About the Public Test Realm (PTR)
The PTR is a server for players to participate in testing upcoming systems and content. It is NOT a full game experience. For the full early access game, please use the commercial Pantheon: Rise of the Fallen client.
On the PTR, players will encounter bugs and incomplete content and/or systems. Server availability is not guaranteed. Additionally, character and/or server resets may occur without notice.
Please provide your bug reports and feedback on the Official Pantheon: Rise of the Fallen Discord, where PTR feedback channels have been created.
In this Update
This update raises the level cap to 30. It also introduces Mastery for the Cleric and Druid classes and includes a major update to the Warrior class.
Due to the extensive class ability changes in this update, all characters on the Public Test Realm will be reset when the update occurs.
Cleric Mastery
This update introduces class mastery for the Cleric class. The two branches are as follows:
The Righteous branch focuses on the healing aspects of Cleric. Characters who specialize in this branch can become extremely powerful healers to help support their groups.
The Judgement branch focuses on dealing divine damage at the expense of some healing power. Judgement-focused clerics will gain abilities that allow them to contribute more damage to fights, especially when fighting undead opponents.
As part of the introduction of mastery, many Cleric abilities have been adjusted, and some abilities that were formerly gained via leveling are now unlocked via mastery instead.
Druid Mastery
The two branches of Druid mastery are as follows:
The Preserver branch focuses on healing and support aspects of the Druid class. Characters who specialize in this branch gain potent healing abilities which allow them to function more effectively as main healers in difficult and challenging encounters.
The Storm Herald branch further empowers the druid’s magical attacks, enabling them to bring nature’s fury to bear in defeating their opponents.
As part of the introduction of mastery, many Druid abilities have been adjusted, and some abilities that were formerly gained via leveling are now unlocked via mastery instead.
Warrior Update
The Warrior base ability kit and Mastery array have been expanded and refined. Warrior players will find that they now have many more Mastery choices than previously, and the Bastion and Warlord branches should now feel more focused in their respective aspects of the class.
As part of this update, many of the Warrior’s base abilities have also been updated, taking into account player feedback from testing so far.
Level Cap
The level cap for Week 8 has been increased to level 30. Trainer NPCs for level 21-30 class abilities may be found in the village of Kingswatch in the Eastern Plains and the Port of Rulun in the Silent Plains.
Week 8 Testing Focus
- Combat testing for levels 1-30
- Mastery User Interface
- Mastery options for Warrior, Paladin, Dire Lord, Shaman, Cleric, and Druid
- Solo and Group adventuring gameplay throughout the game.
Bug Fixes
- Fixed an issue where a player looting their own corpse was splitting their coin with their group when doing so.
- Fixed an issue where it was not possible to reposition the stance bar in the UI.
Classes
Cleric
- Cleric Mastery is now enabled.
- Added the Arc of Light ability, which can be unlocked via Mastery at Level 10. Once unlocked, additional ranks of the ability will be automatically added to your codex at levels 20, 30, 40, and 50.
- The writ of Tomes ability is now unlocked via Mastery and is available at Level 12. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 22, 32, and 42.
- The Celestial Light ability is now unlocked via Mastery and is available at Level 12. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 20, 28, 36, and 44.
- The Bond of Protection ability is now unlocked via Mastery and is available at Level 16.
- Added the Flash Heal ability, which is unlocked via Mastery and is available at Level 20. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 28, 36, and 44.
- Added the Word of Radiance ability, which is unlocked via Mastery and is available at Level 40. Once unlocked, an additional rank of the ability will be automatically added to your Codex at Level 50.
- The Writ of Restoration ability is now unlocked via Mastery and is available at Level 30. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 40 and 50.
- Added the Divine Certainty ability, which is unlocked via Mastery and is available at Level 30.
- Added the Searing Light ability, which is unlocked via Mastery and is available at Level 12. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 20, 28, 36, 44, and 50.
- Added the Smite ability, which is unlocked via Mastery and is available at Level 10. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 16, 22, 28, 34, 40, and 46.
- Added the Castigator’s Rage ability, which is unlocked via Mastery at Level 20. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 30, 40, and 50.
Dire Lord
- Blood Debt will now stop accruing if the Dire Lord has more than 33% Essence in their Essence pool
- Blood Fiend’s Passive effect will now only function if the Dire Lord has between 33% and 67% Essence in their Essence pool
- Updated the Blood Fiend passive effect to always heal at least 1 point of damage when it fires (instead of potentially healing for 0).
- Blood State: Famished should now properly restore some health to the Dire Lord, instead of taunting them with 0 hp heals.
- Corrupt Blood now adds up to 200 Essence when used.
- Fleshcarver now removes up to 200 Essence when used.
- Provoking Phantoms now removes up to 100 Essence when used.
- Thresh now adds up to 200 Essence when used.
- Vital Cage now removes up to 100 Essence when used.
