About the Public Test Realm (PTR)
The PTR is a server for players to participate in testing upcoming systems and content. It is NOT a full game experience. For the full early access game, please use the commercial Pantheon: Rise of the Fallen client.
On the PTR, there are bugs, incomplete content and/or systems, and server availability is not guaranteed. Additionally, character and/or server resets may occur without notice.
Please provide your bug reports and feedback on the Official Pantheon: Rise of the Fallen Discord, where PTR feedback channels have been created.
In this Update
This update increases the level cap to 20 and introduces both the Rogue and Enchanter classes for testing.
Level Cap Increase to 20
Characters may now advance to a maximum of level 20. Additional class abilities are available for all active classes on trainer NPCs located in their starting areas or in the village of Demith.
Rogue Class Now Available
The Rogue class is now available for testing. Rogues are stealthy melee combatants who also specialize in the use of toxins and traps to gain an edge in combat.
Enchanter Class Now Available
The Enchanter class is now available for testing. Enchanters are a support-focused casting class who specialize in control-type abilities such as Mesmerize and Charm.
Important Note for Charm
The Charm ability is available but is in a very early state. We expect testers to encounter situations where the ability breaks or does not function properly. Please make sure to post your experiences and feedback for the Charm ability in the Discord feedback thread so that we can reference that information as we continue to refine this important gameplay aspect.
Character Reset
In order to confirm the effectiveness of some bug fixes, we will be resetting all characters for Week 5.
Level Cap
The level cap for Week 5 has been raised to level 20. Additional trainer NPCs are available in all starting areas and in the village of Demith.
Week 5 Testing Focus
- Combat testing for levels 1-20
- Rogue Class
- Enchanter Class
- Group play in more difficult areas.
Bug Fixes
- Fixed the female deer model so that the target ring no longer renders on top of its body. Please note, this is a separate issue from the eyes animating in an incorrect position.
- Fixed ability loadouts not updating properly when an ability was upgraded.
- Fixed an issue with the percentage calculations for dodge, parry, and block chances.
- Fixed an issue where some items were giving more spell crit chance than their stats specified.
- Fixed an issue where the experience gained was not being capped by the character’s level, which could result in a player gaining multiple levels at once.
- Fixed an issue where classes with pets were receiving skillups for their pet summoning skill when zoning with their pet already summoned.
Classes
General
- Tank classes (Warrior, Paladin, and Dire Lord) no longer receive innate threat multipliers compared to other classes.
- A debuff to your Accuracy stat will now result in a penalty to hit your opponent.
Cleric
- Cleric abilities have been added up to level 20, and ability trainers have been added to all starting areas and the village of Demith.
- Temporarily converted the Tome of Judgement and Tome of Healing Light to grant Spell Power. These tomes will be revised in the future with more specific, unique bonuses.
- Fixed the Tome of Divine Fury to appropriately give bonus critical chance to Divine damage spells.
- The Tome of Benediction now allows clerics to activate the Benediction effect. This effect increases Spell Haste and reduces the Mana cost of heals while for a short time, and then will have a cooldown period before it can be activated again.
- Damage scaling for the Dawnfire ability has been increased.
- The durations for most Cleric buffs have been normalized to 60 minutes where appropriate.
Dire Lord
- Dire Lord abilities have been added up to level 20, and ability trainers have been added to all starting areas and the village of Demith.
- Provoking Phantoms will now add increased threat when first activated. The amount of threat generated by additional stacks has been slightly reduced.
- Fix for an issue that could cause Provoking Phantoms to stop adding stack and drop off in long fights.
- The damage of Corrupt Blood has been reduced, and the cooldown has been increased to 12 seconds.
Druid
- Druid abilities have been added up to level 20, and ability trainers have been added to all starting areas and the village of Demith.
- Fixed an issue where the Hirode pet wasn’t healing its master unless the master had themselves targeted. Hirode will now heal the master when Hirode’s Flame is used, if their master does not have a defensive target selected.
- Rank 1 of Hirode’s Flame now scales its healing based on the player’s attributes.
- Increased the health to mana ratio of all ranks of Hirode’s Flame.
- The Druid Ignite line now properly applies a final tick of the Damage Over Time effect. The Damage over Time effect now does additional damage, and the cooldown for the ability has been increased to 8 seconds.
