November’s Update: Wildbloods, Wizards and More

November’s Update: Wildbloods, Wizards and More

What to expect in the November Game Update

Hi everyone! Our November game update is scheduled for next Wednesday, November 19th, and we wanted to take a moment to tell you what’s coming in this update.

The Wildbloods

Once peaceful, the Wildblood tribe has somehow become savage and now threaten anyone traveling in the Plains. Travel south of Sky Durbin to explore this new content.

• Explore a major new POI within the Silent Plains, Wildmound Cradle.
• Fight your way past challenging new foes to uncover the influence of the Deicide War and the source of the growing threat.
• Includes content for small groups and full groups starting at level 35.

Black Rose Keep Additions

A few additions have been made to Black Rose Keep, including our first dynamic event!

• Continue your investigations into the web of intrigue in Black Rose Keep, and uncover a secret known to few.
• Take part in a level 45 dynamic event (the first of its kind within Pantheon) that can occur periodically within the walls of Black Rose Keep.

Wizard Ability Updates

The wizard class has been updated and refreshed with a new arsenal of powerful spells.

• Summon your familiar and lay waste to your foes.
• Includes new spells and abilities from level 1 to level 50

Note: If you currently play a wizard, you’ll need to pick up all your new spells after this update. Make sure to read the patch notes for details on what to do!

Other Fixes and Updates

• We’ve fixed a number of collision and line of sight issues around the world, and especially in Halnir Cave.
• Level 1-10 crafting work orders are now available in the village of Availia, within Thronefast.
• Get ready for the return of a perhaps-familiar face in Halnir Cave
• As part of our ongoing work on Badia de Cara and water content for our game, we have made some improvements to swimming. This is a work in progress and more refinements are expected in future updates.

While we anticipate a smooth launch on November 19th, we are still completing some final testing this week. Should unforeseen problems arise that force a delay, we will let you know quickly.

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