These are preliminary patch notes for the patch planned Wednesday, November 19, 2025. They are subject to change. Any changes will be posted on the scheduled patch day on the Patch Notes Page.
Important
The wizard class has received a major revision. Many of the old wizard spells have been deactivated and replaced with new versions. If you play a wizard, you will need to visit a trainer NPC and repurchase most of your spells. The spell prices for new wizard spells have been temporarily set extremely low to help make this easier for players. We hope that our wizard players will enjoy the new and improved magical power at their disposal.
World
• Local weather systems have been re-enchanted to stop chasing players across the map.
• A special high-level event has been enabled in Black Rose Keep. This event can occur randomly and has a higher chance to occur when more groups are actively adventuring in the zone.
• Gnashura, the Uncounted Prince, may once again be confronted within his lair in Halnir Caves. The appropriate key will be needed to open the door to said lair, however, and obtaining that key may require a number of expeditions into the dungeon to unravel some of its secrets.
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General
• Added the “Auto Sprint” key bind, which by default is mapped to the LeftShift key and allows sprint to be toggled on/off by tapping the LeftShift key, in addition to being able to hold that key down to sprint as before.
• Added a “Move Offscreen UI Windows Into View” button to the Settings → Other menu. It helps recover any panels that wandered offscreen without disturbing your carefully arranged layout.
• Corrected an issue that would sometimes cause spell effects to not display in the intended position on a target.
• Most wraith NPCs now count as undead for the purposes of spells and abilities that target the undead.
• Current weight will now be displayed in red text when the player is encumbered (carrying more than their max carry weight).
• Macros now have a limit of 50 lines.
• Added more hair styles for halflings.
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Bug Fixes
• Fixed several issues with climbing and hanging systems.
• Fixed a bug causing /who filters to be ignored, filtering now behaves as intended.
• Fixed a social menu bug that caused the LFG tab to open after refreshing the Who tab.
• Fix a visibility bug that allowed nameplates to show through terrain and structures.
• Fixed a bug that would cause the player to get stuck in an evading state in Halnir Cave.
• Fixed a bug where pets would not receive group buffs unless targeted.
• Fixed a bug where pets would stop responding after they kill an NPC.
• Fixed a bug that caused player stuck on uneven terrain when having high ping.
• Fixed a bug where merchants would refuse to provide service to players due to slightly negative reputation.
• Fixed an issue where you could sometimes see a character’s breath when they weren’t in a cold environment.
• Fixed an issue where trying to sort the social window player lists by zone name would sometimes cause the player to crash.
• Fixed an issue where looting a corpse resulted in an increased freeze time for each player death.
• Ranger scout pets should now be properly summoned when beginning channeling.
• IK adjustment to fix an issue where some movement animations were not playing properly on some races.
• Possible fix for a player not getting credit for a kill in some rare cases.
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Items
• Updated Tel’Daedras’ loot tables. They are now categorized by item rarity with a normalized drop chance for each item in their table – the total potential number of items dropped per kill remains the same. Many aspects of endgame itemization will continue to evolve as we move forward – thank you all for your diligent data gathering and feedback on her drop rates.
• Updated some NPC abilities in Mad Run
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VFX
• Reverted and unified color palette of shock and arcane spells for Wizards
• Updated Mana Guzzle with new beam VFX
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Classes
Druid
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Monk
• Side Kick line passive proc rate increased to 22% (10% increase).
• Back Hand line passive proc rate increased to 22% (10% increase).
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Necromancer
• Aura of Undeath added to vendors at level 42
• DoTs from all lines now apply initial damage when applied
• Curse line stacking rules cleaned up
• Blight – Disease DoT upgrade added at level 50
• Drain Soul – Lifetap upgrade added at level 46
• Evaporate Blood – Fire DoT upgrade added at level 48
• Heat Blood line damage increased
• Life Leech III upgrade added at level 45
• Reap Strength, Stamina Intellect, and Charisma added to vendor
• Dark Empathy mana cost removed, sacrifice and heal amounts increased.
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Paladin
• Righteous Chop now properly calculates against AC
• Burst of Light line bonus threat multiplier reduced
• Wrathful Aegis damage portion was heavily overperforming in single target and AoE situations. Now does 3 ticks over 9 seconds with increased threat per tick. The intent of the ability is to be an AoE threat skill, but it was functioning as one of the best damage skills in the game.
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Ranger
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Rogue
• Backstab line, damage increased.
• Toxins line, updated tooltips to reflect available use on both primary and secondary weapons.
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Summoner
• Zephyr’s Windblade and Biting Wind damage increased, mana costs reduced. Galestep cost removed.
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Wizard
• 18 New Direct Damage spells have been added to the game up through level 50. Focus cost has been normalized to 3 Focus per cast:
Bolt of Frost
Evoke Embers
Evoke Magma
Prism Burst
Bolt of Lightning
Blast of Ice
Glacial Spike
Evoke Fire
Sparking Bolt
Blast of Lightning
Molten Spike
Arctic Blast
Mol-Thrane’s Storm Arrow
Bolt of Fire
Veyrule’s Icy Comet
Shattershock
Ckru-Venoth’s Inferno Lance
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• 6 New Channelled Direct Damage spells have been added. Each tick restores mana.
• 6 New Wave (multi-strike) Direct Damage spells have been added. Restores Focus upon completion.
• 6 New AOE spells have been added
• Starting scrolls have been updated.
• Familiars have taken their proper form as wyverns once again with new bonuses. Ranks unlocked at levels 12, 16, 20 and 32, 36, and 40.
• Arcane Cords is now a line with multiple ranks.
• Cold Snap had its Focus cost removed. Snare decreased from 60% to 50%.
• Phoenix Fire changed from Focus cost to cooldown. Health regen changed from Focus consumed to flat value per tick.
• Elemental Weaving activation mana cost removed. Stack duration increased to 1 minute.
• Nervous Magic readiness cost removed, 1.5 second cast time added. Stat scaling added.
• Cold Focus, Shock Focus, and Fire Focus are now instant cast spells.
• Mana Current added at level 14.
• Upgrades to Erudite Mind added to vendors for level 25 and 40.
• Dragonfire Bomb has been temporarily removed until we can find a better purpose for it
• Burning weapon and Elemental Piercing have been removed
• Mana Skin is now obtained at level 20. It is no longer channelled and absorbs damage up to 30% of your total Mana pool for the next 10 seconds.
• Radiate Heat is now obtained at level 4 and is self only. Lasts for 15 seconds and has its damage on hit increased.
• Surespell has been moved to level 36. Lasts for 15 seconds and is no longer consumed by the next spell cast. Target level restriction removed.
This is not considered a balance pass for the Wizard. Please expect further adjustments to all values, resources, as well as more spells in the future. Please leave us feedback on the changes and where you would like to see the class go from here.