Session: a couple of hours to four or more, depending on family and work.
Solo: 20 min stretches up to a complete play session depending on guild/friend requirements or if there is something specific I need to do for my character(s), e.g. adventuring, exploration or gathering or if and when friends/guild are quiet. It just depends.
Group: Most of the session time.
Kilsin said:Community Opinion - Solo vs Grouping - How much time would you say you spend soloing vs grouping up in MMORPGs like Pantheon? Please explain your answer e.g Guild, work, family time, friends, kids etc. #MMORPG#CommunityMatters#solo#grouping
I would probably solo about 20, maybe 25% of the time. There should be both solo content and group content, with the majority of the content heavily favoring group content. By solo content, I don't just mean just combat type content. Exploration and quest content as well.
"in MMORPGs like Pantheon? "
There are few or none. All the MMOs I have played for quite a while focus on solo play and group play is merely an option. Until maximum level an option that results in substantially slower leveling and perhaps better gear which will be outleveled in hours or days.
Maybe 95% solo play. Why? Because I prefer developing characters and trying different things to actually being at maximum level and doing dailies over and over or a few dungeons and raids over and over. Below maximum level few people group.
Kilsin said:Community Opinion - Solo vs Grouping - How much time would you say you spend soloing vs grouping up in MMORPGs like Pantheon? Please explain your answer e.g Guild, work, family time, friends, kids etc. #MMORPG#CommunityMatters#solo#grouping
Adventuring? Rarely, < 5% of the time as I much prefer groups as they are not limited as to where they can go or what they can do. That said, when I really do not want to group or no group is available, I will happily multi-box where I can for at least some degree of advancement.
Tradeskills/gathering? If I'm going to focus on that and know that where the materials are located do not require a group, I will do that solo/multi-boxing.
Nowadays I play MMORPGs 90%+ solo. For the most part, gaming has been severely dumbed down. Quest hand-holding, OP self-healing, high DPS tanks, AoE burns, and the prevalence of alts that can cover all the crafting bases contribute to the solo scene.
In regard to PRF, I am looking forward to leaving behind the solo path and grouping with future guildies and randos while facing down challenging content. That being said, gathering is a solo endeavor unless the nodes are persistent for all and found in difficult-to-reach areas.
My wife and I both play, so there are few restrictions as far as that goes.
Probably a 90/10 ratio of solo to group. What grouping I do is usually either family or RL friends.
My playtime is very unpredictable. A window of time to play could be scattered all throughout a given day. I might plan for 3 hours of play, but reality crashes in and I only get 20 minutes. I often have the ability to play for hours, but only in 10-15 minute spurts.
This is all due to real life commitments. So to be fair to other players, I don't often attempt to get into groups that will just have to replace me. And I try to find somewhat out of the way places where it's possible to kill a little and then afk till I can kill a little more.
Well first I am with a few other posts. What game is like pantheon. I have tried a crap load of MMOs and well none of them are anything like EQ, VG, or what I hope Pantheon will be.
My play style has changed a lot over the years as well. When I played EQ I mostly soloed. Not because it was a good idea as a pally or wizard. I soloed because I was too shy about my typing and spelling skills to do pickup groups. Near the end of EQ I started making more of an effort and I also had my girlfriend to play with. For Pantheon my goal is to be more open to meeting new people and try to experience an MMO in a more social way.
When I do play with a group, I have found I enjoy a groups that are not full. 3-4 players seem to be my preference. But this might be the fact that most games are so easy these days if you had a full group, it is just boring.
I guess to answer the question to the best of my abilities: When I play project 1999 everquest I probably do about 1:1 solo to grouping, and I play p99 a few hours a week on average.
I find a group when I have the time to sit down and grind out some levels and I run around solo when I want to explore the world (that I've seen disappointingly little of) or if I want to grind for crafting supplies.
However I believe one limiting factor to my grouping is that the game has already been solved and min-maxed for over two decades. Nobody on those servers cares to form a group to explore the bottom of RunnyEye or to progress through Blackburrow when they get more consistent groups and better experience in easier dungeons like Crushbone, Unrest, or Befallen. If I could explore as part of a group then I would, but there's no reason for people to explore a small world that they've been intimately familiar with for 20 years already.
Kilsin said:Community Opinion - Solo vs Grouping - How much time would you say you spend soloing vs grouping up in MMORPGs like Pantheon? Please explain your answer e.g Guild, work, family time, friends, kids etc. #MMORPG#CommunityMatters#solo#grouping
I usually play a healer. I would say that I spend 50-55 percent of my time in some form of group content. The other 45-50 percent of the time I am solo, although this is not really by choice. I can't even begin to describe how much I hate soloing things as a healer. Like if I had the option I would probably choose to group in about 75-85 percent of combat situations. Much of the time I spend solo is spent just trying to reach benchmarks and max level to participate in grouping content. I can't even begin to describe how much I hate solo gameplay as a healer and healer DPS mechanics in those situations. Most games really aren't designed to promote group content during the leveling process. I usually prefer to level in dungeons when possible just because of the grouping aspect.
I don't really think there are many games out there that still focus on grouping, at least not for the leveling process. I am hoping that Pantheon will revive this aspect and change the MMO equation for the better. I think that players are the lifeblood of games, and the social connections people make are the stickiest part of a game. Gameplay and graphics are important aspects in initial player retention, however communal bonds are just as important for long-term retention. I feel like most MMOs cause me to lose interest because they neglect the community aspect and lack soul.
Grouping...90+% or 100% if possible. I like adventuring around. Seeing the world. What's over that hill, past that stream, but I like to do it in a group.
Soloing ....to craft, unless I can group to craft. 10%.
None of my RL friends like mmorpgs, so I'm hoping for a good guild and to make some friends.
I really like the journey, thus I like alts, in order to see and do it all.
I think there should be some content to do solo. Crafting, slower XP grinds etc.. But generally I prefer to play with others if I have the time to locate a group. If I have 30 minutes to play it would be nice to have an option to gain some XP solo, even if it's at a slower rate.