Month in Review
Anthony “Minus” Guidi
Last month we kicked things into gear with our new content strategy. We knew topping the prior month would be a challenge, but we were ready. We heard your appreciation for our monthly content schedule image release. Be certain that you will see it before the start of every month moving forward. Your constant feedback helps us in delivering the best content we can month to month, and we are glad you enjoy it.
VIP RoundTable Recap
As a reminder, as of last month the VIP Roundtable is now available in podcast form. You can find it on all your favorite podcast apps like iTunes, Spotify, Google Podcasts, and many many more. Be sure to subscribe if you enjoy listening to it on the go and share it out to friends and family!
This month’s Roundtable featured Chris Perkins and Ben Dean, and in case you missed it, we’ll provide a short recap below.
• Ben let us know that there are a few potential investors on the horizon. He expressed his excitement over these partners, but also stressed it is a work in progress. When pursuing partners, they must be a good match for the goals set forth for Pantheon.
• Chris shared a great story about the dreaded GMKill 2.0 command used internally by Visionary Realms team members. In his story he explained the devastating effect it has, but also how both “Bens” have had their moments with its use. Hearing both of them explain their situations, during PA testing, and what it caused was a great moment. You could hear the levity in Chris’ explanation and the reaction of both Ben Dean and Ben Walters were memorable.
• In a very important moment, Ben Dean clarified the expectations on Alpha. In a prior stream, Chris Rowan stated that if all were to go well, it was a hope to hit Alpha by the end of 2021. Ben reiterated that while that was true, a combination of funding, progress, and goals would have had to flow perfectly. Ben confirmed that Pantheon fans should not expect Alpha this year, to ensure clarity on this topic moving forward for the rest of 2021.
• Chris addressed the push back of the Ranger and Summoner classes. With pet systems being important to the harness trait series for the Ranger, and Summoner pets, the networking stack must be complete. This decision, while not taken lightly, is necessary in implementing the classes. Chris discussed that this shifted the team to implementing the Cleric class sooner than anticipated. He stated “…the class (cleric) is already starting to show its power.” He also said that the Warrior and Paladin classes should be ready for testing soon. The wait for Ranger and Summoner is understandably difficult, but it will be worth it.
Listen to the full episode for even more granular details on the above topics. What would the team take back saying if they could? What is the result of recent hiring decisions? They discuss exciting news on the development of a new zone. Talks of class uniqueness and even more awaits you.
Developer Live Stream – Building Wild’s End
On Thursday, September 9th, Chris Perkins and David Schlow took us on a journey featuring the birth of Wild’s End. From early stages of concept art, through greyboxing to draw-overs, and some never before seen 3D modeling – the stream covered it all.
We learned about the Halfling city of Sorhiryth. We ventured into the giant ruins of the Ghaldassii. We traversed to the Well Pond, learning about the depths it contains. We journeyed up the mountains to The Gate. Finally we delved into the swamps of Mad Moor, showing off what it could look like when the 3D modeling takes hold.
Check out the full stream below, as this is one you do NOT want to miss.
|Monthly Recap||Introducing Tim Schuhler||Creature Feature: Mad Moor||The Bait – Pt. 2||How Game Worlds Foster Creativity|