Esteemed Pantheon Community,
Imagine a fellowship in Terminus, standing at the edge of a crumbling ruin. A Warrior’s shield locks with another, forming an unbreakable wall against a charging horde. A Druid summons vines to bridge a chasm, while a Rogue’s nimble fingers unlock a hidden vault. In the chaos, a Cleric’s radiant shield holds the line, and a Monk’s daring sacrifice turns defeat into victory. This is Pantheon: Rise of the Fallen—a world where every class shines with a unique identity, and interdependence weaves adventurers into a tapestry of shared triumph. Today, we’re thrilled to unveil a suite of new iconic abilities, each crafted to deepen your role and play style.
Iconic Abilities: Defining Your Role in Terminus
These abilities are the heartbeat of Pantheon’s classes, designed to make each role feel essential and vibrant. They’re not just tools—they’re the essence of your character’s story, ensuring no class feels redundant and every group thrives on cooperation.
Here’s a look at some of these iconic abilities (not a complete list):
Cleric
- Celestial Aegis: A towering ethereal shield rises at the Cleric’s command, halting enemies and deflecting deadly projectiles. It stands as a divine bulwark, protecting allies and turning the tide when hope falters.
- Coalescence: With a sacred bond, the Cleric aligns their vitality with a wounded ally, raising that ally’s health to match their own.
Dire Lord
- Call of the Dire: The Dire Lord’s chilling command compels an enemy to abandon all resistance, walking helplessly toward their doom.
Druid
- Conjure Storm: The Druid calls forth a tempest, darkening the skies with thunder and rain. This localized storm unsettles foes and empowers allies, marking the Druid as nature’s herald.
- Vinewoven Bridge: Vines twist and grow at the Druid’s will, forming a sturdy bridge across impassable gaps. It’s a lifeline for the group, opening paths where none existed.
Enchanter
- Squee’s Mimicry: With a flicker of illusion, the Enchanter transforms into a nearby object—a barrel, a crate—blending seamlessly into the environment. It’s a playful trick that opens stealthy opportunities.
- Charm and Dire Charm: The Enchanter bends an enemy’s mind, turning foe into ally. Whether a temporary pet or a permanent thrall, this power makes the Enchanter a puppeteer of battle.
Monk
- Monk Gates: The Monk opens mystical gates within, unlocking buffs and abilities that shift their combat prowess. Each gate is a step toward mastery, adapting to the fight’s demands.
- Chi Burn: In a blaze of sacrifice, the Monk unleashes Chi Burn, surging with unmatched offensive might at the cost of their own vitality. It’s a daring gamble that can save or doom the group.
Paladin
- Sense Undead: The Paladin’s senses sharpen, revealing undead with glowing clarity and guiding them to their quarry. It’s a holy calling that marks their crusade against the unholy.
- Lightful Avenger: Consuming corruption from undead foes, the Paladin transforms into a radiant avenger, their strikes blazing with divine wrath. It’s a beacon of justice in the darkest fights.
Ranger
- Kaylen’s Command: With a commanding call, the Ranger sways a wild beast to become a temporary ally.
Rogue
- Length of Rope: The Rogue unfurls a rope, letting allies climb treacherous heights. It’s a practical yet vital skill, opening paths only a Rogue’s cunning can provide.
- Lockpicking: With deft hands and a lockpick, the Rogue unravels the secrets of locked doors and chests, revealing treasures and shortcuts for the group.
- Pick Pocketing: In stealth, the Rogue’s fingers dance, pilfering coin or trinkets from unsuspecting foes. It’s a risky art, indeed.
Shaman
- Veil Walking: Sacrificing their spirit pet, the Shaman gains a fleeting afterlife. Upon death, they roam as a spectral wolf, healing allies and dragging their own corpse to safety.
- Shrink: With a mystic chant, the Shaman shrinks a companion, easing navigation through tight spaces or adding whimsy to the journey.
Warrior
- Shield Wall: The Warrior channels unyielding resolve, linking shields with another to form a fortified barrier. It taunts foes and halves damage, a defiant stand for the group’s survival.
- Battering Ram: With a mighty charge, the Warrior shatters weakened barriers, clearing paths through ruins or fortifications—a brute force solution only they can deliver.
Wizard
- Dragonfire Bomb: The Wizard hurls a slow, fiery orb that scorches enemies in its path before erupting in a blazing explosion.
A Fellowship Forged in Terminus
These iconic abilities are at the core of Pantheon’s vision. They are part of ensuring that every class—from the Cleric’s radiant shields to the Rogue’s sly thievery—has a distinct role, making groups more than the sum of their parts. The Druid’s Vinewoven Bridge gets you across a chasm, but the Warrior’s Shield Wall keeps you alive on the other side. The Enchanter’s Charm turns enemies into allies, while the Paladin’s Lightful Avenger purges the undead. Together, they create a world where interdependence isn’t just mechanics—it’s the magic of adventure.
As we introduce more of these iconic abilities over the coming weeks and months, we invite you to hop in game to see them in action and share your feedback.
Thank you for believing in a game where every class matters, and every adventure is shared. Onward and upward—see you in Terminus!
Warm regards,
Chris “Joppa” Perkins
Creative Director, Pantheon: Rise of the Fallen