PTR Patch Notes – June 10, 2026


About the Public Test Realm (PTR)

The PTR is a server for players to participate in testing upcoming systems and content. It is NOT a full game experience. For the full early access game, please use the commercial Pantheon: Rise of the Fallen client.

On the PTR, players will encounter bugs and incomplete content and/or systems. Server availability is not guaranteed. Additionally, character and/or server resets may occur without notice.

Please provide your bug reports and feedback on the Official Pantheon: Rise of the Fallen Discord, where PTR feedback channels have been created.

In this Update

This update introduces the adventuring Mastery system and Class Mastery trees for Warrior, Paladin, and Dire Lord for initial testing. It also includes tuning adjustments for classes, combat, and items up to level 20.

Mastery System

Warriors, Paladins, and Dire Lords may now access the Mastery system beginning at Level 5. Players using the classes may access the system by using the Mastery button in the Codex. For additional information on how to navigate the Mastery UI, please view the developer diary located here.

Please note that this is an early iteration of the Mastery UI as well as the class mastery options for each of the classes. Refinements are expected in future updates, as well as mastery options for the other adventuring classes.

Level Cap

The level cap for Week 6 will remain at level 20. Trainer NPCs for class abilities are available in all starting areas and in the village of Demith.

Week 6 Testing Focus

  • Combat testing for levels 1-20
  • Mastery User Interface
  • Mastery options for Warrior, Paladin, and Dire Lord
  • Solo and Group adventuring gameplay throughout the game.

Bug Fixes

  • Fixed an issue where NPCs that were entering combat could become stuck in place until their target moved or someone else gained aggro.
  • Fixed an issue where charmed NPCs were doing half their intended damage.
  • Fixed an issue that was causing numbers in some ability and buff descriptions to display incorrect values.
  • Fixed a problem that was causing the walls and roof of the Oosharuk’s Pavilion in Hanggore to fail to render properly.
  • Fixed an issue that was causing some combat effects to stack inappropriately.
  • Fixed an issue that was causing the minimum and maximum damage numbers in some ability tooltips to be reversed.
  • Fixed a problem that was causing abilities that deal additional damage when behind the target, such as the Rogue ability Veiled Strike, to calculate their position improperly.
  • Corrected an issue that was causing some spells to be able to be cast even when the caster did not have enough mana available to cast them.

Classes

General

  • The skills lists for several classes have been updated to include missing skills.

Dire Lord

  • Splatter should now properly apply bleed effects to the area around the target.
  • Thresh and Fleshcarver now require the Dire Lord to face their target in order to use the ability.

Druid

  • Multiple druids should now be able to use their Ignite spells on the same target.
  • Panic Animal may now only be used on animals.
  • Removed invalid references to damage from the description for Preserver’s Wildfire

Enchanter

  • All Enchanter buffs may now be cast on more than one target at a time.
  • The damage of Strange Magic has been significantly reduced. The ability has been changed to an instant cast with a 6 second cooldown.
  • Charm will now use the Augmentation skill.
  • The Charm spell is now only effective on humanoid opponents.
  • The cooldown time for Charm has been reduced to 6 seconds.
  • When Charm breaks, the NPC will now attempt to attack the Enchanter, unless the NPC is too far away from its spawn point, in which case it will attempt to return to its spawn point.
  • The visual effect for the Charm spell has been updated.
  • NOTE: Additional refinements for Charm are planned for future updates.
  • The ability icons for Fixate, Mesmerize, and Chaotic Flux have been updated to be more visually distinct from each other.
  • The threat generated by Fixate and Mesmerize has been reduced
  • The cooldown for Fixate has been removed, and the duration has been increased by 3 seconds for each rank.
  • The cooldown for Mesmerize has been reduced to 2 seconds, and the duration has been increased by 3 seconds for each rank.
  • The level limits for the different ranks of Fixate and Mesmerize have been increased (the abilities may now be used on slightly higher-level targets than previously).
  • The sustained mana drain associated with Fixate and Mezmerize (the “mez tax”) has been removed.
  • Arcane Cords I should now have a duration of 20 seconds, and the duration increases by 5 seconds for each new rank of the ability.
  • The cooldown of Arcane Cords has been reduced to 2 seconds.
  • The damage of Chaotic Flux has been reduced slightly to be more in line with similar spells for other classes.

