The bug squashing continues – and some new stuff too. Check out what we’ve been working on below:
Design and Narrative
- Final pass on NPC population for Detihauna.
- Adding a few new fish to the waters around Badia de Cara to help increase biodiversity.
- Working on implementing Enchanter mastery.
- Finishing touches for Ranger mastery.
- Additional tuning and itemization work for levels 1-40.
- Continued bug destruction and tuning adjustments.
Worldbuilding and Environment Art
- Working on some additional lighting and atmosphereic touch-ups for various parts of Badia de Cara.
- Investigating a pesky issue with terrain textures that is creating poor visual performance in some parts of the world.
- Continued optimization of object collision across all of Badia de Cara and the Port of Rulun.
- Continuing to work on large environmental props for areas of Faerthale outside the city.
- Finalized concepts for an elven dwelling kit which will be used to create many of the buildings in Faerthale.
Character Art and Animation
- Touchups and optimization on some Badia de Cara creatures and their aniamtions.
- Finalizing import process for updated armor system.
- Continuing detailed concepts and blockouts for Lucent, Ashen, and Ember elf customization options including hairstyles and hair colors.
- Building out Faerthale NPC asset list to help inform asset creation.
Programming
- More water-related fixes for Badia de Cara, and further preparation for hooking up boats.
- Created a new tool that designers can use to help quickly populate large open areas of the world with various NPCs.
- Preparing for revisions to core server processes to help improve scalability and performance (this is a large effort and will likely take several months to complete, but is required to enable several important gameplay-related features).
- Working on data connections for the Market system UI.
- Enabling additional functionality to help support class abilities and mastery.
- Bug investigations and fixes.