StoneFish said: ......A slow voyage with the ability to do some crafting would be really fun. You could plan your trip, stock up on a few resources and craft away and chat with fellow travelers. I believe this would add to the feeling of a large world that forces the adventurers to weigh the decision of relocating to another land. Some players will complain that thier valuable game time is being 'wasted'... ignore them, it's not the destination, it's the journey. Slow boat with basic or special crafting. Maybe a 1 or 2% chance of a storm with damage or ruin.
I know what you mean, rather than make the Caravan/Boat trip meaningless what can be done? maybe specific crafting like you mentioned- maybe magical scrimshaw wards are only craftable on boat trips and sacred peace-pipe banes are only craftable on caravans. My ideas were deep sea fishing or big game hunting, or gambling only being available on boats/caravans. making them a destination in themselves. A reason to spend time on the boat. those activities being primarily social activities as opposed to crafting which is solitary. In other words ytou would need others to engage in deep-sea fishing to holf the lines, man the rudder, look-out for whale-signs, dice games are very social, outside of learning language. Of course a good story telling is fun- at times.
Back in the day we would spam languages at each other on the way to our destination in EQ...depending how good our connections were, however. lol wouldn't be the first time I was knocked off in the water due to lag. :) In the early days I was on dial up...so that is much improved now I would imagine. :)
Cana
CanadinaXegony said:Back in the day we would spam languages at each other on the way to our destination in EQ...depending how good our connections were, however. lol wouldn't be the first time I was knocked off in the water due to lag. :) In the early days I was on dial up...so that is much improved now I would imagine. :)
Cana
OMG, I forgot about the language learning in EQ, ya something like that on boats. Something social sounds nice to me too.
StoneFish said:CanadinaXegony said:Back in the day we would spam languages at each other on the way to our destination in EQ...depending how good our connections were, however. lol wouldn't be the first time I was knocked off in the water due to lag. :) In the early days I was on dial up...so that is much improved now I would imagine. :)
Cana
OMG, I forgot about the language learning in EQ, ya something like that on boats. Something social sounds nice to me too.
Damn I miss that! Let’s bring this back.
Lol reminds me of an Ogre player who would sit in front of the entrance to sol a or b? Somewhere near lavastorm mtns I don’t remember. He would afk and block ppl from entering or leaving. He would afk... then silence...afk... one time he said “Gimme cookie” then back to afk... Lol. I laughed, other people would get upset though and report him. Anyway, yes I miss the racials for sure.
Add: Not gonna lie sometimes I miss the drama. Lmao there was so much drama in Classic EQ. :)
IMO the game should have most all forms of transportation and just have it vary by area, zone, or whatever. Also why not have both in the same zone ? Boat can take you via water and caravan via land each with its own scenery and type of possible interaction during the journey.
I am a bit biased since I remember my first boat ride in Evequest. I remember the anxiety of getting on the boat and not really knowing where it was going to drop me off, looking out at things we passed, con'ing mobs along the way and readin the red text "What would you like your tombstone to say?" and crapping my pants. Sail all the way!
Actually I wouldn't mind at all if we had an option to use SLOWLY MOVING Zeppelins/Balloons and be able to admire sights from high above! Perhaps as a means of travel from the top of the mountain to islands floating in the sky.
mushy said: I loved the boat ride, and Airship rides in FFXI. Plenty of time for us fishers, and you could fish up high level mobs where all the low levels would need to run inside while high levels took the mob(s) down
I never did play that, but that sounds hilariously fun.