This Week in Pantheon Development – October 16

This Week in Pantheon Development – October 16

Two new screenshots, one above, one below, take us beneath the surface to a small coral reef under Detihauna, just off the coast of Badia de Cara.

Behind the scenes, the teams have been putting the finishing touches on the new ability tool, bringing rafts closer to their first milestone, and building out Faerthale. Here’s a closer look at this week’s progress across programming, design, and art.

Programming

  • Finishing off new Ability tool. Migrating the designers over to the new tool and updating the database.
  • Raft development. Proof of concept works, refinement, testing and fix cycle to come.
  • Fixing issues and potential exploit paths with the mail system.
  • Fixing NPC water traversal issues.

Design

  • Working through combat and ability fixes.
  • Moving toward finalizing Unified NPCs.
  • Updating itemization to fit with updated combat and ability changes.
  • Documentation on final tool requirements to help speed up balancing tasks.
  • Working through BDC finalizing NPC balance.
  • Working with programming to test new ability tool.

Art

  • Working on player customization.
  • Building out Lo’Thale, which is part of the starting area in Faerthale.
  • Refining player animations.
  • Generating props and creatures needed in Faerthale.
  • Final environment polishing passes in BDC.


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