemy, dealing Physical damage and causing them to bleed for a short time. |
Afflict an enemy’s mind with relentless apparitions. The longer you focus your attacks on this target, the deeper their Hate towards you will become. |
After being critically hit, your next Thresh will heal you for a percentage of the direct damage it deals. |
Infuse your blood with caustic properties, dealing damage to all enemies that strike you in combat. |
Mark a member of your group or raid. While Dire Mark lasts, a percentage of the damage the marked ally receives will be redirected to you. |
Manifest at the location of a nearby enemy, generating Essence. |
Sever an enemy’s will, putting them in a helpless state. While helpless, attacks against this enemy will not miss and cannot be dodged, parried, blocked, counterattacked or resisted. |
Corrupt the blood of an enemy, slowing their movement speed over time until they are rooted to the ground. |
Sacrifice 25% of your total health to create a shield that absorbs a percentage of your total health in spell damage, while also making you immune to all magical effects. |
Interrupt an enemy’s spell casting and silence them for a short time. |
Alter your blood state, applying 10% of all damage you deal as bonus Hate. |
Alter your blood state, increasing your physical critical chance by 10%. While in this state, your critical hits will heal you for 10% of the damage dealt. |
Spread a detrimental effect on an enemy to 4 additional enemies within a short distance. |
*Not a complete ability list