Category: Dev Diary

Tenets are the foundation of Pantheon: Rise of the Fallen. Creative Director, Chris “Joppa” Perkins shares what these tenets are and how they drive development.

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Part Two of the Ashbreather saga lands in Terminus on July 16th. Creative Director Chris “Joppa” Perkins covers why this is a major milestone for Pantheon: Rise of the Fallen.

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Stats are seeing some big changes in Pantheon. Read up on what the Creative Director intends for stats and find out what is coming next in this Dev Diary.

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Game Designer, Nephele, has been busy updating the look of the crafting stations. Take a look at what you can expect to find in the next game update.

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The Ashbreathers Update will include a noticeable integration of the Perception System. Joppa and Nephele explore the possibilities with Perception in today’s Dev Diary.

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Our Advanced Testing program has been updated to fit our Early Access model. Get the details of how this testing will work moving forward.

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Game Designer, Convo, shares the process of creating Ashbreather’s Enclave, the next major content to be released into Terminus.

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Be prepared to see these itemization changes in gaming in future game updates.

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Iconic abilities are the heartbeat of Pantheon’s classes, designed to make each role feel essential and vibrant. Learn more about these abilities and the intended design direction from Pantheon’s Creative Director.

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