Kilsin said:Crafting - How much do you like crafting in MMORPGs, is crafting something you expect to be in-game and how important do you think it is for the game even if you don't craft? #PRF #MMORPG #MMO #communitymatters
I haven't enjoyed crafting in an MMORPG in quote a while.
Yes, I expect it to me in an MMORPG these days *in some form*.
I will craft if it's interesting and useful, but I think it *can be* still important even if it's not something I enjoy.
I can still enjoy gathering resources for those that are crafting. I'm hoping that most 'junk' will actually be something useful to crafters (especially if the concept of 'breaking' things like dropped armor into resources is in game).
Crafting is still secondary to adventuring to me, but I would like to see it *enhancing* adventuring not being a total alternate. I want to see swords sharpened, armor bolstered, cloaks lined, helmets adorned, etc. Nothing game breaking - something that might even need repeating, but something worthwhile. At higher levels I want to see items enchanted, gem slots filled, insignias added, etc.
In short, I don't think crafted stuff should be better than adventured, but I'd be interested to see adventured items *enhanced* by crafting such that everyone is interested.
Having just gone back and played Fallout 4 and enjoyed the crafting there greatly, I would love something similar.
Oh, also, EQ2 making crafting an active minigame was a very interesting concept!...
If the crafting is good, I will do a lot of it. I expect crafting in MMORPGs in some form. Vanguard had the best crafting I've ever seen and in that game it was central to my experience, while in EverQuest crafting was mediocre and something peripheral to my experience. So it depends how good the crafting system is on how important it is to me.
Mathir said:Yeah, we're getting a crafting mini-game, they've already stated that. Hopefully it will be more like Vanguard than EQ2 though. I hope they copy EQ2's housing though, especially in relation to the Carpenter tradeskill.
Ooo I missed the minigame comments. Can you tell me where they were? Ta
Harvesting/Crafting is essential to MMORPGs.
At some point, I believe it could even be a class of its own, with its pros and cons.
Pros :
-When harvesting, you get a % bonus ressources, that adventurer classes don't get when they harvest.
-When crafting, you get a % materials back, that adventurer classes don't get when they craft.
-When fighting in a group, you can apply a "loot bonus" debuff on mobs, which increase loot coins and rare loot tables. Or that could be a "find extra loot" skill used on corpses instead.
-Your harvesting and crafting skills cap higher than adventurer classes. High-end ressources and high-end crafts can only be harvested and crafted with these higher skills caps.
-Bonus when buying/selling from NPC.
Cons :
-You are not a fighter. You cannot equip a weapon. Instead, you can equip additional bags in your mainhand, offhand, and ranged slots.
-You are not a caster either. No magic for you.
-You are not a tank. You're wearing self-made clothes, with harvesting bonus stats on it when you go harvesting, or another set with bonus crafting when crafting.
-You have some evasive skills (that cannot be abused as tanking skills, but maybe can be used as pulling skills ?), because you're used to running away from danger. You're definately not an adventurer.
Balance issues :
A 6-man group with 6 adventurers would certainly kill/farm faster than a group or 5 + 1 harvester/crafter.
To balance this, the harvester/crafter gives bonus loot to the party, and his extra bags allows the group to gather more vendor loot before being full bags.
In other words, you trade less xp/time for more loot/time.
The 5 adventurers can fully focus on chain pulling and fighting, no time wasted on loots, the harvester/crafter is the guy in charge for looting.
That would be quite an uncommon class in MMOs, but I believe it could be something, because of the high player-interaction such a class could bring : you would need some of these in raids for extra loot, you need some of these in a guild for high-end crafts, etc...