Hi everyone! It has been a few weeks since our Black Rose Keep release, and so we wanted to provide you with an updated look at what we’re up to, along with a short-term view of our roadmap for the rest of the year. We have also updated our Roadmap Page to reflect the updated schedule.
November – the Wildbloods
First, the Wildblood POI in Silent Plains is shaping up to be a lore-rich adventure packed with mysteries and unique encounters you’ll love. There is a deep backstory to this area, and we think you’ll really enjoy some of the mysteries and encounters that it has in store. We are planning to release this POI alongside updates for Wizard abilities in November. In addition, the November update will also add a high-level event to Black Rose Keep, as well as the conclusion (for now) of the main questline in that area. Before November we’ll be posting a little bit of a deeper dive into the Wildbloods, who they are, and some teasers about what you may discover in their home (no spoilers though!).
December – Mounts and Taming
Work is also progressing on our mounts and taming system, and we anticipate being able to bring you the first version of that system in December this year. Some of you have asked why we’re adding Mounts and Taming at this stage. The answer, simply, is that tamable creatures are meant to appear in many of our overland areas. Getting the system in now allows us to add those tamable creatures as we build out new zones, instead of having to come back afterwards and try to add them to those areas. This will also allow us to dial in travel speeds so that our mounts are both useful and desirable as our world continues to expand.
The initial release of Mounts and Taming is all about the functional parts of the system – in this release you will be able to tame horses, stable them in towns, and use them as mounts. In future releases we plan to add additional mount types as well as rare mounts of all types and potentially some customization options. We’ll be releasing more information before December’s update that dives into our vision for mounts in Pantheon, as well as the taming system and how it will work.
Looking Ahead to Badia de Cara
Finally, we have a few longer-term efforts that are underway. We have been working on our ocean/island zone: Badia de Cara for a few months now. It includes water content. Water-based gameplay is very important for our overall vision for the fully realized world of Terminus, which is why we are investing the time now into building out these systems and getting them to a consistent and enjoyable state. The systems we build here will enable us to fully leverage water-based content in all our future areas.
It is very important to us that we get this gameplay right. We have all experienced firsthand the jank and problems that some other MMORPGs have faced with their water areas. However, we have also seen what other games that have focused on these types of experiences have been able to achieve, and we are confident we can deliver a compelling and fun experience that allows Terminus to be a more fully realized world. To give it the attention it deserves, we have moved Badia de Cara release into 2026.
More in 2026
We have a lot more in store for you during 2026. Expect another development update in the coming months that will lay out our plans for the first part of next year.
We also want to take a moment to say thank you to our community members who have supported our team and stuck by us through all the ups and downs leading up to this point. Your passion inspires us to not compromise on quality, to stay true to our mission to build a fully-fledged world for you to experience, and to provide you with compelling adventures in a setting that brings people together to accomplish heroic feats.