I know it's something odd to want and I'm not sure if it has already been discussed. But, I'm really hoping for the old eq mode of aggro that mobs never give up and train you all the way out of the zone or to your death. The vids I've seen have made aggro look similar but never really seen a break off point. I know it was always horrible to be sitting at your camp and all the sudden here comes a train of 40 right at you and wipes your group. I know most people thinks that sounds crazy to enjoy that but I have some arguments towards that. I have tons of memories of having crazy wipes ,or corpse runs in PoF. I think danger is a huge part of making a world enjoyable. You know in current mmo there is no memories of wipes or of anything really difficult ever happening. I just run if I get into trouble and mobs harmlessly leash back to spawn. Worst comes to worst I spawn somewhere safe with all my gear and little penalty. Maybe I'm nuts but it's something that made the game for me.
I continue to disagree. On a PvE server other players shouldn't be able to kill you by dragging mobs to you any more than they can do it by direct attack. There are other ways to make mobs dangerous.
By the way, if dragged mobs were set so that they could only attack the person they were fighting, people in his or her group, or people that buffed or healed any of the foregoing I would have no trouble with mobs being able to run to zone borders. Heck, lets make the mobs even smarter and have them zone after the players that zone to get away from them!
Jfed said:I know it's something odd to want and I'm not sure if it has already been discussed. But, I'm really hoping for the old eq mode of aggro that mobs never give up and train you all the way out of the zone or to your death. The vids I've seen have made aggro look similar but never really seen a break off point. I know it was always horrible to be sitting at your camp and all the sudden here comes a train of 40 right at you and wipes your group. I know most people thinks that sounds crazy to enjoy that but I have some arguments towards that. I have tons of memories of having crazy wipes ,or corpse runs in PoF. I think danger is a huge part of making a world enjoyable. You know in current mmo there is no memories of wipes or of anything really difficult ever happening. I just run if I get into trouble and mobs harmlessly leash back to spawn. Worst comes to worst I spawn somewhere safe with all my gear and little penalty. Maybe I'm nuts but it's something that made the game for me.
+1 for this idea.... I used to love watching some poor sap running by flying towards the zone with a herd of mobs on their ass.
Porygon said: I understand your thoughts on the situation, and I agree that there needs to be a feeling of danger. But the old eq way of handling aggro was terrible. Aggro lists were not fixed to the person or people pulling, therefore one I'll times heal on someone in your group as someone was running by could spell destruction. I would be ok with endless "zone" aggro fixated on the person or group that originally aggroed... anyone that heals or buffs them, and anyone that attacks the mob after it's pulled. But if yoiu pull 10 mobs, run into the middle of my group and die, I would like to see those mobs return to where they came with no issues.
You're in the forest and some ****** pisses off a bear and runs past you with that bear hot on his heels, do you think that bear is going to care which one of you pissed him off? Nope. He's going to go after the one he thinks he has the best chance of eating. I have no problem with the way the "old school" aggro mechanic worked with respect to trains. I died many many times to trains. I got annoyed more than once. However, not once did I think, "Well ****. They need to change the way that aggro works." I learned to get the hell out of the way when a train was coming through. In EQ, and hopefully Pantheon, the world is a dangerous place, as it should be.
Senthin said:There are existing threads on this.
http://52.24.130.177/content/forums/topic/3129/why-training-and-other-quot-bad-things-quot-are-good-for-the-g
http://52.24.130.177/content/forums/topic/2928/mob-chains-and-limitations/
Thank you, Senthin! :)
As Senthin kindly pointed out, we have threads that already exist, some with many pages of community input, so please feel free to join in on those already existing ones so we can keep the discussion consolidated and easy to read for devs and new member alike.
I will go ahead and close this one now.