Coming with the Spring 2026 Update:
Baseline Benefits from Attributes
| Attribute Name | What it Represents | Passive Benefits |
|---|---|---|
| Strength | Raw Physical Power | Bonuses to Melee Auto-attack Damage and Carry Capacity |
| Dexterity | Hand-Eye Coordination | Bonuses to Ranged Auto-attack Damage, Parry Chance, and Melee Crit Chance |
| Agility | Reflexes, ability to move quickly | Bonuses to Dodge Chance, Base Armor Class |
| Stamina | Physical Health and Fortitude | Bonuses to Player Health Pool |
| Concentration | Ability to Focus and Ignore Distractions | Resistance to Spell Pushback* from being hit in combat and Resistance/Reduction to some hostile control effects (stuns, silences, etc.) |
| Intellect | Mental Acuity, Problem-Solving, Tactical Thinking | Bonuses to Mana Pool and improved chance of spell criticals for some classes |
| Wisdom | Rationality, Strategic Thinking | Bonuses to Mana Pool and improved chance of spell criticals for some classes |
| Presence | Social Impact, Force of Will, Focus, Aura | Vendor prices, Faction Gains, Utility Buff Duration, Power of charm and mesmerize effects |
* Spell Pushback is the chance that incoming damage increases the time it takes to finish casting a spell.
- Strength is used to increase power on some physical melee attack abilities that rely on force for their effectiveness.
- Stamina is used to increase power on some offensive and defensive abilities that are focused on shield or armor use or on absorbing or blocking incoming damage.
- Dexterity is used to increase power on some physical melee and ranged attack abilities that rely on precision for their effectiveness.
- Agility is used to increase power on some defensive abilities that rely on avoiding enemy attacks, as well as reaction- and movement-related abilities.
- Intellect is used to increase power on some damaging spellcasting abilities that focus on manipulation of elemental or arcane energy.
- Wisdom is used to increase power on some spellcasting abilities that focus on manipulation of divine or curse energy, or (in some cases) that impact the target’s mental and physical state.
- Concentration is used to increase power on some magical attacks and abilities that rely on sustaining effects or channeling energy over time.
- Presence is used to increase power or duration on some magical attacks and abilities that rely on willpower or manipulating the target’s mental state. This applies to many classes: Taunt abilities for tanks, crowd control abilities such as stuns and fears, charm and mesmerize, abilities that empower minions and pets, etc.
Core and Secondary Attributes
| Class Name | Class Primary Role | Core Attribute | Secondary Attribute 1 | Secondary Attribute 2 | Secondary Attribute 3 |
|---|---|---|---|---|---|
| Warrior | Tank | Stamina | Strength | Agility | Presence |
| Paladin | Tank | Stamina | Strength | Wisdom | Presence |
| Dire Lord | Tank | Stamina | Strength | Dexterity | Presence |
| Cleric | Healer | Wisdom | Strength | Stamina | Presence |
| Shaman | Healer | Wisdom | Intellect | Concentration | Presence |
| Druid | Healer | Wisdom | Intellect | Concentration | Presence |
| Ranger | Physical Damage | Dexterity | Strength | Wisdom | Stamina |
| Rogue | Physical Damage | Dexterity | Strength | Intellect | Stamina |
| Monk | Physical Damage | Dexterity | Strength | Agility | Stamina |
| Wizard | Magical Damage | Intellect | Concentration | Wisdom | Presence |
| Summoner | Magical Damage | Intellect | Concentration | Wisdom | Presence |
| Necromancer | Support | Presence | Concentration | Wisdom | Intellect |
| Enchanter | Support | Presence | Concentration | Wisdom | Intellect |
| Bard | Support | Presence | Strength | Dexterity | Agility |