What We’ve Been Up To – June 12 – June 18, 2026

What We’ve Been Up To – June 12 – June 18, 2026

This week, we introduced the Shaman mastery system and crushed some server performance issues on the PTR. We want to send a big shout out to our player community for continuing to help us test in spite of the stability problems, and for continuing to provide valuable feedback and bug reports.

Here’s what else has been happening behind the scenes:

Design and Narrative

  • Adding interactive doors to the Port of Rulun.
  • Beginning population work in Detihauna and Kosa Minor.
  • Finalizing the implementation of cleric mastery and druid mastery.
  • Additional tuning and itemization work for levels 1-30.
  • Continuing to wage war upon bugs reported by our player testers. Service guarantees citizenship.

Worldbuilding and Environment Art

  • Set dressing shipwrecks on Kosa Ull.
  • Additional set dressing for the ocean floor in Badia de Cara.
  • Building out the main point of interest within the Screaming Stones.
  • Building out the entrance passage to [redacted].
  • Continued buildout for Detihauna.
  • Collision and NPC navigation fixes for the Port of Rulun.
  • Continued concepting for modular Elven dwelling kit for Faerthale City and outlying areas.

Character Art and Animation

  • Finishing up NPC variations for BDC named and rare opponents.
  • Created the Obsidian Elemental NPC model.
  • Starting work on the Obsidian Crocodile NPC model.
  • Finishing touches on animations for some of the Kosa Ull NPCs.
  • Special attack animations for [redacted].
  • Prepping universal armor meshes for race/gender adjustments and skinning.
  • Beginning detailed concepts for Lucent, Ashen, and Ember elf customization options.

Programming

  • Mastery UI refinements and bug fixes.
  • Assisting design team in the ongoing war against the bugs. We’re doing our part.
  • Continued work on itemization and crafting data support.
  • Continuing work on market system UI (browsing/search window, listing management).
  • Change requests from Design team related to class parameters and mastery implementation.

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