Paladin

  • The duration of Armor of Faith has been increased to 60 minutes.

Ranger

  • Hamstring Trap is now available beginning at Level 1, with additional ranks available every 12 levels.

Rogue

  • Springwire Trap I is now available at level 4. Additional ranks of Springwire Trap now have the appropriate numerals in their names so that Rogues can more easily tell them apart.
  • The base damage of Bloodletter has been slightly increased, and the cooldown for the ability has been removed.
  • Placing an Explosive Trap should no longer break Shadow Walk.
  • Fan of Knives should now only damage enemies, and not the Rogue themselves.
  • The Venomous Toxin should now apply the correct effect to weapons. The typo in the name of the ability, the poison, and its effects has also been corrected. Never challenge a Rogue to a game of Scrabble.
  • Increased the duration of all toxins to 60 minutes.
  • Flash Bomb should now more reliably stun opponents for the full duration.
  • Opportunism should now properly apply its effects to the Rogue.
  • Blackjack Kick no longer generates Opportunity points.
  • Shadow Walk is now available beginning at Level 2.
  • Slightly increased the damage of Veiled Strike.

Shaman

  • The descriptions of higher ranks of Replenish have been updated to better match the descriptions of the lower ranks of the ability.
  • Replenish should now stop casting if the shaman’s mana gets too low during the channel.
  • Different ranks of Echo of the Rainlands will now share cooldowns.
  • Fixed an issue that would cause Primordial Curse to fail with the error “Not Enough Mana” when cast.
  • Hurry the Past should now work properly with Mantle of Mist IV.
  • Rushing Waters II should now properly heal the target.

Warrior

  • Commanding Strike and Mocking Blow should now properly share cooldowns at all ranks for both abilities.
  • Higher ranks of Quell should now function correctly.
  • Shield Block should no longer tell you that Quell is ready for use unless you actually have the Quell ability available to use.

Itemization

  • Added several new items to named NPCs in Thronefast and Wild’s End.
  • Updated several rare drop items in level 1-20 areas.
  • Cleaned up and consolidated the loot tables for many low-level NPCs.
  • Increased the Armor values for many low-level armor items.
  • Removed a test function on the Festering staff that was just a little too strong.
  • Updated many vendor-purchased items to use new damage and armor values.
  • Reduced the price of low-level vendor items and increased the coin drop values on low-level named NPCs.

Mail System

  • Claiming items from mail now takes a player’s bags into account.
  • Fixed a bug which could cause the Mail window to become unresponsive.

Mastery

  • Added the Mastery User Interface, which can be accessed via the Codex beginning at Level 5.
  • Enabled Class Mastery options for Paladins, Warriors, and Dire Lords
  • NOTE: The Mastery system as well as the Class Mastery trees will continue to receive updates as refinements are made and additional functionality is brought online. Additional classes will be enabled in future updates.

NPCs

  • NPCs that can use the Replenish ability should no longer gain infinite benefits for themselves and their allies.

User Interface

  • A confirmation dialog will now be displayed when looting a No Trade item.
  • A confirmation dialog will now be displayed when attempting to equip a Bind on Equip item.

World

  • Fixed missing collision on several walls in the Barrowdark.
  • Fixed missing collision on several rocks in Thronefast.
  • Removed several rare varieties of Floatweed that had infested parts of Wild’s End and replaced them with normal ferns that grow from the ground. Adventurers should be advised that there is no known alchemical use for Floatweed Extract despite rumors to the contrary.
  • Updated some class trainers in Sky Durbin to sell higher-level scrolls for adventurers.
  • Fixed an area in Eastern Plains where characters would not properly transition to swimming when entering the water.

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