Forums » General Pantheon Discussion

Track Nodes

    • 1095 posts
    September 26, 2017 3:36 PM PDT

    Consider that instead of a box that shows nearby animals, Track would interact with perception system so the player would have to investigate the world to track.

    This could also give the ability with those high skill in perception to learn track skill itself but maybe not to the level of a Ranger or something.

    So many options for linenar perception progression.

    Food for Thought.



    This post was edited by Aich at September 27, 2017 9:57 AM PDT
    • 65 posts
    September 26, 2017 10:11 PM PDT

    Then why else would anyone play a ranger :)  They need to do something better then anyone else lol :0

    • 1404 posts
    September 27, 2017 5:06 AM PDT

    Yep, thats where you lost me as well. 

    Strider tracked, not Frodo

     

    • 793 posts
    September 27, 2017 5:12 AM PDT

    The only thing I would change about tracking is that a ranger/scout would pick what they want to track and that is what they track, not a list of every mob within a 5 mile radius. As their tracking skill gets better, not only does their tracking range and accuracy increase, but so does the number of mobs/animals they can track simultaneously. As well as the abilty to know how far behind the "trackee" they are.

     

    • 1921 posts
    September 27, 2017 8:01 AM PDT

    Without projected textures, or something like what the Witcher has for footprints and scents, having a vector/distance/name filter/interface like EQ1 has is pretty much all you need.

    Really, 99% of the time people just want to know where a particular spawn is and/or if a named has spawned.  Sure, it can be used for a whole bunch of other stuff, but that's usually what most players expected of it, in my experience.

    I think VR has already said they won't be using projected textures for footprints (despite such a thing working perfectly in RIFT), so I don't think you're going to see any great innovation on the tracking front in Pantheon.

    • 2752 posts
    September 27, 2017 9:01 AM PDT

    Track is really only a benefit if it points you in the right direction quickly, otherwise someone else just doing sweeps of an area will likely find whatever it is you are looking for while you have your head to the ground playing detective. 

    • 2886 posts
    September 27, 2017 9:51 AM PDT

    I like the idea, but in addition to being a lot more work for the devs, it would also put a ton of strain on the servers and thus probably create a lot of lag, which all of a sudden makes a great idea not worth it. VR has said this is why they won't have dynamic footprints, as vjek said. Storing data for where every NPC has walked would add up very quickly.

    • 1095 posts
    September 27, 2017 9:56 AM PDT

    Iksar said:

    Track is really only a benefit if it points you in the right direction quickly, otherwise someone else just doing sweeps of an area will likely find whatever it is you are looking for while you have your head to the ground playing detective. 

    I see your point. I was just watching a Stargate episode and Master Praytec was doing some tracking and I though that be kinda cool if tracking used perception clues instead of go left go left, go right go right text print outs.

    I edited the OP to better describe what I had in mind.


    This post was edited by Aich at September 27, 2017 10:01 AM PDT
    • 1095 posts
    September 27, 2017 10:00 AM PDT

    Bazgrim said:

    I like the idea, but in addition to being a lot more work for the devs, it would also put a ton of strain on the servers and thus probably create a lot of lag, which all of a sudden makes a great idea not worth it. VR has said this is why they won't have dynamic footprints, as vjek said. Storing data for where every NPC has walked would add up very quickly.

    Thanks. Yeah I just had the idea and figure I'd run it by the community. 

    • 70 posts
    September 27, 2017 8:51 PM PDT

    What about footprints overlaid on the landscape and fingerprints on the flora that simply vector toward the mob(s), not trying to honor the actual path they walked or anything.

    Just a more realistic version of what directional tracking represents.

    You can vary the number of footprints visible at a time, how clearly they show up in weather, and even how clear they are depending on the terrain (they could just stop showing up on rock, then show up again on mud or grass - perhaps your tracking skill let's you continue to see them on rock?)

    This opens up options you don't have with other ways of showing where a mob is that aren't involving the game world itself.

    • 1921 posts
    September 27, 2017 10:16 PM PDT

    Projected textures don't create a lot of lag.  They're used to tremendous effect in RIFT with no discernable graphics load.  >50 texture projections on the screen doesn't drop the FPS by any measurable amount.  Even MOVING projected textures don't create a lot of lag.  It's a very efficient means of creating dynamic effects.

    VR is simply choosing not to use them, it's not that they wouldn't work, or wouldn't work well.

    • 123 posts
    January 4, 2018 10:46 AM PST
    I guess we all remember how the "boss up check" was done in the old EQ days ? Creating tons of low level rangers alts, teleporting and escorting them to every zone in which there were interesting bosses, and everyday connecting them, hitting the track button, and voila, we get the complete list of bosses that are available.
     
    I don't want that in Pantheon.
     
    There were technical limitations in EQ, the distance we were able to see mobs was short, so I can understand why the tracking skill was implemented as it was. But the last streams has shown us that Pantheon is not limited that way, it is possible to see and even target mobs from very far. So I'd like to propose replacing the tracking skill of rangers by a sneak/hide skill that would only work in outdoor zones. The goal here is making the rangers scouting the zone, using sneaking, climbing (and maybe items like telescopes, lenses that would allow zooming like sniper view in FPS) to go LOOK if they can find the mob they are looking for. Could be the same for indoor zones by sending rogues scouting.
     
    Maybe, maybe though adding a veeeeery short range skill that helps detection, but no more.
     
    • 1714 posts
    January 4, 2018 11:05 AM PST

    Zorkon said:

    Yep, thats where you lost me as well. 

    Strider tracked, not Frodo

     

     

    Druids and Bards had lower levels of tracking in EQ. /shrug

     

    Khendall said:

    I guess we all remember how the "boss up check" was done in the old EQ days ? Creating tons of low level rangers alts, teleporting and escorting them to every zone in which there were interesting bosses, and everyday connecting them, hitting the track button, and voila, we get the complete list of bosses that are available.
     
    I don't want that in Pantheon.
     

    I agree, that was lame, but in the end it wasn't really a huge deal. Hopefully this team can find creative, balanced ways to figure out solutions to issues like this without introducing cures that are worse than the disease. 


    This post was edited by Keno Monster at January 4, 2018 11:06 AM PST