What We’ve Been Up To – May 22 – May 28, 2026

What We’ve Been Up To – May 22 – May 28, 2026

Design and Narrative

  • Continued population work on the Caldera in Kosa Ull.
  • Prep for PTR level cap increase to 20.
  • Implementing Rogue and Enchanter base abilities.
  • Prep work for enabling mastery system for player testing.
  • Review of 1-20 NPC data for updated loadout/ability assignments.
  • Initial testing and bug fix pass on underwater combat with programming team. Fed the lead programmer’s character to sharks several times to test various fixes.
  • Numerous PTR bug fixes.
  • Continued NPC placement work for the Port of Rulun.
  • NPC Dialogue work for Detihauna and Kosa Minor.

Worldbuilding and Environment Art

  • Caldera areas of Kosa Ull.
  • Continued buildout for Detihauna.
  • Continued refinement pass on Sea Dragon Hatchery interiors.
  • Finalizing second round of structural/prop concepts for Faerthale City.
  • Collision and navigation fixes for Port of Rulun.

Character Art and Animation

  • Wrapping up animation work on Siren and [redacted].
  • Polish work on human jogging/run animations.
  • Work on color/texture variations of various NPCs to help add more diversity to Badia de Cara.
  • Continuing work on ambient life VFX for Badia de Cara.
  • Continued early explorations for Ashen, Lucent, and Ember Elf visual diversity.
  • Finalized materials for updated player robes.
  • Beginning work on updated base meshes for non-robe armor types.

Programming

  • Bug fixes for mastery system, preparation for public testing.
  • Final round of updates to ability system to support mastery options and new ability types.
  • Participated in “shark tank” testing effort with design team to validate underwater NPC movement and combat.
  • Bug fixes for water, underwater NPC movement, and underwater combat.
  • Continuing work on market system.
  • PTR Bug fixes and Investigations into player-reported issues.
  • Working with Design team to make combat tuning adjustments based on data and feedback.
  • Continuing work on itemization support features.

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