Rogue

AVAILABLE RACES

Dark Myr
Dwarf
Elf
Halfling
Human
Gnome
Skar

Rogue


The treacherous Rogue is far more than a trickster. With her daggers, she is a ruinous force that smiles at the dark places and unravels her enemies with terrifying efficiency.

In the shifting sands of this fragile era, Rogues are sought out for the faceless affairs of nations. Yet their allegiance is rarely to a banner or creed, but to themselves. With daggers drawn, the treacherous Rogue is a ruinous force, unraveling their enemies with terrifying speed and efficiency. As melee specialists, Rogues have trained extensively with one-handed weapons, but are most deadly with a dagger in their main hand, plunged deep into the back of their enemy.

While exceptionally skilled with dagger and blade, Rogues avoid combat unless it is on their terms. Masters of subterfuge, they plot their move from the shadows to avoid detection. They will find an opening of opportunity, or rely on their alchemical talents to create one themselves. When the moment arrives, there are few on Terminus who can match the deadly precision of a Rogue’s onslaught. And fewer still who can disappear in the wake of such carnage as if they were never there.

Group Role: Damage
Combat Resource: Endurance, Opportunity
Available Armor: Cloth, Light and Heavy Leather
Available Weapons: Dagger, Short Spear, Long Spear, Sword, Edged, Axe, Club, War Hammer, Mace, Fist Weapon, Short Bow, Crossbow

FEATURED ABILITIES Like A Ghost [Passive]

Permanently reduces the range at which hostile enemies will attack you.

Shadow Walk

Become a living shadow, making it difficult for most creatures to detect you. You will generate Opportunity while Shadow Walk is active.

Disarm Mechanical & Enigmatic Traps

Through tedious and often painful trial and error, you have become adept at detecting and disarming mechanical and enigmatic traps.

Leaking Wound

Viciously strike an enemy, dealing physical damage and causing the enemy to bleed for a percentage of the damage dealt.

Pilfer

Attempt to steal something from an enemy. Only usable while Shadow Walk is active. Cannot be used in combat.

Backstab

Plunge your dagger deep into an enemy’s back, dealing high physical damage.

Smoke Trick

Throw a vial at an enemy’s feet that releases mesmerizing toxins, incapacitating them. Any damage will break the effect.

Pressurized Flask

Throw a flask of pressurized air at the target location. The flask shatters on impact, creating a loud noise that draws the attention of nearby enemies for a short time.

Shadowstep

Move through the shadows to the target enemy or location while increasing your movement speed for a short time. If an enemy is targeted, will put the enemy in a surprised state.

Reddened Elixir

Sacrifice a percentage of your Health in the creation of an elixir that restores the same percentage of Health when consumed.

Length of Rope

Let down a length of rope which other players can climb.

Toxin Craft

A cornerstone of your repertoire, allowing you to develop proficiency in creating, applying and neutralizing alchemical toxins of greater variety and potency.

Flash Bomb

Throw a flash bomb at your feet, immediately ending combat and activating Shadow Walk.

*Not a complete ability list