This ones hard. On the one hand, I don't like the mob locking becuase people can't help if you're in trouble - well they can but there's no incentive too since you locked the mob and it's wasted. On the other hand, the 50% with no locking is just an open invite to kill steal. Hopefully that will not be too much of a problem in this game given the demographic but it will happen especially if the mobs are needed for quests. and "kill it faster" doesn't fly. Some classes kill a lot faster than other, players level can vary widely, many people like to try and solo harder mobs for more experience - there are a ton of reason for not being able to get a mob to 50% almost instantly before someone takes it. Think about raids too. You know there are going to be a few hardcore raid guilds. How would you like it if they just stealed a raid boss that your guild was fighting becuase they could do more damage quicker?
I'd rather compromise and make it like first 20% damage done gets the loot and exp, but no straight locking on the mob.
Hate KS'ers. I always play support classes and always fail at dps meters because of it. Should I be forced to roll a Zergbot just to be competetive?
MY solution is this. First group begins fight normal. Second group attacks. All damage is decreased by 50% for second group and all damage done during period of engage by MOB is multiplied by 2 and has 100% to land a perfect hit upon everyone in KSer group. If KS'er overcomes those odds, then congratz you piece of S*** A**HATS you are leet /egostroked. Fight continues normal for first group.
"DPS race, Brah" is utterly brainless and KS group should get nothing for their time or effort. Yes the trigger is first person/group to land 1 point of damage wins. go suck an egg you LOOT Hookers.
edit: took out some forumrage stuff =)