Blogs

  • Greetings and Salutations!

    Posted May 21, 2014 by Sparkling

    Greetings fans, friends and fellow developers! Brad asked me to post a little bit here, and some of the rest of the dev team have been wanting me to introduce myself officially on the site, so I am here to talk a little bit about myself today. I'm not particularly comfortable talking about myself s...

  • WarWizards & Gameplay

    Posted May 21, 2014 by Aradune

    -- work in progress -- 1. The player will encounter WarWizards, usually on an epic-level quest.  They will assist the WarWizard, and the WarWizard may assist them in certain battles.   2. In some epic-level quests, the player's character will temporarily (so as not to cause a balance pr...

  • Quests -- more quality than quantity

    Posted May 21, 2014 by Aradune

    stub -- to be worked on soon.   general premise:  fewer quests, but bigger more higher quality quests (think epic quests, etc) no quest hubs.  quests are not primarily how you gain exp and level (see the Achievement system). but that is not to say that quests won't be important to...

  • Achievement System

    Posted May 21, 2014 by Aradune

    NOTE:  System still in development and subject to change/tweaks.   General concept:  This doesn't work like your typical achievement system in that it's integral to the game and character advancement.   In a nutshell, whatever level and tier you are, you will be able to bring...

  • Levels & Tiers - More horizontal content

    Posted May 21, 2014 by Aradune

    stub -- work in progress -- 

  • Zone Layout / Zone Types

    Posted May 21, 2014 by Aradune

    --- work in progress ---  EQ: City 14 Dungeon 13 Outdoor 28 More likely for Pantheon, far fewer cities and more dungeons: City 4 Dungeon 23 Outdoor 28 Allow people to teleport from city to city to keep friends together.  No more "your friend chooses one race, you choose the o...

  • Travel System

    Posted May 20, 2014 by Aradune

    stub -- to be worked on soon --   will include all forms of travel and how they work together, even if we don't ship with all of them at launch.   Types being considered:   1. Walking 2. Horseback 3. Ship 4. Limited Teleportation   This also will tie into the types of ...

  • Multi-colored Mana

    Posted May 20, 2014 by Aradune

    some notes/brainstorming:   1. Each archetype would primarily use a particular mana color; clerics and crusaders would be white; arcane magic red; etc.   2. There would be special prayers and spells one could find that might use a different color or combination of colors.  For exa...

  • Out of Game UI

    Posted May 17, 2014 by munge

    An out of game Ui would be really handy for doing things like crafting, just chatting , checking the ingame markets, LFG, all sorts of things.

  • Re-building Pantheon!!

    Posted May 12, 2014 by Announcements

    Update: 5/27/14:   Please welcome Burdock to the Lore Team!  He comes all the way from down under!   Please congratulate Radash -- he has been promoted to Lead Programmer!   We have a decent high level road map and are meeting today via Skype to get it cleaned up so we...