Category: Development

This week’s primary focus was resolving critical NPC and pet pathfinding bugs to improve Public Test Realm data. Meanwhile, the team made steady progress across design, programming, and art, including new data tools, environmental updates for Faerthale, and character model improvements.

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This week behind the scenes: investigating some difficult bugs, working on NPC combat tuning, and continuing to build out future content.

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This week behind the scenes: More work on Port of Rulun, Badia de Cara, Faerthale Forest and Oldwood, Market system, new tools, and more.

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This week behind the scenes: Badia de Cara, Faerthale City, Updated armor meshes and more.

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This week behind the scenes: Badia de Cara, Faerthale, animations, testing updated armor, and more.

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This week behind the scenes: Work on Enchanter and Rogue Masteries, Faerthale city and more.

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This week we began implementation of Enchanter Mastery and finalized a few things for the Ranger. Take a look at what else we’ve been doing.

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Taking a look behind the scenes this week: Detihauna gets more people, Badia de Cara gets more sharks; Mastery work for 4 classes, and more.

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Coming today to the PTR are fixes and updates for Paladins, Dire Lords, Warriors, Clerics, Druids, and Shamans. Check it out.

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This week behind the scenes: NPC population, visual effects, mastery updates, and more.

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