This Week in Pantheon Development – November 13, 2026

This Week in Pantheon Development – November 13, 2026

This week in Pantheon development: shaping Faerthale’s creatures, quests, and player experience, refining playable races and animations, and continuing work on combat design, factions, and server upgrades. Catch up in our latest week’s update.

Design

  • Reviewing ability descriptions to make sure they clearly explain what each ability does.
  • Finalizing the props needed to bring Faerthale’s starting city and surrounding areas to life.
  • Planning the creatures that will populate Faerthale.
  • Reviewing creature spawn density in Badia de Cara, with adjustments waiting on fixes to some development tools.
  • Incorporating feedback into the plans for Faerthale’s new player experience.
  • Developing a playable portion of the faction system for Faerthale and Faerthale Forest.
  • Working with the narrative team to finish content for Detihauna, including dialogue for key NPC interactions.
  • Developing NPC interactions and quest lineup for Faerthale City and Forest.

Programming

  • Upgrading internal servers and the game client.
  • Continuing work on raft functionality.
  • Tracking down and fixing bugs.

Art

  • Creating creature concepts for Faerthale Forest.
  • Building out the Lo’Thale environment and creating reusable building pieces for Faerthale’s homes.
  • Refining animations for human player characters.

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