Category: Development

In our final part of the Combat & Progression Update Details coming in the spring, we take a peek at itemization, economy systems including mail and a player market, and unveil the roadmap for the first portion of 2026.

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Are you a crafter or gatherer? If so, buckle up, because Crafting and Gathering Mastery is coming with the Combat & Progression Update in the spring.

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In Part 8 of our series, we get into Adventuring Mastery. Find out how the system works, and how to deeply customize your character through earning and spending Mastery points.

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Coming with the update in the spring, we are deepening the systems for skills and techniques. Read on to find out what’s changing and to learn about the new Evolving Techniques.

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In our next article detailing this coming spring’s Combat and Progression Update, we take a look at the experience curve, its current version and the upcoming adjustments.

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We continue our Combat & Progression Update Details series today with Part 4, where we delve into systems like First to Engage and Named NPC Spawn Types and Spawn Rates. Read on for the inside scoop!

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In Part 3 of our Combat & Progression Update details scheduled for early 2026, we get into the specifics of combat adjustments by adjusting defensive stats impact, melee hit chance and damage formulas, and critical damage mitigation.

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In today’s post, we get into the details of Unified NPC Templates by removing the chevron system. Find out what it means for players, groups, and the consider system. This system change will be included in the Combat & Progression Update, coming in the spring.

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Our Spring 2026 Update is LOADED with updates. Today we kick off our update details series with the overview, the first of nine planned articles over the next two weeks. Read on to learn more of what’s coming this spring.

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November’s Update is landing Wednesday, November 19th. Discover more about the Wildbloods, Wizard updates, new boss encounters and more!

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