Every creature in the area will randomly look like (even showing name) of a different creature in the area or be invisible until agroed (at which point it would take on a random appearance). This will affect both mobs and players.
Smaller aspects of the environment shift as well. A door might appear to have shifted over 20 feet or have disapeared all together. Furnature will appear to shift, move, change, disapear. The road might make a shift through the woods to a bridge that isn't really there. Pit falls are disguised or appear to be there when they aren't.
Every 5-10 minutes the environment makes these "changes". But the point is, nothing really changes, only what you see changes. If you've got a keen memory you could see a wall and walk strait through a door you know to be there. And of course there would be a class feature (enchanter?) or special item to get around all of this tom foolery, but until then, let the mischief begin.
Sorry for the incoherentness of this post, I was very sick and on many drugs to get it cleared up.
Darkintellect said:Is this an idea you came up with or was this discussed officially and I may have missed it?
This is an idea of my making that I feel would be interesting in this game. And what Wildenightwolf and Fazool added very nicely to it.
Balthaazar12 said:Sorry for the incoherentness of this post, I was very sick and on many drugs to get it cleared up.
Darkintellect said:Is this an idea you came up with or was this discussed officially and I may have missed it?
This is an idea of my making that I feel would be interesting in this game. And what Wildenightwolf and Fazool added very nicely to it.
Sorry that your sick, hope your feeling much better. BTW some of the best ideas, works have been done while being sick... thats a true fact btw.
such a cool idea. Might be even cooler if this environment affected each player individually as well, so that a group of 6 players could all be seeing different things. Enchanters could have a self-only buff that would let them lead the group to where they need to go, and there could also be an artifact that has a short range ae that allows everyone in range to see through the illusions.
Balthaazar12 said:Every creature in the area will randomly look like (even showing name) of a different creature in the area or be invisible until agroed (at which point it would take on a random appearance). This will affect both mobs and players.
Smaller aspects of the environment shift as well. A door might appear to have shifted over 20 feet or have disapeared all together. Furnature will appear to shift, move, change, disapear. The road might make a shift through the woods to a bridge that isn't really there. Pit falls are disguised or appear to be there when they aren't.
Every 5-10 minutes the environment makes these "changes". But the point is, nothing really changes, only what you see changes. If you've got a keen memory you could see a wall and walk strait through a door you know to be there. And of course there would be a class feature (enchanter?) or special item to get around all of this tom foolery, but until then, let the mischief begin.
This would be AESOME.... Especially if tied to the Perception skill like someone already mentioned.
Balthaazar12 said:Keno Monster said:Illusory
Technically in this case both illusory and illusionary are correct.
Illusionary: adjative; marked by or producing illusion.
Illusory: adjative; based on illusion; not real.
Technically adjative is spelled adjective ... just saying. 8-)
--- My opinions are not humble, they are just my opinions. ---
I feel like someone is hard at work creating a Plane of Mischief remake that fits into the world of Terminus. Something so wacky and perception based that only those that have worked on perception can figure it out.
This game needs a crazy silly wacky zone that exploits the major silliness of perception. We need to explore the depths of this skill.
Keno Monster said:Balthaazar12 said:Keno Monster said:Illusory
Technically in this case both illusory and illusionary are correct.
Illusionary: adjative; marked by or producing illusion.
Illusory: adjative; based on illusion; not real.
Yep. One is a better word tho.
I feel the use of Illusinary is correct in this case as it is describing the enviroment as it *produces* illusions, not that the enviroment itself *is* an illusion.
However, regardless of the wording used, this seems an amazing idea (especially when tied to perception). And would love to see a zone take advatage of it.