On March 10th, the Pantheon team unveiled the work they have been doing in regards to the High Definition Rendering Pipeline. This step forward was highlighted during a stream showing off progress on foliage, water effects, lighting, day and night effect on the world, as well as weather’s impact on Terminus. The team spoke to the generation of various biomes using in-house created tools and how these milestone moments will contribute to driving down the path to alpha. Below are some extra screenshots, which were not highlighted during the stream to show off the progress of the world. Below these shots is a 1440p Ultra High Definition video highlighting the video assets used during the stream, to see in a higher quality.