This week we have been focused on bug fixing and on getting Enchanter Mastery implemented so that everyone can start working with it on the Public Test Realm. Here’s a list of everything we’ve got going on:
Design and Narrative
- Implementing NPC Dialogue in the Port of Rulun.
- Adding still more fish in the waters of Badia de Cara.
- Finishing the initial implementation of Enchanter Mastery.
- Prep work for implementing Rogue Mastery.
- Additional tuning and itemization work for levels 1-50.
- Bug investigations in partnership with the programming and QA teams.
- High-level design work for Faerthale.
Worldbuilding and Environment Art
- Additional touch-up work for parts of Badia de Cara, where needed.
- Starting to work on environmental assets for Faerthale, including very large trees and parts of very large trees.
- Another round of collision improvements and performance optimizations for the Port of Rulun and Detihauna.
- Beginning detailed planning for building out Faerthale city and the surrounding areas.
Character Art and Animation
- Animation refinements for player jogging and sprinting animations.
- Technical testing for the updated armor system.
- Working on finalizing elven PC/NPC customization for all subgroups.
- Continuing the buildout of the Faerthale NPC asset list to help inform asset creation.
Programming
- Preparing for revisions to core server processes to help improve scalability and performance (this is a large effort and will likely take several months to complete, but is required to enable several important gameplay-related features).
- Continued working on data connections for the Market system UI.
- Enabling additional functionality to help support class abilities and mastery (this will be ongoing for a few weeks).
- Bug investigations and fixes, with a priority focus on bugs that impact the mastery system or server performance.