What We’ve Been Up To – August 14, 2026

What We’ve Been Up To – August 14, 2026

This week, the team has been focused on a number of things related to the Combat and Progression update as well as upcoming content. Check out some of the highlights below.

Design and Narrative

  • Implementing dialog trees and overheard dialogue for the Port of Rulun.
  • Final population passes in Badia de Cara to set up for combat playtesting.
  • Investigating bugs and working to squash them as quickly as possible.
  • Updating rare drop items and adding more of them to the game.
  • Working with the art team to flesh out the environment and denizens of Faerthale Forest and Oldwood so that assets can be created.
  • Testing out a new tool which should help speed up class ability and mastery development.
  • Beginning preparatory work for crafting recipe data conversion and implementing difficulty/progression mechanics for crafting and gathering systems.

Worldbuilding and Environment Art

  • Adding functionality to support some envisioned class abilities and gameplay mechanics.
  • Adding more detailed error logging to help better identify and eliminate the root causes of bugs, including bugs that aren’t always immediately visible to players but still impact game client and server performance.
  • Prepping an updated class ability data tool for designers to help them speed up the work they have to do.
  • Finishing work required to get the Market system online for testing.

Character Art and Animation

  • Continuing work for rocks and trees for Faerthale, including the great trees of the Oldwood.
  • Removing unnecessary colliders from the Port of Rulun to help improve game client performance in the area.
  • Detailed planning for the Faerthale Forest and Oldwood, in collaboration with the Design team.
  • Continuing to work on additional assets for Faerthale City, including pillars, floors, and other structural building blocks.

Programming

  • Finishing up animation refinements for sprinting animations with weapons out.
  • Beginning work to convert game armor to the new armor system.
  • Working on a few additional hairstyles for players and NPCs.
  • Working on the Spriggan models and the Vale Strider for Faerthale.

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