What We’ve Been Up To – May 29 – June 4, 2026

What We’ve Been Up To – May 29 – June 4, 2026

Design and Narrative

  • Finishing population work on the Caldera in Kosa Ull.
  • Beginning population work for the Sea Dragon Hatchery and underwater areas of Badia de Cara.
  • Finishing NPC placement work for Port of Rulun.
  • NPC Dialogue work for Detihauna and Kosa Minor.
  • Finalizing implementation of Warrior, Paladin, and Dire Lord mastery for player testing.
  • Tuning and itemization work for 1-20 content areas.
  • Bug fixes.
  • Additional refinements to charm mechanics.

Worldbuilding and Environment Art

  • Final lighting and foliage pass on Kosa Ull, cave transitions.
  • Continued buildout for Detihauna.
  • Finishing pass on Sea Dragon Hatchery interiors.
  • Beginning final detail buildout for Screaming Stones POI area.
  • Finalizing second round of structural/prop concepts for Faerthale City.
  • Continued collision and navigation fixes for Port of Rulun.

Character Art and Animation

  • Additional NPC variations for BDC named and rare opponents.
  • Continued polish work on human jogging/run animations.
  • Continuing work on ambient life VFX for Badia de Cara.
  • Continuing work on updated base meshes for all non-robe armor types.

Programming

  • General bug fixing.
  • Continued work on itemization data support.
  • Working with worldbuilding team on lighting transitions.
  • Continuing work on market system.
  • Working with Design team to make combat tuning adjustments based on data and feedback.

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