
This week in Pantheon development: shaping Faerthale’s creatures, quests, and player experience, refining playable races and animations, and continuing work on combat design, factions, and server upgrades. Catch up in our latest week’s update.
Design
- Reviewing ability descriptions to make sure they clearly explain what each ability does.
- Finalizing the props needed to bring Faerthale’s starting city and surrounding areas to life.
- Planning the creatures that will populate Faerthale.
- Reviewing creature spawn density in Badia de Cara, with adjustments waiting on fixes to some development tools.
- Incorporating feedback into the plans for Faerthale’s new player experience.
- Developing a playable portion of the faction system for Faerthale and Faerthale Forest.
- Working with the narrative team to finish content for Detihauna, including dialogue for key NPC interactions.
- Developing NPC interactions and quest lineup for Faerthale City and Forest.
Programming
- Upgrading internal servers and the game client.
- Continuing work on raft functionality.
- Tracking down and fixing bugs.
Art
- Creating creature concepts for Faerthale Forest.
- Building out the Lo’Thale environment and creating reusable building pieces for Faerthale’s homes.
- Refining animations for human player characters.