What We’ve Been Up To – May 29 – June 4, 2026
Design and Narrative
- Finishing population work on the Caldera in Kosa Ull.
- Beginning population work for the Sea Dragon Hatchery and underwater areas of Badia de Cara.
- Finishing NPC placement work for Port of Rulun.
- NPC Dialogue work for Detihauna and Kosa Minor.
- Finalizing implementation of Warrior, Paladin, and Dire Lord mastery for player testing.
- Tuning and itemization work for 1-20 content areas.
- Bug fixes.
- Additional refinements to charm mechanics.
Worldbuilding and Environment Art
- Final lighting and foliage pass on Kosa Ull, cave transitions.
- Continued buildout for Detihauna.
- Finishing pass on Sea Dragon Hatchery interiors.
- Beginning final detail buildout for Screaming Stones POI area.
- Finalizing second round of structural/prop concepts for Faerthale City.
- Continued collision and navigation fixes for Port of Rulun.
Character Art and Animation
- Additional NPC variations for BDC named and rare opponents.
- Continued polish work on human jogging/run animations.
- Continuing work on ambient life VFX for Badia de Cara.
- Continuing work on updated base meshes for all non-robe armor types.
Programming
- General bug fixing.
- Continued work on itemization data support.
- Working with worldbuilding team on lighting transitions.
- Continuing work on market system.
- Working with Design team to make combat tuning adjustments based on data and feedback.
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