Behind the scenes, the teams have been putting the finishing touches on the new ability tool, bringing rafts closer to their first milestone, and building out Faerthale. Take a closer look at this week’s progress across programming, design, and art.
Category: Development
Where we fell short, what’s changing, and what it means for Mastery, the PTR, and the next production wipe.
CEO Chris Rowan addresses the community about the Combat & Progression Update and outlines changes to improve Pantheon’s development and rebuild community trust.
This week’s primary focus was resolving critical NPC and pet pathfinding bugs to improve Public Test Realm data. Meanwhile, the team made steady progress across design, programming, and art, including new data tools, environmental updates for Faerthale, and character model improvements.
This week behind the scenes: investigating some difficult bugs, working on NPC combat tuning, and continuing to build out future content.
This week behind the scenes: More work on Port of Rulun, Badia de Cara, Faerthale Forest and Oldwood, Market system, new tools, and more.
This week behind the scenes: Badia de Cara, Faerthale City, Updated armor meshes and more.
This week behind the scenes: Badia de Cara, Faerthale, animations, testing updated armor, and more.
This week behind the scenes: Work on Enchanter and Rogue Masteries, Faerthale city and more.
This week we began implementation of Enchanter Mastery and finalized a few things for the Ranger. Take a look at what else we’ve been doing.