Character Attributes

Coming with the Spring 2026 Update:

Baseline Benefits from Attributes

Attribute Name What it Represents Passive Benefits
Strength Raw Physical Power Bonuses to Melee Auto-attack Damage and Carry Capacity
Dexterity Hand-Eye Coordination Bonuses to Ranged Auto-attack Damage, Parry Chance, and Melee Crit Chance
Agility Reflexes, ability to move quickly Bonuses to Dodge Chance, Base Armor Class
Stamina Physical Health and Fortitude Bonuses to Player Health Pool
Concentration Ability to Focus and Ignore Distractions Resistance to Spell Pushback* from being hit in combat and Resistance/Reduction to some hostile control effects (stuns, silences, etc.)
Intellect Mental Acuity, Problem-Solving, Tactical Thinking Bonuses to Mana Pool and improved chance of spell criticals for some classes
Wisdom Rationality, Strategic Thinking Bonuses to Mana Pool and improved chance of spell criticals for some classes
Presence Social Impact, Force of Will, Focus, Aura Vendor prices, Faction Gains, Utility Buff Duration, Power of charm and mesmerize effects

* Spell Pushback is the chance that incoming damage increases the time it takes to finish casting a spell.

  • Strength is used to increase power on some physical melee attack abilities that rely on force for their effectiveness.
  • Stamina is used to increase power on some offensive and defensive abilities that are focused on shield or armor use or on absorbing or blocking incoming damage.
  • Dexterity is used to increase power on some physical melee and ranged attack abilities that rely on precision for their effectiveness.
  • Agility is used to increase power on some defensive abilities that rely on avoiding enemy attacks, as well as reaction- and movement-related abilities.
  • Intellect is used to increase power on some damaging spellcasting abilities that focus on manipulation of elemental or arcane energy.
  • Wisdom is used to increase power on some spellcasting abilities that focus on manipulation of divine or curse energy, or (in some cases) that impact the target’s mental and physical state.
  • Concentration is used to increase power on some magical attacks and abilities that rely on sustaining effects or channeling energy over time.
  • Presence is used to increase power or duration on some magical attacks and abilities that rely on willpower or manipulating the target’s mental state. This applies to many classes: Taunt abilities for tanks, crowd control abilities such as stuns and fears, charm and mesmerize, abilities that empower minions and pets, etc.

Core and Secondary Attributes

Class Name Class Primary Role Core Attribute Secondary Attribute 1 Secondary Attribute 2 Secondary Attribute 3
Warrior Tank Stamina Strength Agility Presence
Paladin Tank Stamina Strength Wisdom Presence
Dire Lord Tank Stamina Strength Dexterity Presence
Cleric Healer Wisdom Strength Stamina Presence
Shaman Healer Wisdom Intellect Concentration Presence
Druid Healer Wisdom Intellect Concentration Presence
Ranger Physical Damage Dexterity Strength Wisdom Stamina
Rogue Physical Damage Dexterity Strength Intellect Stamina
Monk Physical Damage Dexterity Strength Agility Stamina
Wizard Magical Damage Intellect Concentration Wisdom Presence
Summoner Magical Damage Intellect Concentration Wisdom Presence
Necromancer Support Presence Concentration Wisdom Intellect
Enchanter Support Presence Concentration Wisdom Intellect
Bard Support Presence Strength Dexterity Agility
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