- Based on player feedback, Branded Blood now uses the icon for Blood Fiend instead of the icon for Vital Cage.
- Cut Deeper should now properly add ticks and duration to the Bleed effects of Thresh
- Share the Feast should now correctly apply to all Devour abilities.
- Swift Devouring should now correctly apply to all Devour abilities
- The additional stack of Tormenting Phantoms provided by Tormenting Pressure should no longer cause the bleed effect of Thresh to end prematurely.
Druid
- Druid Mastery has been enabled.
- Added the Impending Storm ability, which can be unlocked via Mastery at Level 30.
- Added the Lightning Step ability, which can be unlocked via Mastery at Level 40.
- Added the Spirit of the Sylphid ability, which can be unlocked via mastery at Level 16. Once unlocked, additional ranks will be automatically added to your Codex at levels 26, 36, and 46.
- Added the Storm Wisp ability, which can be unlocked via Mastery at Level 10. Once unlocked, additional ranks will be automatically added to your Codex at levels 18, 26, 34, 42, and 50.
- Added the Stormfire ability, which is unlocked through Mastery. This ability replaces the Ignite ability line when unlocked.
- Added the Talisman of Storms ability, which is unlocked through Mastery. This ability replaces the Talisman of Regrowth ability line when unlocked.
- Added the Wisp Form ability, which can be unlocked via Mastery at Level 30. (Note: A portion of the effects of this ability are not yet functional)
- Preserver’s Wildfire is now unlocked via Mastery and is available at Level 12. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 22, 32, and 42.
- Call Lightning is now unlocked via Mastery and is available at Level 20. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 30, 40, and 50.
- The Living Storm ability is now unlocked via Mastery and is available at Level 30. This ability can be upgraded to Storm Keeper at Level 40.
- The Verdanfire Seed ability is now unlocked via Mastery and is available at Level 10. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 16, 22, 28, 34, 40, and 46.
- The Verdanfire Tree ability is now unlocked via Mastery and is available at Level 20. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 30, 40, and 50.
Enchanter
- Multiple Enchanters should now be able to cast Mind Vise (with an S) on the same opponents. Also updated the ability name. As was kindly pointed out by our testers, a vise is a device intended to apply pressure to both sides of an object. A vice is a potentially risky but gratifying activity, such as filing bugs pointing out poor word choices by game designers.
- Runeskin will no longer regenerate if the enchanter is in combat and will resume regenerating stacks once the enchanter leaves combat.
Paladin
- Corrected the tooltip for the Surge of Fervor buff to reflect what it is actually doing.
- Different ranks of Living Light should now heal group members for different amounts (instead of them all being exactly the same)
- Oath of Wrath and Oath of Valor should now only trigger Fervent Strike if the Paladin has the Fervent Strike ability unlocked.
- Crusader’s Scorn should now be properly applied when it is unlocked.
- Flame’s Wake should now only consume one stack of Righteous Flame instead of all of it.
- Hallowed Flame will no longer heal players outside of your group unless they are specifically selected as the target for the ability.
- Higher ranks of Blessed Flame should no longer occasionally generate stacks for lower-ranked versions of the same ability.
- Oath of Valor should now stay in effect on the Paladin when Fervent Strike or Knight’s Valor activate.
- Slightly reduced the damage on Smoldering Judgement.
- Swing with Conviction should now correctly reduce the cooldown time for Valiant Cross.
- The description for Lightguard in the Mastery window now matches the description for the ability that it grants in the Codex.
- Vow of the Vigilant should now work correctly when Faithful Strike is used.
- When a Paladin has multiple mastery unlocks that add additional effects to Divine Shock, each of those effects will now be able to occur instead of the effects overwriting each other. Please note that this does not increase the chance for any individual effect to occur, but the effects may now all happen if the appropriate conditions are met.
Shaman
- It should no longer be possible to stack different ranks of Grip of Stone on the same player.
- Burning Omen will no longer be prematurely removed from the enemy if the effect is triggered twice during combat.
- Stonewrought I and Stonewrought II should no longer cause the shaman to immediately gain aggro when Grip of Stone is cast on a different player and the mastery effect causes Pressure to be added to an NPC.
Warrior
- Added the Brace ability, which is available at Level 4.
- Added the Guarded Strike ability at Level 1. Additional ranks of this ability are available at levels 8, 16, 24, 32, 40, and 48.
- Formation: Conquest I is now available at Level 16. Additional ranks of this ability are available at levels 30 and 46.
- Formation: Unyielding I is now available at Level 26, with additional ranks available at levels 36 and 46.
- Mighty Blow has been changed from a Charged ability to an activated ability with a default 3 second cast time. This ability will consume all available Battle Points when used, but will amplify its damage based on the number of Battle Points consumed.
- The cooldown for Mighty Blow has been removed. The ability is still affected by the Global Cooldown.
