Home / Development / Around the Team: What We’ve Been Up To – May 15 – May 21, 2026
Around the Team: What We’ve Been Up To – May 15 – May 21, 2026
Design and Narrative
- Continued population work on the Caldera in Kosa Ull.
- Implemented ranger base abilities.
- Lots of PTR bug fixes.
- Design work on Rogue and Monk base abilities.
- Continued NPC placement work for the Port of Rulun.
- Continued work on NPC dialogue for Faerthale City.
- Finalized experience curve adjustments based on data seen so far from PTR.
- Work with programming team to support some itemization efforts.
Worldbuilding and Environment Art
- Caldera areas of Kosa Ull.
- Continued buildout for Detihauna.
- Continued refinement pass on Sea Dragon Hatchery interiors.
- Finalizing second round of structural/prop concepts for Faerthale City.
Character Art and Animation
- Animation work for additional Badia de Cara creatures.
- Polish work on some player character animations.
- Work on variations of various NPCs to help add more diversity to Badia de Cara.
- Continuing work on ambient life VFX for Badia de Cara.
- Early explorations for Ashen, Lucent, and Ember Elf visual diversity.
- Finalizing materials for updated player robes.
- Beginning work on updated base meshes for non-robe armor types.
Programming
- Finalizing Mastery UI for initial MVP testing.
- Final round of updates to ability system to support mastery options and new ability types.
- Mail system bug fixes and polishing.
- Continuing work on market system.
- PTR Bug fixes and Investigations into player-reported issues.
- Implementation work on updated experience gain formula.
- Working with Design team to make combat tuning adjustments based on data and feedback.
- Starting work on itemization support features.
- Updated water plane behavior to better handle areas where rivers split/merge or spill into oceans.
- Setup for initial testing cases for underwater NPC movement and land/water transition logic.
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