- Adjusted the healing of the Talisman of Regrowth, and removed the single target limitation from these abilities.
- The regeneration provided by Nature’s Shroud has been increased, and the boost to spell power has been reduced slightly.
- Nature’s Shroud II should now properly apply its effects when cast.
Enchanter
- The Enchanter class has been enabled for testing up to level 20. Ability trainers have been added to all starting areas and the village of Demith.
Paladin
- Paladin abilities have been added up to level 20, and ability trainers have been added to all starting areas and the village of Demith.
- Fixed a regression in the Valiant Cross Ability. It should now once again properly damage undead targets.
- Fixed the damage modifiers applied by Venger’s Vow to match their intended values.
Ranger
- The Momentum resource has been removed from Rangers as it is no longer used.
- The skill list for the Ranger class has been updated.
- Ranger abilities have been added up to level 20, and ability trainers have been added to all starting areas and the village of Demith.
- Updated the con colors used in the ranger tracking window to reflect recent changes.
- When the ranger dies, the tracking window will now close and tracking will cease.
- Rangers now need to face their targets in order to use Falcon Strike or Brightfire Blast.
Rogue
- The Rogue class has been enabled for testing up to level 20. Ability trainers have been added to all starting areas and the village of Demith.
Shaman
- Shaman abilities have been added up to level 20, and ability trainers have been added to all starting areas and the village of Demith.
- Removed outdated references to Breath line cooldown from the Fang line and Lash line abilities.
- The Chronoburn ability has been revised. The previous iteration created a scenario where shamans were encouraged to use the ability constantly, which was not the design intent of these abilities. The new version of the Chronoburn ability works as follows: Sacrifice 33% of your total health to record the amount of Mana that you currently have. After 8 seconds, your Mana pool will be restored to the recorded moment in time.
- The mana cost for the Rushing Waters ability has been reduced.
- Replenish now takes half of its mana cost up front and the rest of the mana cost during the channeling of the ability. The healing provided by the ability has also been adjusted to reflect this change.
Summoner
- Summoner abilities have been added up to level 20, and ability trainers have been added to all starting areas and the village of Demith.
- Corrected the purchase price for Density Amp I
Warrior
- Warrior abilities have been added up to level 20, and ability trainers have been added to all starting areas and the village of Demith.
- Strike of Breaking now has 3 charges which will regenerate over time based on the ability’s cooldown.
- Shield Block now reduces 20% of incoming spell damage in addition to 40% of physical damage. Quell can always be used after Shield Block is activated. The ability no longer consumes Battle Points when activated or while being channeled.
- The tooltip for Seasoned Veteran should now correctly reflect the amount of resting health regeneration provided by the ability.
Wizard
- Wizard abilities have been added up to level 20, and ability trainers have been added to all starting areas and the village of Demith.
- The casting time of Rank 1 cold, shock, and fire spells have been reduced by 0.5 seconds each.
Itemization
- Updated level requirements for many lower level common, uncommon, and rare items to be more appropriate for when those items can be obtained.
- The rarity level of very low-level equipment items, such as starting equipment, has been set to “general” to help distinguish it from more powerful dropped equipment in the world.
- The damage values of many low level weapons have been slightly reduced.
- Updated a number of rare drop items in preparation for testing up to level 20.
- Many NPC loot tables have been adjusted in the level 1-15 range, and many of the items dropping in this level range have been updated/adjusted as needed.
- Moved several powerful rare drop items to drop from more appropriate higher-level NPCs. The stats of these items were also updated as a result of this move.
- Chain armor will no longer be usable before level 15, and Light Plate armor can no longer be used before level 25. In some cases, NPC loot tables have been updated as a result of this change.
NPCs
- A large number of NPCs in Thronefast, Avendyr’s Pass, Wild’s End, and Halnir Cave have been adjusted to use more appropriate abilities during combat. Please continue to report NPCs that seem too strong or too weak for their level in our Discord feedback thread.
User Interface
- Adjusted the rarity background color on the item tooltip to be darker in order to provide better contrast with the rarity text color.
World
- Additional class trainers for 11-20 abilities have been added to all starting areas and the village of Demith in Avendyr’s Pass.