PTR Week 10 Highlights

PTR Week 10 Highlights

Below are some highlights of today’s patch. For the full list of all of today’s additions and fixes with more details, check out the patch notes here.

This week’s update to the Public Test Realm brings major updates for Paladins and Dire Lords. It also includes many fixes and adjustments for Warriors, Clerics, Druids, and Shamans. We also have a slew of bug fixes that have been built up over the last two weeks.

Paladin Update – New abilities and updated Mastery

As part of the update for the Paladin class, we have added several new abilities, and refined the way that several existing abilities work. We’ve also expanded the number of mastery options available for the class, bringing it on par with many of our other classes in terms of available depth.

Dire Lord Update – Balancing and Essence States

The Dire Lord class has also been updated. We have started to introduce some of the mechanics that leverage Essence as a resource. We’ll continue adding additional effects and choices as we go through the ability and mastery lists.

Cleric, Druid, and Shaman Mastery Refinements

Over the past two weeks, we’ve taken a good look at player feedback around our healers, and this patch incorporates many bug fixes and refinements based on that feedback. We have also done a pass on the Mastery arrays for all three classes, with the goal of making Mastery choices more intuitive and meaningful for players.

Looking Ahead

Next week we are planning to roll out Mastery options for more classes, as well as continue our efforts to fix bugs and address feedback reported by our players.

As always, we want to send a big thank you out to all our players who are logging onto the Public Test Realm. Your bug reports and feedback are helping us refine the changes we are making so that when we are ready to push the Combat and Progression update out to all our servers, our game can deliver a compelling and fun combat experience at all levels.

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