What We’ve Been Up To – July 31, 2026

What We’ve Been Up To – July 31, 2026

Here’s a list of everything we’ve got going on this past week:

Design and Narrative

  • Continued development on Unified NPC system.
  • Fixing bugs for overworld and Badia de Cara.
  • NPC work on Badia de Cara.
  • Organizing list of NPC placements for upcoming zones.

Worldbuilding and Environment Art

  • Polishing up visual for environments in Badia de Cara.
  • Creation of quite a bit of trees and cliff rock assets for the forests of Faerthale.
  • Optimizing collisions and performance for the Port of Rulun and Detihuana.
  • Continuing planning for Faerthale’s zone, specifically with the sub-regions of Faerthale.

Character Art and Animation

  • Animation revisions and polish for sprinting animations.
  • Technical testing for the updated armor system.
  • Finalizing elven PC/NPC customization for subgroups, specifically for female elf type.
  • Revising Faerthale NPC asset to couple with assisting with Faerthale detailed planning with city and regions.

Programming

  • Finishing up some final things before moving on to revisions to core server processes to help improve scalability and performance (this is a large effort and will take time to complete, but is required to enable several important gameplay-related features).
  • Work continues on the Market system.
  • Continuing to implement additional functionality to help support class abilities and mastery (ongoing).
  • Finished work on a new system to handle the spawning of underwater creatures and also improved their underwater movement.
  • Bug investigations and fixes are ongoing, with a priority focus on bugs that impact the mastery system or server performance.

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