Around the Team: What We’ve Been Up To – May 15 – May 21, 2026

Around the Team: What We’ve Been Up To – May 15 – May 21, 2026

Design and Narrative

  • Continued population work on the Caldera in Kosa Ull.
  • Implemented ranger base abilities.
  • Lots of PTR bug fixes.
  • Design work on Rogue and Monk base abilities.
  • Continued NPC placement work for the Port of Rulun.
  • Continued work on NPC dialogue for Faerthale City.
  • Finalized experience curve adjustments based on data seen so far from PTR.
  • Work with programming team to support some itemization efforts.

Worldbuilding and Environment Art

  • Caldera areas of Kosa Ull.
  • Continued buildout for Detihauna.
  • Continued refinement pass on Sea Dragon Hatchery interiors.
  • Finalizing second round of structural/prop concepts for Faerthale City.

Character Art and Animation

  • Animation work for additional Badia de Cara creatures.
  • Polish work on some player character animations.
  • Work on variations of various NPCs to help add more diversity to Badia de Cara.
  • Continuing work on ambient life VFX for Badia de Cara.
  • Early explorations for Ashen, Lucent, and Ember Elf visual diversity.
  • Finalizing materials for updated player robes.
  • Beginning work on updated base meshes for non-robe armor types.

Programming

  • Finalizing Mastery UI for initial MVP testing.
  • Final round of updates to ability system to support mastery options and new ability types.
  • Mail system bug fixes and polishing.
  • Continuing work on market system.
  • PTR Bug fixes and Investigations into player-reported issues.
  • Implementation work on updated experience gain formula.
  • Working with Design team to make combat tuning adjustments based on data and feedback.
  • Starting work on itemization support features.
  • Updated water plane behavior to better handle areas where rivers split/merge or spill into oceans.
  • Setup for initial testing cases for underwater NPC movement and land/water transition logic.

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