AVAILABLE RACES
Dark Myr
Halfling
Human
Ogre
Skar
Dire Lord
The Dire Lord is a proficient combatant that is known for their swift and brutal melee attacks and their relentless self-healing.
But while battling their enemy in a corporeal sense, Dire Lords are also waging war in the imagination of their foe. By infiltrating the essence of a being, the Dire Lord can ravage their enemy with horrifying phantoms, alter the properties of their essence and even steal their essence completely. By mastering Essence manipulation, the Dire Lord is able to wield their own blood in battle, using it to replenish themselves or to assail their enemies from the inside out.
Additionally, Dire Lords will have several ways to reduce or heal their Blood Debt, and damage from Blood Debt alone will not be able to kill a Dire Lord, but can reduce the Dire Lord to a single point of Health. Alternatively, several abilities, and the Carnage Dire Lord benefit greatly from higher Blood Debt, and may be incentivized to drive their Blood Debt higher in combat.
Drain life from your target equal to your missing Health and deal damage equal to half life absorbed. |
|
Deal Fire damage over time to your target. Becomes stronger when applied with higher Blood Debt. |
Drain some of the target’s Strength and grant it to yourself. |
Deal Curse damage to your target and heal yourself for a portion of the damage dealt. |
Affect an enemy’s mind with relentless apparitions. When you strike the enemy in combat, Provoking Phantoms will gain 1 stack. Each additional stack will increase the threat you generate on the target. |
Drain some of the target’s Dexterity and grant it to yourself. |
Slash the target, dealing Physical damage and inflicting Bleeding Essence, cause them to bleed rapidly for a short time. |
Drain some of the target’s Presence and grant it to yourself. |
Manifest a nightmarish visage, causing additional threat every time you deal damage. |
Gain a small amount of healing from all of your physical attacks, OR activate the effect to reduce some of your Blood Debt with each strike while the activated effect lasts. |
Counterattack with a vicious strike after receiving spell damage. |
Progressively slows your target’s movement speed until they are rooted to the ground for a short time. |
Interrupt an enemy’s spellcasting for a short time. |
Empower your blood flow, increasing the amount of damage converted to Blood Debt. |
Pull nearby enemies to your location and root them in place. |
For a short time, reflect a portion of incoming spell damage back at your attackers in the form of Curse damage. |
Spread the Essence Bleed from Thresh on your primary target to other nearby enemies. |
For a short time, reflect a portion of incoming physical damage back at your attackers in the form of Curse damage. |
Rip into your enemy with corruption running through your blade, dealing damage and healing a portion of your Blood Debt. |
Reduce your target’s movement speed and force them to walk towards you, unable to resist. |
Enter a bloody frenzy, increasing your chance to critically hit, and causing you to be healed for each critical hit while active. |
Instill a primal dread in your opponents, forcing them to flee for a short time. |
Sacrifice a portion of your health to reduce the enemy’s resistance to magic and destroy a portion of their Mana over a short time. |
Sacrifice a portion of your health to shield your group members from damage for a short time. |
Manifest at the location of an enemy and deal Curse damage to them. |
Deal physical damage and purge a beneficial magical effect from your enemy. |
Sacrifice a portion of your health to cleanse yourself of Poison and Disease effects. |
Note: This is not a full list of Dire Lord abilities available within the game and is intended only to provide an overview of the class. Many of these abilities have upgrades and variations that become available as the character levels up.
Nightmare Mastery Examples
The Nightmare Dire Lord is a dark bulwark that turns pain into power and locks enemies in a grip they cannot escape.
| Mastery | Description |
|---|---|
| Ability Unlock: Terrormancer | The duration of Fear effects on you is dramatically reduced. |
| Ability Unlock: Relentless Vitality | The lower your health becomes, the stronger your natural health regeneration becomes. |
| Phantom Recoil | When a target afflicted by Provoking Phantoms hits you with a melee attack, it suffers a small burst of Curse retaliation damage. This damage scales with stacks of Provoking Phantoms. |
| Debt-Fed Apparitions | While your Blood Debt is above 60%, each strike against a target afflicted with Provoking Phantoms will grant 2 stacks instead of 1. |
| Blood Shock | Corrupt Blood now does initial damage when it lands. Additionally, each instance of damage will generate a small amount of bonus Threat. |
| Calculated Infusion | When you are healed by Life Tap, 20% of the healing amount will be applied as Blood Debt reduction instead of healing you directly. Additionally, Life Tap is now immune to spell pushback. |
| Marked Blood | If Vital Cage absorbs or reduces Spell Damage, you gain increased resistance to the same spell school for a short duration. |
| Unyielding Leech | Using your Life Tap when you are below 50% health will reduce the damage you take for several seconds. |
| Baleful Ground | If Dire Grip pulls 2 or more enemies it will create a 6m area of effect beneath you for 5 sec. This zone increases your threat generation while you remain in the area of effect. |
| Bloody Provocation | Reduce the initial damage of Thresh, but increase the Threat generated by the attack. |
| Ruinous Carving | Blood Fiend’s passive healing effect when using two-handed weapons is increased. Additionally, the threat generated by offhand attacks when using the activated ability is increased. |
| Immutable Call | Call of the Dire is now effective against Iron-Willed enemies. |
| Nightmare Crown | A portion of the threat you generate when attacking a target inflicted by Provoking Phantoms is converted into Blood Debt reduction. |
Carnage Mastery Examples
The Carnage Dire Lord is a berserker of blood and ruin, turning their damaged bodies into raw offensive power.
| Mastery | Description |
|---|---|
| Ability Unlock: Bloodrot | Usable on targets afflicted with Bleeding Essence. Infect the wound, increasing the bleed damage per tick and causing the wound to burst at the end of its duration, consuming all stacks of Bleeding Essence and dealing higher damage based on the number of Bleeding Essence stacks consumed. |
| Ability Unlock: Sanguine Blast | Sacrifice a portion of your Health to form a blast of power from your own Essence, dealing Curse damage. Damage taken from Sanguine Blast will add to your Blood Debt. |
| Ability Unlock: Carnage-Soaked Adversary | You gain bonus damage and other ability-specific advantages the lower your health and the higher your Blood Debt. |
| Ability Unlock: Edge of Midnight | Deal damage to your foe and gain a stack of Malefic Power, increasing your own damage but reducing your armor for a short time. Stacks up to 2 times. |
| Debt-Fed Affliction | Increase the amount of bonus damage applied to Corrupt Blood based on your Blood Debt. |
| Open the Vein | Thresh is now able to apply up to 5 stacks of Bleeding Essence, increasing the damage per tick with each stack. |
| Baleful Pact | A portion of the damage inflicted by your Bleeding Essence, up to a cap, will contribute to your Blood Debt. Additionally, increase the damage bonus effect of Carnage-Soaked Adversary. |
| Bloody Chain | When Splatter spreads Bleeding Essence to nearby enemies, newly afflicted targets will inherit the same stack count of the original target if the Essence Bleed was at 3 stacks or more. |
| Memory of Rot | When Bloodrot bursts, the target will take increased Physical damage for a short period of time. |
| Overdrawn Malice | The malefic power generated by Edge of Midnight now grants more of a physical damage increase, but further increases incoming damage as well. |
| At the Brink | The Famished Bloodstate now grants additional critical hit chance and increased healing on critical hits while you are below a certain health threshold or your Blood Debt is above a certain point. |
| Waning Mind | Darkfall also dramatically reduces the outgoing spell damage of the target’s next damaging spell. |