PTR Patch Notes – July 15, 2026


About the Public Test Realm (PTR)

The PTR is a server for players to participate in testing upcoming systems and content. It is NOT a full game experience. For the full early access game, please use the commercial Pantheon: Rise of the Fallen client.

On the PTR, players will encounter bugs and incomplete content and/or systems. Server availability is not guaranteed. Additionally, character and/or server resets may occur without notice.

Please provide your bug reports and feedback on the Official Pantheon: Rise of the Fallen Discord, where PTR feedback channels have been created.

In this Update

This update contains major revisions for the Wizard class, as well as fixes and adjustments for several other classes. In addition, this update raises the level cap to 40 to allow for further testing of combat and character progression.

Wizard Updates

The Wizard class has received a major update that includes the addition of many new abilities and Mastery options for the class. Wizard now has two distinct playstyles available to it – a traditional “Elementalist” playstyle, and a melee-oriented “Spellblade” playstyle. Please see the Wizard section below for additional information about this update to the class.

Level Cap

The level cap for Week 11 has been increased to level 40. Trainer NPCs for level 31-40 class abilities may be found in the village of Sky Durbin, in the Silent Plains.

Week 11 Testing Focus

  • Combat testing for levels 1-40
  • Mastery User Interface
  • Mastery options for Warrior, Paladin, Dire Lord, Shaman, Cleric, Druid, and Wizard
  • Solo and Group adventuring gameplay throughout the game.

Bug Fixes

  • Fixed an issue that was breaking tab targeting when near other players that had a pet.
  • Fixed an issue that was preventing the higher ranks of some abilities (such as Paladin’s Fervent Strike) from casting properly.
  • Fixed an issue that would cause the player character to sometimes continue drowning even after successfully leaving the water.
  • Fixed an issue that was breaking description information on many class abilities.
  • Fix for an issue that would cause unlocked mastery nodes to not always apply their benefits after zoning or logging out and back in.

Classes

Cleric

  • The base healing and mana cost for Rank I of Healing Spark have been adjusted.
  • Adjusted the damage absorption and healing provided by Arc of Light as part of class ability tuning. Also adjusted mana costs for the ability.
  • Improved Arc of Light II now reduces the mana cost of Arc of Light by 20% and the cast time by an additional 1 second.
  • Adjusted the damage absorption provided by Sacred Shield as part of class ability tuning. Also adjusted mana costs for the ability.
  • The Swift Shielding and Barrier Efficiency masteries are no longer exclusive with each other.
  • Swift Shielding II is now the only pre-requisite for Soul Tending.
  • Swift Shielding II is now the pre-requisite for Redoubt of the Righteous I.
  • Adjusted the base damage and mana cost of Rebuke as part of class ability tuning. The base cast time for the ability has been increased to 3 seconds, and the base cooldown for the ability has been increased to 3 seconds.
  • Hastened Rebuke II is now the pre-requisite for Improved Rebuke I.
  • Improved Rebuke I and II should now properly reduce the mana cost of Rebuke.
  • Adjusted the base damage and mana cost of Smite as part of class ability tuning.
  • Adjusted the base healing amount and mana cost of Celestial Light as part of class ability tuning.
  • Added Celestial Light VI at level 50.
  • Rank I of Celestial Light should now benefit from the cast time reductions applied by Improved Celestial Light I and II, just as higher ranks already did.
  • Adjusted the base healing amount and mana cost of Flash Heal as part of class ability tuning. Also fixed an issue that was causing the ability to heal for 0 Health.
  • The Flash Heal ability now interacts properly with the Sudden Life mastery effect. When Flash Heal critically heals, Sudden Life will now increase the healing of your next Healing Spark by 100%.
  • Adjusted the base healing amount and mana cost of Healing Spark as part of class ability tuning.
  • The initial damage of Searing Light should now match the damage of its periodic damage ticks, which has also been adjusted. The mana cost of the ability has been adjusted as part of class ability tuning.
  • Adjusted the periodic damage and mana cost of Dawnfire as part of class ability tuning.
  • Fixed an issue with the Fractured Shelter mastery that would cause its buff icon to disappear and its healing bonus to not be applied.
  • Increased the duration of the Fatigued Spirit effect to 20 seconds.

Dire Lord

  • Blood Fiend should now be usable at level 1.
  • Essence: Dormant should now be reflected when Essence is at the appropriate level.
  • The Essence state indicator should now remain active if the Dire Lord dies and resurrects.
  • Provoking Phantoms should no longer add multiple versions of itself to the same target.
  • The feedback damage provided by Phantom Recoil has been increased. This effect will be most visible when fighting higher-level NPCs that naturally hit for higher amounts of damage.
  • Sanguine Blast may now be learned from Dire Lord ability trainers.
  • The description for Corrupt Blood should now more accurately reflect the duration of its effect.
  • Sanguine Cloak I and II should now properly raise the resistances of the Dire Lord. Note that the effect may not be visible in the character sheet until the Dire Lord’s Health or Essence have changed at least once during battle.

Druid

  • Casting the Upheaval spell should no longer cause Talisman of Storms to damage the Druid.
  • It should no longer be possible to cast Spirit of the Wolf on a player that has Swiftgill’s Fin active. Spirit of the Pack will also not add its effect to players with Swiftgill’s Fin active.
  • Preserver’s Wildfire should now heal for more than 1 point of Health.
  • Vine Lash and Ignite no longer share a cooldown.
  • Nature’s Potency I and II should now provide their bonus to the Druid permanently while unlocked, instead of stopping after 3 seconds.
  • Removed the visual effects from the Storm Wisp temporarily until they can be reworked to be a little less dramatic.

