Forums » General Pantheon Discussion

Durations on buffs

    • 2752 posts
    August 22, 2019 12:17 PM PDT

    Ashreon said:

    This is how any dungeon works, be that instanced or non-instanced. You pull to an area you have previously cleared in order to avoid potential Patrols, Mobs Running for Help etc.
    It's standard group play in a dungeon. Once the area you have been pulling from is clear, you advance.

    Camping, is, by definition finding a safe to semi-safe spot and not move from said spot at all, usually in a place where a rare/boss spawns, so you can grind for a specific drop. Incidentally this behaviour tends to hinder everyone else trying to either complete a dungeon and it's bosses be it for exploration, quest and/or loot purposes.
    So while it is your choice to camp, it is equally my choice to disregard your claim to a camp. Neither of us will break the ToS & EULA so there's not really any problem.

    At no point has a Developer said that Camping will be endorsed officially. Heck the reddit thread a few months ago asks the community what they would do. The community being utterly split between Camping FTW and No Camping.

    Heaps of groups in a dungeon roaming around would be a chaotic mess of stepping on one anothers toes and many groups starving while fighting over pulls. Also the pull, clear, advance gameplay you just described only really works when a dungeon is designed for a very tight level bracket (and is instanced). It tends to fall apart when a dungeon can span 10+ levels (which will be the case in Pantheon).