About the Public Test Realm (PTR)
The PTR is a server for players to participate in testing upcoming systems and content. It is NOT a full game experience. For the full early access game, please use the commercial Pantheon: Rise of the Fallen client.
On the PTR, players will encounter bugs and incomplete content and/or systems. Server availability is not guaranteed. Additionally, character and/or server resets may occur without notice.
Please provide your bug reports and feedback on the Official Pantheon: Rise of the Fallen Discord, where PTR feedback channels have been created.
In this Update
PTR is at cap! Testers may play to level 50 on fresh, new characters. The Support NPC will be available in most starting areas and will provide a level boost to 40. Small sets of simple gear are also on the Support NPCs to get you started on your adventures.
The Enchanter has approximately half of their masteries added in this patch. Please feel free to take a look and test out those implemented masteries and submit bug reports for any masteries not working according to tooltip. Please do keep in mind that this is very early implementation, and we expect to see more of the Enchanter in future updates.
We have a lot of fixes for the Wizard and some fixes for key abilities for the Druid. Please let us know how these are working out.
Level Cap
The level cap for Week 13 has increased to level 50. Test characters have been wiped, so you will be starting fresh.
Week 13 Testing Focus
- Combat testing for levels 1-50
- Mastery options for Warrior, Paladin, Dire Lord, Shaman, Cleric, Druid, Wizard, and Enchanter.
- Solo and Group adventuring gameplay throughout the game.
Bug Fixes
- Animal NPCs that were previously stunning with no warning, will now give slight warning of the incoming attack.
- Fixed some toggled abilities that were not persisting through zoning or logging.
- The elevators in Wild’s End should now not squish players. You may now stand underneath them.
- Focus cost has been added to spell tooltips.
Classes
Dire Lord
- Cut Deeper should now appropriately add ticks to the Essence Bleed caused by Thresh
Druid
- The Splintered Balm effect will now only be triggered by physical damage (which means it should not be consumed by the Storm Wisp).
- Fixed an exploit where players could stack multiple copies of Talisman of Regrowth and Talisman of Storms by logging out and back in.
- Verdanfire Seed II and higher should now properly add to the hotbar.
- Multiple issues with Verdanfire Tree have been addressed, and we expect this to work as intended.
- The Druid’s Talisman of Regrowth has had several fixes and should function better now.
Paladin
- Fixed a problem that prevented Steady Flame from applying all its pushback resistance to Oathflame.
- Fervent Strike will now heal the paladin along with their group members when used.
- Condemnation should now properly refund Wrath to the paladin if the enemy dies while under its effects
- Paladin’s Stoke Wrath should no longer add wrath if the channel is interrupted.
- Blessed Flame will now come with slightly less spammy floating text.
Rogue
- Flash Trap stun applies rallied after the full stun duration.
Shaman
- Windscythe has been changed from level 5 to level 4.
Warrior
- Intercepting Spear should now correctly reset the cooldown of the next Storm when Storm is used while the Charge effect is active.
- Hold the Line should now more reliably apply its mitigation benefits and threat generation per tick.
- Storm should now stun the target for its full duration when used, at all ranks. Note that stuns and other forms of hard CC are subject to diminishing returns when used repeatedly.
- Strike of War should now properly apply its bonus to critical damage when the effect is on the target.
Wizard
- Critical Mass should now properly grant Ashes to Ashes, Rolling Thunder, and Frozen mana to the Wizard when unlocked.
- Blast of Cold should now properly apply the Frostbite effect when Veyrule’s Teachings: Evocation is unlocked.
- Lingering Bindings should now properly apply its effect when Arcane Bindings IV is used.
- The healing effect from Pyroclastic Blowback and Phoenix Rising will now process all its healing immediately instead of waiting for three ticks.
- Torrent of Flame, Sparking Surge, and Ice Volley should now properly initiate combat when used on an NPC that is not currently in combat.
- The Voltaic Familiar should now be able to be summoned at the level at which the spell can be learned.
- Thunderous Reverberation should now be properly added to the Codex when unlocked.
- Higher ranks of Impaling Ice should now cast properly.
- Fixed an issue with the Wizard’s Slumbering Fury that should allow it to be placed properly.
Enchanter
- Added invisibility to Enchanter trainers, available at Level 12.
- Fixed a problem that was preventing the aura from Illusion Graft: Celerity from applying properly.
- Fixed a problem that would cause Chaotic Imbuement procs to always show as critical hits in the combat log.
- Updated Shielding abilities for mastery bonuses from Improved Magical Shielding I and II.
- Mastery has been partially enabled. A number of mastery unlocks and abilities are still in development and will not function yet. These unlocks will be enabled in future updates.