Paladin

  • Corrected an issue where Righteous Flame procs were reducing threat instead of adding to it.
  • Fix for Radiant Lance not applying bonus threat and not applying its damage to enemies.
  • Light-Honed Spear I and II now refer to the ability they are modifying by its proper name.
  • The wrath costs for higher ranks of Radiant Lance when Light-Honed Spear is applied have been adjusted to match the benefits provided at the first rank of the ability.
  • Wrathful Aegis should now do damage to enemies affected by it.
  • Oath of Conviction should now properly damage the enemy instead of the Paladin.
  • The scrolls for Condemning Blow now accurately describe the abilities that they teach.
  • Ardent Defender II and III should now apply their bonuses to the Paladin immediately when unlocked.
  • Resolve II should now apply its bonuses to the Paladin immediately when unlocked.
  • Vigilance should now be correctly added to the Codex when unlocked.

Rogue

  • Coagulating Toxin should now properly apply its debuff to the enemy rather than the Rogue.
  • Flash Trap I may now be learned from class trainers.
  • Higher ranks of Twin Fangs should now do more damage than lower ranks.
  • Medicinal Toxin II, III, and IV should now properly create their toxins when the ability is used.
  • The descriptions for higher ranks of Smoke Trick now correctly describe the duration of the effect.

Shaman

  • Adjusted the description for Flameshroud I and II to clarify their benefits.
  • Adjusted the description for Improved Replenish I and II to clarify their benefits.
  • Adjusted the description for Oracle’s Resilience II to clarify its benefits.
  • Adjusted the description for Subtle Restoration II to clarify its benefits.
  • Firmament I and II should now properly reduce the mana cost for Grip of Stone.

Summoner

  • Multiple Summoners should now be able to use Aether Darts on the same enemy, even when they are casting different ranks of the spell.
  • Removed the Alacrity Amp scroll from higher level class trainers as this ability is no longer meant to be used.
  • Updated the level requirement for Eye of Zohm to match the intended level of the ability.

Warrior

  • Corrected the description on Hammering Blow to remove references to a buff that no longer exists.
  • Guarded Strike I should now be properly usable at Level 1.
  • Mighty Blow should now properly apply its damage at the end of its cast time.
  • Quell should now properly strike its target when used in combat.
  • Strike of Breaking should now properly strike its target. And hopefully break something of theirs, too.
  • Taunt should now more reliably place the Warrior at the top of the enemy’s Threat list. This ability now requires the Warrior to be facing their target.
  • Assault should now correctly grant a bonus Battle Point when used.
  • Block bonuses from Shield Proficiency I, II, and III should now be correctly applied to the Warrior.
  • Hold the Line should now be properly added to the Codex when unlocked. Also fixed its animation.
  • Skillful Strikes should now properly apply a bonus to Accuracy when unlocked.

Wizard

The Wizard class has received a major update that includes the addition of many new abilities and Mastery options for the class. Wizard now has two distinct playstyles available to it – a traditional “Elementalist” playstyle, and a melee-oriented “Spellblade” playstyle. Players will begin with access to both playstyles and will be able to specialize into one or the other of them via Mastery and learn

This is an initial pass for the class and many abilities still have placeholder visual effects. These visual effects will be updated over time as new visual effects become available.

Wizard trainers with the new abilities are available in every town, at the same level ranges as other classes. Some abilities will be gained automatically as the character’s casting skills improve and do not need to be learned from an ability scroll.

All of the pre-existing Wizard abilities have been removed and may no longer be used. These abilities will no longer be visible in the Codex.

There are some wizard mastery options that are currently not working or partially working. These issues will be resolved in future updates. Some additional abilities will also be added in future updates.

Mastery unlocks that are not working yet:

  • Rise from the Ashes mastery
  • Unrelenting Lightning ability/mastery
  • Thunderclap mastery
  • Omnimental Affinity mastery
  • Battlemage mastery
  • Elemental Reaper I, II, and III masteries
  • Studied Defenses mastery
  • Unwavering Mind II mastery
  • Arcane Deflection mastery
  • Sword and Gauntlet masteries
  • Master Spellblade’s Counter mastery
  • Expulse Arcana mastery/ability
  • Crystalline Barrage mastery
  • Improved Crystalline Lance I and II masteries
  • Barbed Lances mastery

Mastery unlocks that are partially working:

  • Arcane Binder I will not add a resistance to dispel effects yet. Other aspects of this mastery option should be functioning.
  • Storm Blast will not delay enemy spellcasting yet. Other aspects of this ability should be working.
  • Stable Mana I and II will not add to spell range right now. Other aspects of these masteries should be working.
  • Adept Conjuration will not modify the range of spells right now. Other aspects of this mastery should be working.

Other Wizard notes:

  • Snowclone will currently summon a training dummy model as a placeholder until the visual for this ability is ready. The ability should still function.
  • Unstable Vortex does not yet have a visual model for its vortex, but the effect should still function.

Itemization

  • Updated the rarity of the starter backpack.
  • The Pitted Brass Greatblade may now only be equipped in the primary hand.
  • The Thornsteel Mace will now correctly identify itself as a mace instead of trying to pass itself off as a hammer.

NPCs

  • Dobian Yowe should now be trackable for adventurers who need additional assistance in locating this quest NPC.
  • Snakes found throughout Terminus will no longer damage themselves with their own venom while in combat and instead will properly attempt to use this venom on players. Unless, of course, the snake is an Ouroboros.
  • The bears of Terminus no longer carry invisible shields and instead use a more appropriate defensive ability when engaged in combat.

World

  • Fixed some more missing collision on Thronefast and Black Rose Keep assets.
  • Applied some optimizations to the Port of Rulun. More optimizations are planned for this area before it is complete.

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