What We’ve Been Up To – May 22 – May 28, 2026
Design and Narrative
- Continued population work on the Caldera in Kosa Ull.
- Prep for PTR level cap increase to 20.
- Implementing Rogue and Enchanter base abilities.
- Prep work for enabling mastery system for player testing.
- Review of 1-20 NPC data for updated loadout/ability assignments.
- Initial testing and bug fix pass on underwater combat with programming team. Fed the lead programmer’s character to sharks several times to test various fixes.
- Numerous PTR bug fixes.
- Continued NPC placement work for the Port of Rulun.
- NPC Dialogue work for Detihauna and Kosa Minor.
Worldbuilding and Environment Art
- Caldera areas of Kosa Ull.
- Continued buildout for Detihauna.
- Continued refinement pass on Sea Dragon Hatchery interiors.
- Finalizing second round of structural/prop concepts for Faerthale City.
- Collision and navigation fixes for Port of Rulun.
Character Art and Animation
- Wrapping up animation work on Siren and [redacted].
- Polish work on human jogging/run animations.
- Work on color/texture variations of various NPCs to help add more diversity to Badia de Cara.
- Continuing work on ambient life VFX for Badia de Cara.
- Continued early explorations for Ashen, Lucent, and Ember Elf visual diversity.
- Finalized materials for updated player robes.
- Beginning work on updated base meshes for non-robe armor types.
Programming
- Bug fixes for mastery system, preparation for public testing.
- Final round of updates to ability system to support mastery options and new ability types.
- Participated in “shark tank” testing effort with design team to validate underwater NPC movement and combat.
- Bug fixes for water, underwater NPC movement, and underwater combat.
- Continuing work on market system.
- PTR Bug fixes and Investigations into player-reported issues.
- Working with Design team to make combat tuning adjustments based on data and feedback.
- Continuing work on itemization support features.
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