What We’ve Been Up To – June 5 – June 11, 2026

What We’ve Been Up To – June 5 – June 11, 2026

This week, we activated the mastery system on our public test realm for initial testing. Much of the team’s focus has been on bringing this system online, and bugs/issues related to that system are being prioritized highly. However, we are still working on some other things in the background (listed below)!

Design and Narrative

  • Continuing population work for the Sea Dragon Hatchery and underwater areas of Badia de Cara.
  • Finishing touches on Port of Rulun NPC placement and pathing, setting up player services.
  • Prep for NPC placement for Detihauna and Kosa Minor.
  • Activated mastery system with initial warrior, paladin, and dire lord mastery arrays.
  • Implementation of mastery arrays for healer classes.
  • Additional tuning and itemization work for 1-20 content areas.
  • Fixing bugs as quickly as possible.

Worldbuilding and Environment Art

  • Completing polish pass on Kosa Ull Jungle and Caldera.
  • Continued buildout for Detihauna.
  • Continuing final detail buildout for Screaming Stones POI area.
  • Concepting for modular elven dwelling kit for Faerthale City and outlying areas
  • Finishing collision and navigation fixes for Port of Rulun.

Character Art and Animation

  • Additional NPC variations for BDC named and rare opponents.
  • Continued polish work on human jogging/run animations.
  • Continuing work on ambient life VFX for Badia de Cara.
  • Continuing work on updated base meshes for all non-robe armor types.

Programming

  • Mastery UI refinements and bug fixes.
  • Refinements for swimming and underwater physics to better support underwater combat.
  • General bug fixing.
  • Continued work on itemization data support.
  • Continuing work on market system.
  • Working with Design team to make combat tuning adjustments based on data and PTR feedback.
  • Planning sessions for upcoming major server updates later this year.

◀ NEWS

Secured By miniOrange