- The levels for the different ranks of Mighty Blow have been adjusted to levels 10, 16, 22, 28, 34, and 40. An additional rank of the ability has been added at level 46.
- Mocking Blow I has been moved to level 2. Additional ranks of this ability are now available at levels 12, 22, 32, and 42.
- The cooldown for Mocking Blow has been increased to 10 seconds.
- Strike of Breaking now costs 1 Battle Point to use. The cooldown for this ability has been removed. The ability is now only impacted by the Global Cooldown.
- The Angering Shout ability has been removed.
- The base Endurance cost for Storm has been increased to 60. This can be reduced through Mastery unlocks.
- The Bash ability is now available at Level 6, with additional ranks available at levels 12, 20, 28, 36, and 44.
- The cooldown for Bash has been increased to 12 seconds. This can be reduced through Mastery unlocks.
- The cooldown for Shield Bash has been increased to 12 seconds.
- The cooldown for Punish has been removed. The ability is still affected by the Global Cooldown.
- The behavior of the Taunt ability has been adjusted. Taunt will force an enemy to attack the Warrior. However, the enemy is no longer guaranteed to remain fixated on the Warrior for 3 seconds after being used.
- The Commanding Strike ability has been removed.
- The cooldown for Assault has been increased to 8 seconds.
- The cooldown for Rupture has been removed. The ability is still affected by the Global Cooldown.
- The durations of the effects of Strike of Breaking have been reduced to 30 seconds.
- The Counterplay ability has been changed to an Innate Passive ability, which will always be active once the ability has been learned. The ability can be learned at level 12, and there are no longer any additional ranks of this ability.
- The first rank of the Javelin ability is now available at Level 10, with additional ranks available at levels 18, 26, 34, 42, and 50. The cooldown for Javelin has been increased to 15 seconds. This can be reduced through Mastery unlocks.
- The Quell ability can now be triggered on a successful parry or dodge event in addition to a block. The ability still requires a shield to be equipped. The first rank of the ability is now available at Level 6, with additional ranks becoming available at levels 14, 22, 30, 38, and 46.
- The Shield Block ability has been removed and replaced with a new ability, Hold the Line, which is unlocked via Mastery.
- Added the Bolus ability, which can be unlocked via Mastery at level 26.
- Added the Vicious Strike ability, which can be unlocked via Mastery at Level 5. This ability line replaces the Guarded Strike ability line.
- Dual-Wield Specialization should now only give off-hand attacks the appropriate bonus amount of damage, instead of doubling the damage they are doing.
- The Banner of Arms ability is now unlocked through Mastery and is available at Level 14. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 24, 34, and 44.
- The Banner of Onslaught ability is now unlocked through Mastery and is available at Level 12. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 22, 32, and 42.
- The Breaker’s Roar ability is now unlocked via Mastery and is available at Level 22.
- The Close the Gap ability is now unlocked via Mastery at Level 20. The functionality of this ability has been changed and now allows you to move to an ally in combat and intercept the next attack intended for them within 3 seconds. There are no longer additional ranks of this ability.
- The Hammering Blow ability is now unlocked via Mastery and is available at Level 8. Once unlocked, additional ranks of the ability will be automatically added to your Codex at levels 16, 24, 32, 40, and 48. There is no longer a cooldown for using this ability.
- Twin-Edge Assault should now process its second attack properly.
- Warriors must now be facing their targets to use most of their offensive abilities.
- Most warrior banners will now remain active for 60 seconds once placed. The effect radius of most banners has been reduced, and the beneficial effects of many of the banners have been adjusted.
Wizard
- Static Storm should now be properly affected by spell casting haste.
Itemization
- Decreased the level and rarity of the quest rewards for the Torn Map Fragment quest to be more in line with the actual difficulty of the quest.
- Fixed some incorrect stats on lower level items and cleaned up some old tooltips for items that no longer carry special effects.
- Updated rare drop items for many level 25-35 opponents.
Mastery System
- Fixed an issue that was causing some abilities in the Codex to not be adjusted properly when a Mastery transformation was being applied to the ability.
- Fixed an issue that was causing Mastery points to not be refunded properly in some cases.
- The Mastery system now correctly revokes buffs that are granted through Mastery after refunding points.
Quests
- Fixed a problem that would cause quest turn-ins that required items to fail.
World
- Added and adjusted class trainers in Kingswatch so that there are 11-20 and 21-30 trainers for all active classes (including Rogue)
- Adjusted class trainers in the Port of Rulun to offer training for level 21-30 adventurers.
- Adjusted class trainers in Sky Durbin to offer training for level 31-40 adventurers.
- Fixed a rock in Wild’s End that had the wrong collision mesh applied to it. Players walking over said rock should now have their feet adhere properly to its surface, instead of sinking into it at some points and floating above it in others.
- Fixed some areas with missing collision in Thronefast and Black Rose Keep.