This week, we activated the mastery system on our public test realm for initial testing. Much of the team’s focus has been on bringing this system online, and bugs/issues related to that system are being prioritized highly. However, we are still working on some other things in the background (listed below)!
Design and Narrative
- Continuing population work for the Sea Dragon Hatchery and underwater areas of Badia de Cara.
- Finishing touches on Port of Rulun NPC placement and pathing, setting up player services.
- Prep for NPC placement for Detihauna and Kosa Minor.
- Activated mastery system with initial warrior, paladin, and dire lord mastery arrays.
- Implementation of mastery arrays for healer classes.
- Additional tuning and itemization work for 1-20 content areas.
- Fixing bugs as quickly as possible.
Worldbuilding and Environment Art
- Completing polish pass on Kosa Ull Jungle and Caldera.
- Continued buildout for Detihauna.
- Continuing final detail buildout for Screaming Stones POI area.
- Concepting for modular elven dwelling kit for Faerthale City and outlying areas
- Finishing collision and navigation fixes for Port of Rulun.
Character Art and Animation
- Additional NPC variations for BDC named and rare opponents.
- Continued polish work on human jogging/run animations.
- Continuing work on ambient life VFX for Badia de Cara.
- Continuing work on updated base meshes for all non-robe armor types.
Programming
- Mastery UI refinements and bug fixes.
- Refinements for swimming and underwater physics to better support underwater combat.
- General bug fixing.
- Continued work on itemization data support.
- Continuing work on market system.
- Working with Design team to make combat tuning adjustments based on data and PTR feedback.
- Planning sessions for upcoming major server updates later this year.