This Week in Pantheon Development – October 30, 2026

This Week in Pantheon Development – October 30, 2026

From Faerthale’s forest creatures to Badia de Cara’s underwater caves, Terminus continues to take shape. Catch up on this week’s progress, including class and combat updates, faction development, new armor art, and improvements behind the scenes.

Design

  • Continuing work on class & combat updates.
  • Building out final prop lists for Faerthale starting city and surrounding area.
  • Generating creature list requirements for Faerthale.
  • Revising spawn density in Badia de Cara.
  • Class player stories for Wizard/Enchanter/Monk/Rogue, itemization, updating NPC rarity list post-NPC-unification.
  • Continuing Badia de Cara work.
  • Faerthale, and Vae Wood pre-production.
  • Working on Faction system, specifically a vertical slice to coincide with Faerthale/Faerthale Forest.
  • Working with narrative team to finish up Detihauna.
  • Working on major NPC interaction dialogue in Detihauna.
  • Working on major/minor NPC interactions in Fearthale City/Forest and initial quest roster.

Programming

  • Upgrading internal servers and client to work with the upgraded database that just rolled out.
  • Upgrading physics/navmesh systems on servers.
  • Continuing work on functionality of rafts.
  • Fixing bugs.

Art

  • Refining player race visuals.
  • Finalizing new armor art pipeline.
  • Building Faerthale forest creatures.
  • Working on Lo’Thale environment.
  • Refining human player animations.
  • Finalising Badia de Cara underwater cave areas.
  • Fixing collision issues in Port of Rulun.

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