Here’s a list of everything we’ve got going on this past week:
Design and Narrative
- Continued development on Unified NPC system.
- Fixing bugs for overworld and Badia de Cara.
- NPC work on Badia de Cara.
- Organizing list of NPC placements for upcoming zones.
Worldbuilding and Environment Art
- Polishing up visual for environments in Badia de Cara.
- Creation of quite a bit of trees and cliff rock assets for the forests of Faerthale.
- Optimizing collisions and performance for the Port of Rulun and Detihuana.
- Continuing planning for Faerthale’s zone, specifically with the sub-regions of Faerthale.
Character Art and Animation
- Animation revisions and polish for sprinting animations.
- Technical testing for the updated armor system.
- Finalizing elven PC/NPC customization for subgroups, specifically for female elf type.
- Revising Faerthale NPC asset to couple with assisting with Faerthale detailed planning with city and regions.
Programming
- Finishing up some final things before moving on to revisions to core server processes to help improve scalability and performance (this is a large effort and will take time to complete, but is required to enable several important gameplay-related features).
- Work continues on the Market system.
- Continuing to implement additional functionality to help support class abilities and mastery (ongoing).
- Finished work on a new system to handle the spawning of underwater creatures and also improved their underwater movement.
- Bug investigations and fixes are ongoing, with a priority focus on bugs that impact the mastery system or server performance.