The Warrior seemingly defies limits of physical strength, ability and resilience. However, not content with fortitude alone, he also refines his mind, becoming a master strategist in battle.
Much more than a soldier or mercenary, the Warrior seems to defy limits of physical strength, ability and resilience. However, she is not content with fortitude alone, but refines her mind as well, becoming a master strategist amidst the mayhem of battle.
Embrace your will to live, greatly increasing your Dodge and Parry chance, granting a bonus to healing effects cast on you and locking your Resilience to full. Only usable when your Health is below a certain threshold.
Free yourself from all loss of control effects and become immune to them for a short time.
A provoking strike that puts an enemy in an angry state, causing your actions to generate additional Hate.
Fiercely strike through an enemy’s defenses, lowering their Armor Class progressively with each use. At full effect, Strike of Breaking will put an enemy into a vulnerable state.
Raise your shield to meet a frontal attack, dramatically reducing the physical damage you receive while the shield is raised. Additionally, a percentage of the damage you would have received will be converted into Resilience.
Link shields with another Warrior in your group or raid and incite all nearby enemies to attack both of you. While Wall of Shields is active, incoming enemy damage will be mitigated using the combined Resilience of both Warriors and the final damage amount will be split evenly between them.
Sound an ominous war horn, taunting most nearby enemies to attack you and others to cower in fear.
Leverage your immense strength to break through certain barriers in the environment that have grown weak and unstable. If used against an enemy Battering Ram will deal physical damage and knock the enemy to the ground.
The Conquest formation increases the Haste rating of your group for a short time. Usable when an enemy you are in combat with enters a fleeing state.
The Unyielding formation increases the Armor Class of your group, transfers a percentage of all damage taken by the group to you and locks your Resilience to full for a short time. Usable when you are in combat with 3 or more enemies at once.
Group – Increases Hit rating for group members in range of this banner.
Enemies – Decreases Parry/Counterattack chance and disables the use of Disarm for enemies in range of this banner.
Group – Decrease the duration of crowd control effects for group members in range of this banner.
Enemies – Your attacks generate additional Hate on enemies in range of this banner.
Leap to a nearby enemy’s location and bash them, dealing physical damage and interrupting spell casting.
*Not a complete ability list