The update is planned for next week. Currently, internal testing is still under way. If this final testing uncovers problems, the update may be postponed to a later date.
Summoner Update
- The summoner class has received a major update and restructure of its abilities. Players will now begin the game with access to the Fury pet and the Zephyr pet, and skillful control of the pet will be emphasized during combat. For more information, please visit the Summoner Class Refresh Dev Diary.
Nightfall Crypt
- The first of several planned Nightfall Crypt dungeons has been added to the game. Nightfall Crypts are built to support a different style of dungeon experience, which you can read about in more detail in our Peek at Nightfall Crypts and the Story Behind Nightfall Crypt. Should you discover the entrance to this dungeon, gather your friends and prepare well, for a harrowing trial awaits you within its halls.
General
- Added the “Show In-world Combat Text For Your Pets” option to the General tab of the Settings window, which, when enabled, will show the damage and healing that your pets do in the floating combat text.
- It’s now possible to click and drag your pet’s cast bar to undock it from the pet’s window and drop it wherever you’d like on screen. If you’d like to re-dock it to the pet window, drag and drop the pet’s cast bar on top of its pet window. You can also adjust the size/scale and opacity of the cast bar by holding Control and right-clicking the pet’s cast bar.
- With pets that can equip items, if you have their pet sheet open, you can equip/unequip items on them using Ctrl+right-click.
- Skills are now grouped by their categories in the character sheet skills lists, and the skills lists are now collapsable by clicking the small tab with the arrow icon on the right edge of the skills list.
- If a group member has pets, and you are close enough to see those pets in the world, their health bar and name will now be displayed on the group member’s UI element. Left clicking on these pet health bars will defensively target that pet.
- Added “Keep Cast Bars Visible” option to the general settings, which forces your cast bar and the cast bar of your pet(s) to remain visible to make it easier to adjust their settings (ctrl+right-click on the cast bar to adjust its scale and opacity settings) and left-click and drag on the cast bars to adjust their position on screen.
- Added a Master Volume slider to the partial settings window that is used prior to entering the world.
- Added abilities loadouts support. You can set up to 4 different loadouts with different sets of abilities. You can also rename them and set a hot key for each loadout.
Bug Fixes
- Fixed an issue with NPC dialogues sometimes prematurely closing or kicking players.
- Fixed an issue where pet stats, such as armor, weren’t updating when the player equipped/unequipped armor on their pet.
- Fixed an issue where cancelling the taming process was leaving it in a bad state.
World
- The strange reality warping affecting parts of the city of Sorhiryth has been resolved, and the affected platforms have returned to their original size and position.
- The zoneline between the Silent Plains and Eastern Plains has been adjusted to resolve some areas where players were crossing between zones multiple times.
- Missing collision on several rocks in the world has been restored. The rocks should now properly behave as tangible objects.
- The first Nightfall Crypt dungeon has been added to the game, somewhere in the world. Explorers seeking to brave this location should be warned: Few who have ventured there have ever returned to tell the tale.
Items
- Added an additional section to Tel’Daedras’s loot table to house some extra items.
- The keys used to unlock various doors in Halnir Caves are now lifebound.
Known Issues
- Haste of all types has been temporarily disabled and will be re-enabled in a future update.
- Many robes may not animate properly while swimming.