What We’ve Been Up To – July 17, 2026

What We’ve Been Up To – July 17, 2026

The bug squashing continues – and some new stuff too. Check out what we’ve been working on below:

Design and Narrative

  • Final pass on NPC population for Detihauna.
  • Adding a few new fish to the waters around Badia de Cara to help increase biodiversity.
  • Working on implementing Enchanter mastery.
  • Finishing touches for Ranger mastery.
  • Additional tuning and itemization work for levels 1-40.
  • Continued bug destruction and tuning adjustments.

Worldbuilding and Environment Art

  • Working on some additional lighting and atmosphereic touch-ups for various parts of Badia de Cara.
  • Investigating a pesky issue with terrain textures that is creating poor visual performance in some parts of the world.
  • Continued optimization of object collision across all of Badia de Cara and the Port of Rulun.
  • Continuing to work on large environmental props for areas of Faerthale outside the city.
  • Finalized concepts for an elven dwelling kit which will be used to create many of the buildings in Faerthale.

Character Art and Animation

  • Touchups and optimization on some Badia de Cara creatures and their aniamtions.
  • Finalizing import process for updated armor system.
  • Continuing detailed concepts and blockouts for Lucent, Ashen, and Ember elf customization options including hairstyles and hair colors.
  • Building out Faerthale NPC asset list to help inform asset creation.

Programming

  • More water-related fixes for Badia de Cara, and further preparation for hooking up boats.
  • Created a new tool that designers can use to help quickly populate large open areas of the world with various NPCs.
  • Preparing for revisions to core server processes to help improve scalability and performance (this is a large effort and will likely take several months to complete, but is required to enable several important gameplay-related features).
  • Working on data connections for the Market system UI.
  • Enabling additional functionality to help support class abilities and mastery.
  • Bug investigations and fixes.

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